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Post by friartook on Oct 16, 2015 19:55:42 GMT
See the reason why i like the int roles they do is my guy doesn't fight. He is a hacker/inventer. So having the open slots helps my story get in better. I go first so i can hack the systems to lock people in places or open vents. I have no problem with the open slot dynamic, although it does take some getting used to. My guys tend to just shout out of turn anyway, so whoever says something first gets to go, lol. I've been instituting an "if you say it, it happens" policy around the table. Its been fun! The piece I have trouble with is the actual roll of the dice. It just takes too long to my mind. My custom setup worked ok last session. I'm going to give it a few more goes before I make a final verdict.
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Post by DM Kiado on Oct 16, 2015 20:39:44 GMT
Just to be clear: this won't be a nicely edited actual play by any means. I will do subtractive editing only; taking out dead air and irrelevant side conversation, and that's it. I just don't have time for anything more. If anyone is an aspiring audio engineer, and has loads of spare time, hit me up No worries, not expecting that!
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Post by kjmagle on Oct 16, 2015 21:41:19 GMT
See the reason why i like the int roles they do is my guy doesn't fight. He is a hacker/inventer. So having the open slots helps my story get in better. I go first so i can hack the systems to lock people in places or open vents. I have no problem with the open slot dynamic, although it does take some getting used to. My guys tend to just shout out of turn anyway, so whoever says something first gets to go, lol. I've been instituting an "if you say it, it happens" policy around the table. Its been fun! The piece I have trouble with is the actual roll of the dice. It just takes too long to my mind. My custom setup worked ok last session. I'm going to give it a few more goes before I make a final verdict. We play through roll20 but on Google hangouts. There is a dice roller we use there. Setting up the dice is usaully we get a difficulty there what is the persons skill then set back or boost then who wants to use destiny . We got it going kinda faster now but it took a year.
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Post by kjmagle on Oct 19, 2015 12:56:07 GMT
I loved the coughing fit in the beginning lol.
Half way through first one and reminds me of us playing the starter. We did a different route. I also played Worlick. I think i found therma detenaors and happen to drop them off the getwqy ship onto tie fighters.
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Post by kjmagle on Oct 19, 2015 21:47:25 GMT
So i was on you last recording and using destiny was brought.
You both should be using destiny as much as possible. They do not cancel each other out they just bring more dice to the pool.
Make you green yellow make the purple red. Our destiny pool is always going up and down and being used.
If you dont use the destiny then you will moss out on the story. As put in The first episode of "order 66" destiny can make someone that is not good in something good and makes it more interesting.
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Post by friartook on Oct 19, 2015 22:50:12 GMT
So i was on you last recording and using destiny was brought. You both should be using destiny as much as possible. They do not cancel each other out they just bring more dice to the pool. Make you green yellow make the purple red. Our destiny pool is always going up and down and being used. If you dont use the destiny then you will moss out on the story. As put in The first episode of "order 66" destiny can make someone that is not good in something good and makes it more interesting. Nice! Thanks for the tip! I'm still getting used to how EotE uses things like Obligation, Destiny and XP as resources. That's all new to me. I've been bringing up new mechanics each session. This one will be using Destiny to upgrade dice. And ship combat rules. Yeah.
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Post by kjmagle on Oct 19, 2015 23:03:45 GMT
Yeah what i would say is the difficulty and the use of boost and set back.
In the beginning always set a difficulty. Just basic how it is. The come the setback.
Like when the guy slit the throat and had to talk his way out of it. It might have been 2 difficulty but then 3 setback.
The boost they can get from advantages oh past rolls or other player rolls. That and also asking the gm. "Gimme a boost for the smirk on my face" lil things like that.
The more dice more fun.
The players have to do it too. Cant all be the gm.
Maybe they are distracted by "other" things. Lol
Also Malakas? Is someone filipino?
