Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Jul 25, 2015 2:30:21 GMT
Lawful Good Human Paladin Congratulations! Lawful Good Paladins/Clerics are the greatest. Still, we don't really have any evil DMs here. We aren't living up to player's stereotypes!
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Post by kjmagle on Jul 25, 2015 2:55:26 GMT
Lawful Good Human Paladin Congratulations! Lawful Good Paladins/Clerics are the greatest. Still, we don't really have any evil DMs here. We aren't living up to player's stereotypes! Oh I am wuite evil... If I can't get into trouble. Mwah hahahahahahaha
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Post by dmmadmaxi on Jul 27, 2015 17:09:44 GMT
Hmmm. Very interesting!
Lawful Good Human Ranger (5th Level)
Ability Scores: Strength- 13 Dexterity- 16 Constitution- 13 Intelligence- 14 Wisdom- 12 Charisma- 12
Alignment: Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Extras: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23) Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19) True Neutral ---- XXXXXXXXXXXXXXXXXX (18) Chaotic Neutral - XXXXXXXXXXXXXXXX (16) Lawful Evil ----- XXXXXXXXXXX (11) Neutral Evil ---- XXXXXXXXXX (10) Chaotic Evil ---- XXXXXXXX (8)
Law & Chaos: Law ----- XXXXXXXXX (9) Neutral - XXXXXXXX (8) Chaos --- XXXXXX (6)
Good & Evil: Good ---- XXXXXXXXXXXXXXXXX (17) Neutral - XXXXXXXXXX (10) Evil ---- XX (2)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXX (8) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXXXXXX (12) Half-Elf - XXXXXXXXX (9) Half-Orc - XXXX (4)
Class: Barbarian - XX (2) Bard ------ XXXXXXXX (8) Cleric ---- XXXXXXXXXXXX (12) Druid ----- XXXXXX (6) Fighter --- XXXXXXXXXXXX (12) Monk ------ XXXXXXXXXX (10) Paladin --- XXXXXXXXXXXXXXXX (16) Ranger ---- XXXXXXXXXXXXXXXXXX (18) Rogue ----- XXXXXX (6) Sorcerer -- XXXXXXXXXX (10) Wizard ---- XXXXXXXXXX (10)
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Skedrix
Squire

Posts: 40
Favorite D&D Class: Runepriest
Favorite D&D Race: Warforged
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Post by Skedrix on Aug 6, 2015 21:00:28 GMT
Heh. Not only am I tied for lowest level, but I'm also closest to Evil so far at True Neutral. I actually expected to be Lawful Neutral, so there was a surprise. Also kinda surprised that it gave me a Charisma of 10, though. Shouldn't it have been an 8...? Anyhow, here's my results:
I Am A: True Neutral Human Wizard (3rd Level)
Ability Scores: Strength-10 Dexterity-13 Constitution-13 Intelligence-14 Wisdom-15 Charisma-10
Alignment: True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXX (18) Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20) Chaotic Good ---- XXXXXXXXXXXXX (13) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28) Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21) Lawful Evil ----- XXXXXXXXXXX (11) Neutral Evil ---- XXXXXXXXXXXXX (13) Chaotic Evil ---- XXXXXX (6)
Law & Chaos: Law ----- XXXXXXXXX (9) Neutral - XXXXXXXXXXX (11) Chaos --- XXXX (4)
Good & Evil: Good ---- XXXXXXXXX (9) Neutral - XXXXXXXXXXXXXXXXX (17) Evil ---- XX (2)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXX (8) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXXXX (8) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXX (8) Half-Orc - XXXXXX (6)
Class: Barbarian - XXXXXXXX (8) Bard ------ XXXXXXXXXX (10) Cleric ---- XXXX (4) Druid ----- XXXXXXXX (8) Fighter --- XXXXXX (6) Monk ------ XXXXXXXXXXXXXX (14) Paladin --- XXXXXXXXXXXX (12) Ranger ---- XXXXXXXX (8) Rogue ----- XXXXXXXXXX (10) Sorcerer -- XXXXXXXXXXXXXX (14) Wizard ---- XXXXXXXXXXXXXXXX (16)
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andywmason
Squire

Posts: 27
Favorite D&D Class: Blackguard
Favorite D&D Race: Goliath
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Post by andywmason on Aug 9, 2015 12:57:08 GMT
Can't say I'm disappointed with the result. I have wondered whether it'd be viable to play a multi-class wizard/sorcerer, I mean you don't get access to higher level spells but you would a veritable horde of lower level spells. A fun little quiz, might get my players to try it out and see if we can't get a viable adventure using this instead of standard character creation, could be fun.
