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Post by dmmadmaxi on Jul 1, 2015 3:59:00 GMT
So I know everyone runs Dragons differently in their settings and just wanted to post how I am running them in my setting. So from a lore stand point in my world dragons are incredibly rare due to the 'Sin War', which they were dragged into and were almost killed off entirely. NOW, most dragons are in hiding. Either staying in their lairs hibernating, or assuming human forms and manipulating key empires/groups of influence. So due to their low numbers the dragons have had to adapt to a new breeding standard/process.
All the dragons in my world breed and die on a single chain of islands. So they have become accustomed to breeding next to what would normally be their nemesis/enemy. They have come to an understanding that by breeding in the same area the hatchlings are better protected until they can fend for their own. The whole enemy of my enemy deal. So all dragons in my world start out neutral and then take on certain traits or persona types and that is when they turn into their prospective chromatic/metallic types. So when two dragons create a brood, if they are both of evil/good then their brood has an 85% chance of turning out the same. With a 15% chance of turning into the opposite when they mature. On the rare occasion that a good and evil dragon mate then its an even split. 50% of the brood will be good and evil. The current mindset among their kind is preservation of the species. There are still dragons who like to meddle in the affairs of the lesser beings. Some of them are discovered and ultimately pay the price, by being hunted down for their highly valued parts (think of the Kaiju farmers in Pacific rim). Lastly I've added a last ditch defense mechanism for them which deals high damage but is limited its use. Three specialized scales grow on the end of their tail, these scales are extremely sharp and hard. When threatened they sling these scales like a projectile. It takes a rather long time to regrow these scales so they must be very conscious about how often they use them.
So that is how dragons are run in my world. Enough of a difference to be homebrew, and enough of a difference to cause my players to stop and think.
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Samuel Wise
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Post by Samuel Wise on Jul 1, 2015 4:13:17 GMT
Great idea! In Älmara (like everything else there) there are two main types of dragons. Frozenborn dragons are born in the uppermost parts of Feltacia. These creatures are evil and prefer to torture their victims instead of eating them. These are purely dumb beasts who have no intelligence nor logical reasoning. Then there are the Sungazers. Sungazers are seen roughly 1/1000000 years and only appear to usher in a new age of the world. A Sungazer is a dragon that (is fully intelligent and can speak) fights for whichever side needs to rule the next age. This can be either evil or good, but one thing is for certain: when a Sungazer appears, the war is over. The 'special rules' that my Frozenborn dragons have is that they can see a certain color (which is represented by their scales) more brightly and richly. Because of that it is possible to blind and confuse a dragon if you enclose it within a wall of that color. This special ability also flows into Dragonborn, albeit less strongly.
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Post by Deleted on Jul 1, 2015 14:58:40 GMT
Cool takes on dragons, both.
On my world of Sheth, there are no dragons! However, there are legendary creatures of varying temperament, ecology and appearance who effectively take their place in Sheth's mythos. They are mostly subterranean (one aquatic type), and strongly resemble the sandworms of Herbert's Dune setting. They appear in all parts of the world, but are exceedingly rare regardless of location.
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Post by friartook on Jul 1, 2015 18:24:32 GMT
I love hearing everyone's take on dragons. They are such a central feature of Dungeons and Dragons, but each person has a different take on where they fit.
In our current campaign, as far as anyone knows there were no dragons, but there are dragonborn. Recently, the PCs screwed up and released an Ancient Green Dragon that was imprisoned in the so called Tree of Life. So now it appears there is at least one dragon.
The world as it exists is just recovering from a 1000s of years long dark age following a worldwide cataclysm of some sort. Nobody know what caused this worldwide disaster except for a few ancient elves, who won't even speak of it to their own kin.
The truth is, this disaster is the aftermath of a great dragon war. The world the PCs live on is a actually a moon orbiting a gas giant planet (think Endor). Dragons come from the gas giant. There are two ancient god-like draconic essences represented as Tiamat and Bahamut. Bahamut is a sort of cosmic god-head dragon; its consciousness and being spans the stars; it is aloof and distant and is associated with the orderly function of the universe. Tiamat is a more, chaotic, entropic force. It brings chaos and disorder wherever its essence goes. It is a more corporeal, physical being.