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Post by lasersniper on Oct 20, 2015 3:48:19 GMT
*Me* huh cool another private eote thing I can listen to......hmmm BHSP why does that sound familiar....Why is my computing asking me if I want to download the file again 0.0 wait a minute KJMAGLE? I am soooooo stupid. He man, this is the same Lasersniper who pestered you for those episodes on the D&R forums. I can't believe I didn't recognize your name. I have been having a good time with those files .
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Post by kjmagle on Oct 20, 2015 9:55:41 GMT
*Me* huh cool another private eote thing I can listen to......hmmm BHSP why does that sound familiar....Why is my computing asking me if I want to download the file again 0.0 wait a minute KJMAGLE? I am soooooo stupid. He man, this is the same Lasersniper who pestered you for those episodes on the D&R forums. I can't believe I didn't recognize your name. I have been having a good time with those files . Lol. I knew it was you when you first got here. Some of us are trying it on the play by post site. I am excited to do a gane that way. Also i just got my tickets. Imax 3d. Yaaaaaay.
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Post by friartook on Oct 20, 2015 14:01:26 GMT
Yeah what i would say is the difficulty and the use of boost and set back. In the beginning always set a difficulty. Just basic how it is. The come the setback. Like when the guy slit the throat and had to talk his way out of it. It might have been 2 difficulty but then 3 setback. The boost they can get from advantages oh past rolls or other player rolls. That and also asking the gm. "Gimme a boost for the smirk on my face" lil things like that. The more dice more fun. The players have to do it too. Cant all be the gm. Maybe they are distracted by "other" things. Lol Also Malakas? Is someone filipino? More great advice, thank you! Especially "the more dice more fun" part. No Filipinos, Mallakazza is the Wookie character's name. Ripped straight from a random name generator.
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Post by kjmagle on Oct 20, 2015 14:23:52 GMT
Oh i heard Malakas and that means big/strong in tagalog. Well i hope that advice works out. Also about the roll for int part. rolling call have the ability to have say 2-3 pc slots before a npc goes or visa versa. Also it will make your players maybe want to spend points in cool or the other one to get better int for the group. I know rolling doce is great however the worst part of the game is Adding up the dice. There is a great Star Wars dice app roller out there that will add everything for you... With cool star wars noises. :-)
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Post by friartook on Oct 20, 2015 14:43:16 GMT
Yeah, initiative is a major concern for me in RPGs in general. Its a necessary step, but it break the action so jarringly. We've all had that situation where the PCs are attempting something (sneaking, a social interaction, whatever) and it results in an undesired combat. I always want that moment to feel dramatic. After all, it IS THE MOST DRAMATIC MOMENT in the game world; its when the fight breaks out. Once or twice I've been able to use the "and then everyone rolls initiative" as a dramatic segue, but most often it feels like we spend so much time figuring out initiative that any tension is deflated out of the encounter. I can't be the only one who feels this way; its such a universal thing to all TTRPGs! I think I'll try the official initiative system next session and see how it goes. What say you all?
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Post by kjmagle on Oct 20, 2015 14:56:05 GMT
I think half the time people are looking for their skills. Loooong list. It still takes us time but we are better.
. Maybe before the game you all get a card with everyones cool or the other skill ready so they know how many dice to roll. When the time comes or you tell them.
If you were to ask me to roll i know right now 2 green and bam i can say 1 sucess 1 advantage.
However sometimes you will have those people always that are not ready... Always.
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Post by friartook on Oct 20, 2015 15:02:54 GMT
I guess I'm asking this as a broader question. I'm questioning the very concept and practice of rolling initiative. I had the same problems I'm describing in D&D just rolling d20s. I'm groping for an out of the box magic bullet solution. Got one?
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Oct 20, 2015 15:28:50 GMT
I can't be the only one who feels this way; its such a universal thing to all TTRPGs! I think I'll try the official initiative system next session and see how it goes. What say you all? I can certainly see the initiative as taking away from the build up, especially if it takes everyone at the table a while to roll (and math their numbers). I even have had players who would prefer I use a logic-based way of determining initiative, rather then the role of the dice. Perhaps the DM can role initaitive for everyone before the battle starts? So, while the tension is building up?
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