Chaotic Neutral Human Wizard/Sorcerer (2nd/2nd Level)
Ability Scores: Strength- 12 Dexterity- 15 Constitution- 14 Intelligence- 17 Wisdom- 13 Charisma- 16
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behaviour is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society. Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Wizards- Wizards are arcane spell casters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Secondary Class:
Sorcerers- Sorcerers are arcane spell casters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXX (9) Neutral Good ---- XXXXXXXXXXXXX (13) Chaotic Good ---- XXXXXXXXXXXXXXXXX (17) Lawful Neutral -- XXXXXXXXXXXXXX (14) True Neutral ---- XXXXXXXXXXXXXXXXXX (18) Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22) Lawful Evil ----- XXXXXXXXXXX (11) Neutral Evil ---- XXXXXXXXXXXXXXX (15) Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Law & Chaos: Law ----- XXXX (4) Neutral - XXXXXXXX (8) Chaos --- XXXXXXXXXXXX (12)
Good & Evil: Good ---- XXXXX (5) Neutral - XXXXXXXXXX (10) Evil ---- XXXXXXX (7)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXXXX (10) Elf ------ XXXXXXXXXXXX (12) Gnome ---- XXXXXXXXXXXX (12) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXX (7) Half-Orc - (0)
Class: Barbarian - XXXXXXXXXXXX (12) Bard ------ XXXXXXXX (8) Cleric ---- XXXXXX (6) Druid ----- XXXXXXXXXXXX (12) Fighter --- XXXXXX (6) Monk ------ XXXXXXXX (8) Paladin --- XXXXXXXXXXXX (12) Ranger ---- XXXXXXXX (8) Rogue ----- XXXXXXXXXX (10) Sorcerer -- XXXXXXXXXXXXXX (14) Wizard ---- XXXXXXXXXXXXXX (14)
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Post by whipstache on Aug 10, 2015 0:40:35 GMT
I did the whole thing on my phone. Got to the bottom and it said I needed to enable pop-up Windows. When I did, I had to refresh the page to make pop-ups work, and it erased all my answers. I'll try again tomorrow.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Aug 10, 2015 1:02:55 GMT
I did the whole thing on my phone. Got to the bottom and it said I needed to enable pop-up Windows. When I did, I had to refresh the page to make pop-ups work, and it erased all my answers. I'll try again tomorrow. Don't worry Whipstache, I tried (though unsucessfully) to get it to work on an idevice, but perhaps you can get it to work. I'm using an old iOS.
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Post by whipstache on Aug 11, 2015 13:18:13 GMT
Neutral Good Human Fighter (5th Level)
Ability Scores: Strength- 14 Dexterity- 17 Constitution- 17 Intelligence- 16 Wisdom- 12 Charisma- 15
Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21) Lawful Neutral -- XXXXXXXXXXXXX (13) True Neutral ---- XXXXXXXXXXXXXX (14) Chaotic Neutral - XXXXXXXXXXXXXX (14) Lawful Evil ----- XXXXXXXX (8) Neutral Evil ---- XXXXXXXXX (9) Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos: Law ----- XXXXXX (6) Neutral - XXXXXXX (7) Chaos --- XXXXXXX (7)
Good & Evil: Good ---- XXXXXXXXXXXXXX (14) Neutral - XXXXXXX (7) Evil ---- XX (2)
Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXXXXXXXX (10) Elf ------ XXXXXX (6) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXX (6) Half-Elf - XXXXXXXXX (9) Half-Orc - XXXX (4)
Class: Barbarian - XXXXXX (6) Bard ------ XXXXXXXXXXXX (12) Cleric ---- XXXXXXXXXX (10) Druid ----- XXXXXXXX (8) Fighter --- XXXXXXXXXXXXXX (14) Monk ------ XXXXXXXXXXXX (12) Paladin --- XXXXXXXX (8) Ranger ---- XXXXXXXX (8) Rogue ----- XXXXXXXXXX (10) Sorcerer -- XXXXXXXXXXXX (12) Wizard ---- XXXXXXXXXX (10)
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Post by lasersniper on Aug 11, 2015 16:08:14 GMT
So I was taking the quiz and read Question 111: If offered enough money, would you covertly assassinate the President? Answer #1 is, Yes, I've done similar things before....... Is this a "What am I" quiz or a government watch-list application? Aside from that, I got a Lawful Neutral Human Monk/Cleric (1st/1st level) xD Str: 12 Dex: 14 Con: 12 Int: 15 Wis: 13 Cha: 14 I would play that character 
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DM Sol_train
Squire

Back behind the screen 20yrs post 2E
Posts: 33
Favorite D&D Class: Druid (Pathfinder Wolf-shaman)
Favorite D&D Race: Human
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Post by DM Sol_train on Aug 26, 2015 4:21:37 GMT
I can't argue with this - have been in the military service since 1988, graduated with a civil engineering degree, completed the Army Ranger and Airborne schools, ran marathons, and full Ironman distance races in 2012 and 2013, I love math/science, and my faith is part of my daily life (sometimes conflicts with governments position - hence the Neutral I guess). I love ale (home brew it actually), but hate hang-overs...I guess I left dwarven society because of that. However, I've never played a dwarf, or a Paladin. Human Barbarians were my favorite. You Are A:
Neutral Good Dwarf Paladin (5th Level)
Ability Scores: Strength- 17 Dexterity- 17 Constitution- 16 Intelligence- 16 Wisdom- 15 Charisma- 14 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race: Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.