Chromatic dragons are associated with Tiamat, Metallic are associated with Bahamut. These dragons are the avatars, priests, representatives and agents of these two forces and have been at war for as long as they have existed. This war spilled over to the surface of the moon, and laid it waste. The war was ended through a great ritual performed by an alliance of Metallic Dragons and ancient elves (closer to eladran). These elves bound the spirits of several of the most powerful Chromatic dragons into various locations around the globe and, as a result, bound the essence of Tiamat into the very bones of the moon. The lesser Chromatic dragons were brought low by the ritual and evolved into the dragonborn tribes that exist in the current era. The Metallic dragons retreated to their home planet (the gas giant).
Now, a cult of dragonborn is arising and worshiping Tiamat as a god. They seek to set loose the essence of Tiamat by undoing the ritual performed in the ancient past. They believe that by doing this, they will be uplifted and made true dragons again to wage war in the name of Tiamat. This cult is manipulating politics and the people of the world to achieve this goal. The PCs are caught in the mix.
They accidentally released the Ancient Green Dragon. I have adventures planned around a Shadow Dragon trapped in an ancient temple of elven light clerics and for a Dracolich trapped in the ruins of the lost Dwarvenhome. I have a loose idea around a red dragon trapped in a volcano; I may associate some demonic forces with that one, but nothing solid planned yet.
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Samuel Wise
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Post by Samuel Wise on Jul 1, 2015 18:34:48 GMT
In our current campaign, as far as anyone knows there were no dragons, but there are dragonborn. Enjoyed learning how dragons fit into everyone's campaigns and I am Suprised to find so many different answers to a supposedly easy question about dragons. (Now I think of it, however, Dragons have almost completely different roles going from especially the more popular fantasy: Eragon to LOTR to Dragonheart). How does the fact that there is (was) no dragons effect the Dragonborn as a race? Do people view them differently or are there 'tales' of dragons. If there were tales, do most people believe there were dragons because there are dragonborn?
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Post by friartook on Jul 1, 2015 19:26:21 GMT
In our current campaign, as far as anyone knows there were no dragons, but there are dragonborn. Enjoyed learning how dragons fit into everyone's campaigns and I am Suprised to find so many different answers to a supposedly easy question about dragons. (Now I think of it, however, Dragons have almost completely different roles going from especially the more popular fantasy: Eragon to LOTR to Dragonheart). How does the fact that there is (was) no dragons effect the Dragonborn as a race? Do people view them differently or are there 'tales' of dragons. If there were tales, do most people believe there were dragons because there are dragonborn? Depends on the culture. Humans, halflings and gnomes mostly believe the dragons to be myths or projections of the dragonborn. Some ancient elves know the truth, but most elves believe there were dragons at some point in history, but believe them extinct. Dwarves have many tales and legends surrounding their past and some around dragons, but the loss of their homeland and the sundering of their central culture has caused a great amount of confusion between what is myth and what is history. Dragonborn culture is insular, tribal, and warlike. Most of dragonborn society revolves around tribal wars that occur along lines of color; red vs. blue vs. green and so on. They live a semi-nomadic culture. Think Mongols without horses crossed with the bushido culture of feudal Japanese samurai. They rarely mingle with other races, and other races tend to avoid their lands, with good reason. Being caught in the midst of a dragonborn tribal skirmish is a sure way to die in the crossfire, and roaming dragonborn tribesman will willingly fight and/or hunt anyone they encounter who is not a member of their tribe (dragonborn or not). Our dragonborn PC is an outcast from his tribe. He made the mistake of getting busy with the Warchief's daughter. His life is forfeit to any dragonborn he may meet. Those of his own tribe would kill him as an outcast, those of another tribe would kill him for being a member of another tribe. He's like a ronin, only worse. The reaction of others varies depending on where he is. We haven't played much of this out, because they have only visited three towns, all relatively cosmopolitan places. They started in a trading crossroads town, then spent a bit of time in a bustling, multicultural metropolis, and a couple days in a seedy port town. While the group stood out in all these places (beside having a tiefling and a dragonborn in the group, a lone dwarf is a rare thing, a lone wandering high elf is almost never seen, and the desert elves live on another continent), they were generally accepted so long as they made no trouble. The tiefling and the dragonborn would likely have been shunned if alone, but dwarves are generally accepted and elves are held in more or less reverent awe in most places.
