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Post by kjmagle on Jun 30, 2015 15:56:51 GMT
I got this from another forum i am on easydamus.com/character.htmlLong survey but fun results. Here are mine. I am a Goodie 2 shoes spell caster. Lawful Good Human Sorcerer (5th Level) Ability Scores: Strength- 11 Dexterity- 14 Constitution- 11 Intelligence- 15 Wisdom- 15 Charisma- 12 Alignment: Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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Post by DMC on Jun 30, 2015 21:37:03 GMT
You Are A: Lawful Neutral Human Cleric (5th Level)
Ability Scores: Strength- 11 Dexterity- 12 Constitution- 11 Intelligence- 12 Wisdom- 15 Charisma- 11
Alignment: Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
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dmgrendel
Squire

Posts: 42
Favorite D&D Class: Barbarian on the table, Cleric at heart
Favorite D&D Race: Orcs!
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Post by dmgrendel on Jun 30, 2015 23:20:37 GMT
Haha, this is pretty close:
You Are A:
Chaotic Good Human Ranger (4th Level)
Ability Scores: Strength- 12 Dexterity- 15 Constitution- 14 Intelligence- 16 Wisdom- 12 Charisma- 14
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dmgrendel
Squire

Posts: 42
Favorite D&D Class: Barbarian on the table, Cleric at heart
Favorite D&D Race: Orcs!
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Post by dmgrendel on Jun 30, 2015 23:21:23 GMT
Though my strength should be an eight....
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Post by Tesla Ranger on Jul 1, 2015 14:32:10 GMT
Sounds about right. I think the last time I took this quiz I got Lawful Good Human Ranger so at least its consistent.
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dmstevev
Commoner
Developing a new campaign for 5e
Posts: 9
Favorite D&D Class: Cleric or Wizard
Favorite D&D Race: Human
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Post by dmstevev on Jul 1, 2015 16:51:27 GMT
You Are A:
True Neutral Human Paladin/Bard (3rd/3rd Level)
Ability Scores: Strength- 12 Dexterity- 14 Constitution- 12 Intelligence- 15 Wisdom- 14 Charisma- 12
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Secondary Class: Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXX (18) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23) Chaotic Good ---- XXXXXXXXXXXXXXXXX (17) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20) Lawful Evil ----- XXXXXX (6) Neutral Evil ---- XXXXXXXXXXX (11) Chaotic Evil ---- XXXXX (5)
Law & Chaos: Law ----- XXXXXX (6) Neutral - XXXXXXXXXXX (11) Chaos --- XXXXX (5)
Good & Evil: Good ---- XXXXXXXXXXXX (12) Neutral - XXXXXXXXXXXXXXX (15) Evil ---- (0)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXX (8) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXXXXXXXX (12) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXXX (10) Half-Orc - XX (2)
Class: Barbarian - XXXXXX (6) Bard ------ XXXXXXXXXXXXXX (14) Cleric ---- XXXX (4) Druid ----- XXXXXXXXXXXXXX (14) Fighter --- XXXXXXXXXX (10) Monk ------ XXXXXXXX (8) Paladin --- XXXXXXXXXXXXXX (14) Ranger ---- XXXXXXXX (8) Rogue ----- XXXXXXXX (8) Sorcerer -- XXXXXXXXXXXX (12) Wizard ---- XXXXXXXXXXXX (12)
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Post by friartook on Jul 1, 2015 16:57:16 GMT
Not quite what I expected...ironic to be a Wizard with a 12 Int. So I'm a Wizard, but not very good at it...  Neutral Good Human Wizard (4th Level) Ability Scores: Strength- 11 Dexterity- 15 Constitution- 14 Intelligence- 12 Wisdom- 14 Charisma- 13 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
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Post by kjmagle on Jul 1, 2015 19:56:08 GMT
Not quite what I expected...ironic to be a Wizard with a 12 Int. So I'm a Wizard, but not very good at it...  Neutral Good Human Wizard (4th Level) Ability Scores: Strength- 11 Dexterity- 15 Constitution- 14 Intelligence- 12 Wisdom- 14 Charisma- 13 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. You are a barbarian wizard!
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Post by joatmoniac on Jul 3, 2015 4:40:21 GMT
Finally got around to it, and:
You Are A:
Neutral Good Human Cleric (5th Level)
Ability Scores: Strength- 14 Dexterity- 14 Constitution- 17 Intelligence- 15 Wisdom- 14 Charisma- 14
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 3, 2015 7:19:42 GMT
I took this test and it said I was a Flumph. Am I doing it wrong?
(I'll do it for real one of these days, but damn that's a long personality quiz...)
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Jul 3, 2015 7:25:48 GMT
I took this test and it said I was a Flumph. Am I doing it wrong? (I'll do it for real one of these days, but damn that's a long personality quiz...) And I've done it three times... It doesn't work on the iPad after the second  .
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 4, 2015 6:45:26 GMT
Nooooooooooo! I'm a frickin' elf! Neutral Good Elf Wizard (4th) Strength- 12 Dexterity- 12 Constitution- 11 Intelligence- 15 Wisdom- 11 Charisma- 12 I see that I'm also the second lowest stats, after DMC... 
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Jul 4, 2015 16:43:08 GMT
Nooooooooooo! I'm a frickin' elf! Heh heh. You and me both  But goodness, what is wrong with me? I am a 4th level, Lawful good, Elven Paladin/Cleric... I am the poster boy for righteousness and lawfulness, apparently. Or maybe I'm just Divergent...
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Post by joatmoniac on Jul 5, 2015 1:47:52 GMT
Haha. Lawful Good Paladin/Cleric is about as extreme as it gets. You get to only play in one shots because by the end of them you are always fighting the rest of the party and their evil ways!
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DM Fulcrum
Squire

Posts: 46
Favorite D&D Class: Paladin
Favorite D&D Race: Dragonborn
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Post by DM Fulcrum on Jul 24, 2015 20:22:43 GMT
Lawful Good Human Paladin (3rd Level)
Ability Scores: Strength- 15 Dexterity- 16 Constitution- 14 Intelligence- 14 Wisdom- 16 Charisma- 15
Alignment: Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
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