Class: Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Aug 26, 2015 13:45:24 GMT
I can't argue with this - have been in the military service since 1988, graduated with a civil engineering degree, completed the Army Ranger and Airborne schools, ran marathons, and full Ironman distance races in 2012 and 2013, I love math/science, and my faith is part of my daily life (sometimes conflicts with governments position - hence the Neutral I guess). I love ale (home brew it actually), but hate hang-overs...I guess I left dwarven society because of that. Wow, there are a lot of similarities here. I can second math, faith, Marathons, Ale, Engineering, D&D! Glad to have you on board, solsukut (and another Paladin or Cleric to join the ranks).
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Post by Vulash on Aug 26, 2015 18:37:31 GMT
Not at all what I expected - I thought I'd end up with NG wizard - although looking at the detailed results NG and Wizard were #2 for both.
You Are A:
Lawful Good Elf Ranger (5th Level)
Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 12
Intelligence- 18
Wisdom- 13
Charisma- 14
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXX (12)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- (0)
Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXX (11)
Chaos --- (0)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXXXXXXXX (16)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)
Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXXXX (8)
Cleric ---- XXXXXXXX (8)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXX (6)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXXXX (10)
Ranger ---- XXXXXXXXXXXXXXXX (16)
Rogue ----- XXXXXXXX (8)
Sorcerer -- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXXXXXX (14)
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Post by catcharlie on Aug 26, 2015 19:25:20 GMT
Lawful Good Human Paladin Congratulations! Lawful Good Paladins/Clerics are the greatest. Still, we don't really have any evil DMs here. We aren't living up to player's stereotypes! You called? Neutral Evil Human Monk (3rd Level) Ability Scores: Strength- 14 Dexterity- 15 Constitution- 16 Intelligence- 13 Wisdom- 17 Charisma- 13 Alignment: Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round. Detailed Results behind Spoiler tag
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXX (8) Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19) Chaotic Good ---- XXXXXXXXXXXXXXXXX (17) Lawful Neutral -- XXXXXXXX (8) True Neutral ---- XXXXXXXXXXXXXXXXXXX (19) Chaotic Neutral - XXXXXXXXXXXXXXXXX (17) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXX (21) Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Law & Chaos: Law ----- X (1) Neutral - XXXXXXXXXXXX (12) Chaos --- XXXXXXXXXX (10)
Good & Evil: Good ---- XXXXXXX (7) Neutral - XXXXXXX (7) Evil ---- XXXXXXXXX (9)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXX (4) Elf ------ XXXXXXXXXXXX (12) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXXXXXX (12) Half-Elf - XXXXXXXXXX (10) Half-Orc - XXXX (4)
Class: Barbarian - XXXX (4) Bard ------ XXXXXXXXXX (10) Cleric ---- XXXX (4) Druid ----- XXXXXXXXXXXXXX (14) Fighter --- XXXXXXXX (8) Monk ------ XXXXXXXXXXXXXXXX (16) Paladin --- XXXXXXXX (8) Ranger ---- XXXXXXXXXX (10) Rogue ----- XXXXXXXXXXXX (12) Sorcerer -- XXXXXXXXXXXXXX (14) Wizard ---- XXXXXXXXXX (10)
Funny enough, last time I took this quiz I got True Neutral Human Monk (3rd Level), Looks like I got eviler (also Improved my Con and Wiz at an expense of 1 point of Int) You Are A: True Neutral Human Monk (3rd Level) Ability Scores: Strength- 14 Dexterity- 15 Constitution- 14 Intelligence- 14 Wisdom- 16 Charisma- 13
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Post by Sidera on Sept 15, 2016 22:33:26 GMT
I took it a while ago (like two days) and got lawful good Ranger/Wizard level one but I couldn't remember the rest so I retook it now and it seems I levelled up! (lost ranger though  ) Lawful Good Elf Wizard (2nd Level) Ability Scores: Strength- 9 Dexterity- 9 Constitution- 10 Intelligence- 15 Wisdom- 13 Charisma- 11 Close calls: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22) Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21) Good ---- XXXXXXXXXXXXX (13) Neutral - XXXXXXXXXXXX (12) Human ---- XXXXXXXXXXXXX (13) Elf ------ XXXXXXXXXXXXXXXX (16) (Ok not really close but Human for Lyfe!) Ranger ---- XXXXXXXXXXXXXX (14) Wizard ---- XXXXXXXXXXXXXXXX (16)
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grinningdwarf
Commoner
Posts: 20
Favorite D&D Class: Fighter
Favorite D&D Race: Dwarf
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Post by grinningdwarf on Sept 16, 2016 5:16:29 GMT
I can see this:
Neutral Good Human Cleric (7th Level)
Ability Scores: Strength- 10 Dexterity- 14 Constitution- 11 Intelligence- 14 Wisdom- 15 Charisma- 13
Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
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