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Post by blakeryan on Jul 7, 2016 7:30:17 GMT
Most groups have a group thing, where they only do it with that group. My groups examples are below, what's your group do? - refer to South as Downhill and North as uphill. - Always get atleast 1 pavillion tent. (I got so sick of this I put a spiked pit trap in one, and a portal to limbo with a slaadi fight in another, and they still do it ) - Do a different greeting, so if someone offers to shake hands they will bow, giggle or courtsey. Or change languages every sentence. - take monster body parts as a-trophies, b-improvised weapons, or c-item components.
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Post by lasersniper on Jul 7, 2016 8:09:00 GMT
Puns.....all.of.the.puns. No joke, I have downed my entire party because of pun damage (1 hp per pun). I have since given up.
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Post by joatmoniac on Jul 7, 2016 16:53:26 GMT
I'm with you on the puns/dad jokes. The other that makes me laugh every time is singularly good ideas, collectively bad ideas. One guy always tries to talk the scenario down, one guy thinks to run at the right time, but doesn't talk about it, while two others move in to help each other by flanking.
The other is that they never seem to have a go to door opener. They decide at each door who should do it, and it is about equal number of opens for 4 of my 6 players, haha.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 7, 2016 19:13:22 GMT
Yeah, I think punnery is kind of the go-to for quick quips. I had a player who took Tavern Brawler feat so his character could use a variety of weapons and make these awful one liners. Some examples:
PC grabs attacks someone with a chair. "Have a seat!" Batters down a door and uses a fragment as a club. "Let me show you the door!" Smacks someone with a bag of flour (causing a round of blindness). "Now is the flour of your demise!" Hits a person with a ham. "Meat my friend!"
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Post by dmdeejay on Jul 31, 2016 3:27:27 GMT
I have to say, I was as guilty as the players with the puns.
When DMing the starter campaign "Lost mines of Phandelver", I had a novel next to the wizard Glasstaff's bed titled "Glasstaff is half empty; memoirs of magic and hope."
Outside of that, we have a player who is a Halfling Rogue Her signature move is to duck between our tank's legs to sneak attack taint stab his target. She has brought down more creatures with this move of hers then any other two combined.
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Post by guitardavepdx on Aug 2, 2016 10:29:58 GMT
I have recently started a brand new campaign with new to TRPG gaming players. All of them either in their early 20's with two exceptions. 1 being my self, nearly 40, we have all met through our church, the other being my 9 year old daughter. Never fails, our tank is a mountain dwarf with a nasty greataxe. He will smack some foe and will reduce it to nearly nothing and our gnome (my daughter) will follow in with a small handaxe and deal maybe 2 damage to said foe to finish it off, then claim the kill as her own and begin plundering away! I usually let it ride because it makes for some really great role playing conflicts!
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Post by DMBoognish on Aug 4, 2016 3:01:12 GMT
There are two characters that have an affinity for blood. This was their first time playing and the first people they kill, they decide to "bath in their blood". they are the only humans in the group, and the rest of the group did say something.
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Post by DMBoognish on Aug 4, 2016 3:58:51 GMT
I have to say, I was as guilty as the players with the puns. When DMing the starter campaign "Lost mines of Phandelver", I had a novel next to the wizard Glasstaff's bed titled "Glasstaff is half empty; memoirs of magic and hope." Outside of that, we have a player who is a Halfling Rogue Her signature move is to duck between our tank's legs to sneak attack taint stab his target. She has brought down more creatures with this move of hers then any other two combined. My rouge likes to use her crits to reflect her shot into the taint.
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CRNFAllyKat
Commoner
Posts: 23
Favorite D&D Class: Seeker
Favorite D&D Race: Shifter
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Post by CRNFAllyKat on Aug 8, 2016 6:08:41 GMT
I think it's somehow mandatory to make puns while playing D&D. My group is guilty as well.
Our rouge tends to try and find some one to spend the night with. She worse than the bard sometimes.
Also our Gothlith can't seem to open doors. I can't count the times he chooses to charge the door. Slam into it the door and it doesn't break. And while he is laying on the floor gathering his pride someone else walks up and just opens it.
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dmtreat
Squire
Posts: 48
Favorite D&D Class: Ranger
Favorite D&D Race: Dwarf
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Post by dmtreat on Aug 17, 2016 19:12:27 GMT
With my players most of the time doors are optional. Seriously, when I DMed Pathfinder either A) They would use a rock morph spell, cant remember the name, to create a hole around the door. or B) they would just smash it to bits with the ridiculous additions you get in pathfinder. Stone, Iron, Wood, didnt matter. Optional.