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Post by dmmadmaxi on Jul 2, 2015 13:22:56 GMT
This is why I love fantasy settings and DnD in general. The shear amount of creative freedom that every has and exercises is incredible. Like this thread for example. My take on dragons in my current setting is different from others, and we can all appreciate that. Not only that, but each idea spurs MORE ideas. I find that when you can generally connect with others that share your passion (and avoid the elitist community like some of those on the 'rpgcrossings' site), the potential is amazing!
I have only been a member of the BLOCKHEAD community for a short while and I am loving every moment and post! DM Chris and DM Mitch, as well as all of you here are pretty great people! You have definitely created a faithful follower here!
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Samuel Wise
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Post by Samuel Wise on Jul 2, 2015 15:27:08 GMT
This is why I love fantasy settings and DnD in general. The shear amount of creative freedom that every has and exercises is incredible. Like this thread for example. My take on dragons in my current setting is different from others, and we can all appreciate that. Not only that, but each idea spurs MORE ideas.I think it has everything to do with the DMB podcast itself. It focuses on the story and world building, not mechanics and rules. All of us are Dungeon Masters, storytellers and we all love building worlds (and narratives). And that is the group that ends up here. This forum group is truly the inklings of the D&D world.
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Post by joatmoniac on Jul 3, 2015 8:51:00 GMT
Not only that, but each idea spurs MORE ideas. I think that this is the best and "worst" part of the forums. Not only do the forums offer up the chance to discuss the topics you otherwise couldn't tell people (aka can't tell the players despite their vested interest, and other people probably won't care,) they also allow for the fine tuning of every idea we have. Then there is of course the ever growing list of things I wish I could run, or implement, or this, or that but can't! I would need to run a group 5-6 days a week to really handle the amazing influx of ideas that come from the forums. As for dragons I tend to stick fairly close to whatever source material I am running the game from. I also prefer them more feral than intelligent. I understand the appeal and the awesome stuff you can do if they are transforming into humanoid form, and pulling strings here and there, but just love a beast willing to fight to the death to keep all its shinies!
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Post by arnil on Aug 14, 2015 8:02:43 GMT
In my Godsend campaign setting (https://dungeonsandtulu.wordpress.com/) the dragons are all, well not evil persay, but diametrically opposed to the civilized races and actively try to lead the beast races (gnolls, trolls, hobgoblins, but not orks or giants) to fight against the other races and they rule the wild lands (the large interior of the main continent). Other than that they operate on the color coded for your convenience principle. So a red dragon will burn people and a gold dragon will try to negotiate but leaves burning as an option.
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Post by lasersniper on Aug 15, 2015 21:45:00 GMT
The way I run dragons in....hmmmm I don't actually have a name for my world. Lets call it Golarion Version T. I have 3 ages of my world currently, the Growth Age, the Trade Age, and the Broken Age. I haven't fleshed out the Growth Age yet, so I will start in the Trade Age.
The dragonborn had always followed the wishes of the dragons, seeing them as the perfect form of life. However, with dragons constantly feuding among themselves about things like power and treasure, the dragonborn were forced to take sides and war against each other. This lasted until 5 colossal dragons intervened. Ixen the Red, Nao the White, Ingowilel the Blue, Versel the Crystal, and Othokent the Black stopped the dragon feuding and united the dragons and dragonborn into a single Spartan like nation. They were feared and revered as the best military nation in the world, that was until the Forgotten Wars.
The Forgotten Wars were actually a conflict between the former holy Oread warriors and the extremely technologically advanced Revic race vs the gods and everyone else. The war lasted 20 years and deleted most nation's militaries, and only ended when the Kelsh Empire, who had millions of soldiers, stepped in. The dragons and dragonborn were decimated by this war, and Ixen and Versel were severally wounded in the war. So under order of the Guardian Dragons (the 5 I mentioned before) the dragons and dragonborn clammed up in their homelands, the dragon isle (Azlant if you are looking at a Golarion map). While the rest of the world knows about them, it is extremely rare for any dragons or dragonborn to be seen outside the islands, and even fewer outsiders have even seen the dragon isles.
