Post by dmtreat on Oct 12, 2016 16:25:12 GMT
Ok so in the party was a High-Elf Necromancer, a Human Sorcerer, a Wood Elf Ranger/Rogue, and a Dragonborn Monk.
Now This campaign ran for the last 6 months and we just finished the other night. I put the party up against an army of Tielfings raiding the main continent of my world after being convinced by their god to do so. They were almost overtaken but were able to survive the initial invasion. After regrouping in a town that had not come under attack they basically decided to not go with any of what was going on, and go establish their own kingdom......awesome!
So fast forward a few sessions and they have acquired a ship by convincing a woman to fund their kingdom, with some amazing roles, seriously, and have set sale for some pirate islands where the human character is from. He is worried on the way because his father is actually Augustus Thornwave, a vicious pirate king on the Crescent Isles of the Black Sea.
The party ends up finding a small island with a lich lair on it, overtook it, and took the island. By this point they had also scuttled a ship from a different pirate clan and stocked it with their own men. So they left one of the ships to establish a town on the new island which they dubbed the Woo Empire.
Fast forward a quite a few sessions and they have now taken the Islands. Now comes the cool stuff. There was all this intrigue going on in the background that had to do with what the players kept effecting with their actions, so at one point they actually ended up in a challenge of the gods. By this time they are level 20 and are put through all these insane tests against another party of adventurers, all culminating in a final battle to the death to decide the victor. This was completely anticlimactic as I rolled TERRIBLE on the initiative for the members of the other team and by the time it was one of their turns, only one was left. My players wiped them out like a fly on the wall.
So in the end the gods offered my players a choice between:
A) Having their history completely erased from the material world and becoming Demi-Gods on the Gods Plane of my world. Choosing this would allow a place in my worlds pantheon at one point as well as creating your own Race to put on my world.
B)Going back to the material world with lands and titles but no one would ever believe your story of meeting the gods or anything.
The Necromancer and the Ranger both chose to become demigods. The Necromancer is creating a cat race and the ranger is creating a Seion from Dragon Ball Z, dont know if im spelling that right.
The other 2 players went back and ran the kingdom for the rest of their days. The Sorcerer became the leader of the Mages Academy of my world and the monk became the sole king of their kingdom.
All in all, while as a DM I wish I had challenged my players a little bit more with the final battle, I feel like the story we get to tell because of what all happened in this campaign is more than worth any heartaches I may have had while running it. This was also the first time I have ran a game in 5e, ive always done AD&D and Pathfinder, so there were quite a few mistakes we made with rules and interpretations but i think we got them all figured out by the end. It was a great campaign and the memorys from it will live forever in the Dwarven vault that is the Dungeon Masters mind.
Now This campaign ran for the last 6 months and we just finished the other night. I put the party up against an army of Tielfings raiding the main continent of my world after being convinced by their god to do so. They were almost overtaken but were able to survive the initial invasion. After regrouping in a town that had not come under attack they basically decided to not go with any of what was going on, and go establish their own kingdom......awesome!
So fast forward a few sessions and they have acquired a ship by convincing a woman to fund their kingdom, with some amazing roles, seriously, and have set sale for some pirate islands where the human character is from. He is worried on the way because his father is actually Augustus Thornwave, a vicious pirate king on the Crescent Isles of the Black Sea.
The party ends up finding a small island with a lich lair on it, overtook it, and took the island. By this point they had also scuttled a ship from a different pirate clan and stocked it with their own men. So they left one of the ships to establish a town on the new island which they dubbed the Woo Empire.
Fast forward a quite a few sessions and they have now taken the Islands. Now comes the cool stuff. There was all this intrigue going on in the background that had to do with what the players kept effecting with their actions, so at one point they actually ended up in a challenge of the gods. By this time they are level 20 and are put through all these insane tests against another party of adventurers, all culminating in a final battle to the death to decide the victor. This was completely anticlimactic as I rolled TERRIBLE on the initiative for the members of the other team and by the time it was one of their turns, only one was left. My players wiped them out like a fly on the wall.
So in the end the gods offered my players a choice between:
A) Having their history completely erased from the material world and becoming Demi-Gods on the Gods Plane of my world. Choosing this would allow a place in my worlds pantheon at one point as well as creating your own Race to put on my world.
B)Going back to the material world with lands and titles but no one would ever believe your story of meeting the gods or anything.
The Necromancer and the Ranger both chose to become demigods. The Necromancer is creating a cat race and the ranger is creating a Seion from Dragon Ball Z, dont know if im spelling that right.
The other 2 players went back and ran the kingdom for the rest of their days. The Sorcerer became the leader of the Mages Academy of my world and the monk became the sole king of their kingdom.
All in all, while as a DM I wish I had challenged my players a little bit more with the final battle, I feel like the story we get to tell because of what all happened in this campaign is more than worth any heartaches I may have had while running it. This was also the first time I have ran a game in 5e, ive always done AD&D and Pathfinder, so there were quite a few mistakes we made with rules and interpretations but i think we got them all figured out by the end. It was a great campaign and the memorys from it will live forever in the Dwarven vault that is the Dungeon Masters mind.