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Post by grimmhelm on Aug 20, 2016 20:05:59 GMT
Every time...EVERY TIME. The players pick one NPC to make there life a hell.
They speak in a language they don't understand, use magic to shif stuff around in his/her office, have the bard stand uncomfortably close and flirt (especially if it's the same sex). Anything to make the NPC incredibly uncomfortable around them. Every new game they do this...I don't know why. XD
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DM Sol_train
Squire
Back behind the screen 20yrs post 2E
Posts: 33
Favorite D&D Class: Druid (Pathfinder Wolf-shaman)
Favorite D&D Race: Human
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Post by DM Sol_train on Sept 1, 2016 1:52:05 GMT
My daughter's fighter took Profession: Chef (Pathfinder), so is always looking for opportunities to use the skill. its made some of the random loot generating "trade items" pretty lucrative.
The rogue (my wife) has failed on something around 9 of 10 trap checks and disables. Its gotten to become the running joke of better to let one of the fighters just open the lock, they've got better fortitude saves.
One thing that is good, but often kills my planning is they tend to over-roleplay. So we often only cover about 1/2 of what I thought we would, which makes it hard to end the session on some kind of cliff-hanger.
At the same time, they do what all players do - the unexpected. For example, I had a RP encounter planned in a crowded market which was intended to develop the BBEG, the group was going to meet his wife and daughter (kind of the oblivious mob-family who doesn't know dad is a bad guy). They spotted the BBEG's pet monkey, whom they'd encountered before and had a short but non-lethal battle with. The monkey was holding the girls hand, and as I started to say it jumped into her arms, the party's Cleric/Bard charges with wand of Magic Missile and blasts it...right in her arms. I just sat there a few seconds, "are you sure?" - the classic GM line for "this is a bad idea, but its your call". "Sure" he says, "Its Magic Missile its impossible for it to hit anyone except that monkey." Short story - he ended up in jail in the part of town run by the BBEG; and I was still able to demonstrate some character development, but it was not even a party action I had considered when I thought up the scenario.
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SouldiamondDM
Squire
Stay safe, don't talk to strangers, don't do drugs, only you can prevent forest fires, etc.
Posts: 41
Favorite D&D Class: Warlock
Favorite D&D Race: Human
Gender: He/Him
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Post by SouldiamondDM on Sept 2, 2016 0:37:35 GMT
Ah, so many little things. One of the players, despite always playing large tough clerics or barbarians, has her characters reflect her timid nature. Another one of them always has to have the best lines, and she never lets another player forget their mistakes.
But by far the worse/best is a player I will refer to as "the wood elf", as that's the race she always plays. She has so many little ticks and running jokes it gets crazy. She kidnaps any creature she can fit in her backpack, and argues with the timid player (her twin) a lot. The wood elf is also the most violent player at the table. She's blown a BBEG's face off in an explosion and walked away like an action movie hero. She later died to that BBEG using her last breath to call him an ass. She won a race by murdering all the other racers in the worst ways she could, including having an army of awakened bushes tear them apart(the origin of my "bushes to war!" signature).
And the scary thing is that the wood elf always manages to thwart whatever I throw her way in the most resourceful way possible. I honestly think she would survive the Tomb of Horrors if I ran it by her. She blew up the BBEG's face by sabotaging his magic ritual while he was in the middle of a monologue. She killed her rival by throwing her off a bridge, beast-shaping shark, and tearing her to bits. She constantly finds loopholes in whatever trap I throw at her, even Grimtooth stuff. The only reason she died that one time was that she was the last one standing.
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Post by DM_tonofbricks on Oct 4, 2016 6:54:32 GMT
Puns.....all.of.the.puns. No joke, I have downed my entire party because of pun damage (1 hp per pun). I have since given up. Gods...I had a player that made a bard half-orc that loved puns but was bad at them. She spoke in nothing but puns the entire day. I am not the type to punish players for playing their character, but Pelor's grace I was tempted to just announce the entire party was stricken mad and the bard had untreatable amnesia.
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Post by DM_tonofbricks on Oct 4, 2016 7:00:33 GMT
Mickey Mouse voice.
We do a lot of freeform at my table. If someone wants to they can just play a random NPC when it comes up (shopkeepers, etc). It never fails that at least once per adventure my players use that awful Mickey Mouse voice. And, low and behold, that's the NPC they just keep going back to talk to every session they can.
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