Now this is the same world that has Doctor Tinkernut, the immortal old world scientist that wants to kill the gods and destroy magic. The Broken Age began because Doctor Tinkernut tried to make his move and failed to completely rid the world of magic and the gods. This is important to note when it comes to the dragons because during the Forgotten Wars, the dragon people found and took hold of one few things that could harm Tinkernut, a blue orb that is a physical representation of the Reality of Peace. Tinkernut is physical representation of the Reality of Choas. So at the end of the Trade Age, Tinkernut had his allied forces invade the Dragon Isles to put the orb out of play. In the process practically eradicating the dragonborn race, making the dragons 7 deaths away from becoming extinct, and leaving only one Dragon Guardian alive (Which was Othokent the Black). The rest of what happens doesn't really involved the dragons as they went into hiding when the Isles were invaded.
During the Broken Age, the dragons, including Othokent, flew north and hid amongst the Frosthead islands. While the surviving Dragonborn are just trying to live out their lives. In the entire world, at the start of the Broken Age, there are only about 150 dragonborn left. Most of whom were outcasts to begin with.
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Samuel Wise
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Post by Samuel Wise on Aug 16, 2015 14:31:12 GMT
Doctor Tinkernut, the immortal old world scientist that wants to kill the gods and destroy magic. Best Name Ever! I really like the lore you've written up concerning dragons. Especially the Dragon Guardians. But, wow! In the end there really was not many dragons left. It could be fun to roleplay a group of Dragonborn in the Broken Age... I love the idea.
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Post by robosnake on Aug 16, 2015 16:17:12 GMT
I'm currently running a campaign I'm calling Dragonblade! in 5th Edition D&D. It is based on east and south Asian religion and mythology, similarly to how many fantasy settings are based on European religion and mythology. This change in viewpoint has forced me to be creative, as a lot of the base assumptions have to be different. One of those assumptions is what a dragon is. As I'm sure you guys know, dragons in east Asian religion and myth especially tend to be benevolent, or at least wise and enigmatic. They are also usually aquatic types, associated with rivers and the sea, though some do fly, burrow in the ground, etc. But they are more like the Luck Dragon in Neverending Story than they are like Smaug the Golden. To make this setting work, I've had to rework things like the relationships between the elements, and this has also impacted dragons. Normally, if you meet a fire dragon, you can kind of infer that they will be vulnerable to cold damage - not necessarily true when the elements are based on Daoist philosophy, where there are five elements (earth, metal, water, wood and fire) in stead of four (earth, air, fire, water), and they interact differently, creating one another and also overcoming one another in a complex pattern. There is also the issue, in Chinese religion and mythology especially, of there being more than one kind of "dragon." The phoenix, for example, is often paired with the dragon, as an equal creature. So in this case, I am essentially treating phoenixes like dragons (they are built on a similar template). There is also a mythological white tiger and black turtle, also in the same category as dragons, and also for my setting built with a similar template. Not all dragons can fly, and not all dragons can breathe underwater. Earth dragons cannot swim or fly, but can burrow very quickly. Broadly speaking, the way dragons fit in my setting is that they are the pinnacle of living creatures - most dangerous, most wise, most powerful, etc., just shy of the gods. They are not, however, aligned in the usual moral sense, at least not in any predictable way. For example, a green dragon might be associated with the element of wood, and could have any philosophy or agenda imaginable, compared to the green dragon in the MM. A green dragon would be vulnerable to thunder and force damage, but resistant to lightening. I like that dragons can be surprising again to players, some of whom are more knowledgeable than others about 'traditional' D&D style dragons. It was also a fun challenge to make them fit together and make sense from a DM and worldbuilding point of view. I wrote more about this here if it's of interest: doughagler.wordpress.com/2015/07/15/5th-edition-dd-dragonblade-dragons-but-not-yet-blades/
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Post by lasersniper on Aug 16, 2015 21:13:50 GMT
Doctor Tinkernut, the immortal old world scientist that wants to kill the gods and destroy magic. It could be fun to roleplay a group of Dragonborn in the Broken Age... I love the idea. Holy crap why didn't I think of that!
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