Figured that there was no sense in not sticking with the theme for naming! I also thought to call it Divine Intervention, or even Gods Amound Us 3: Divine Intervention, but alas I went with the easiest option. For this one I thought a little out of the norm would do us some good.
So for this one go grab a deity from DM-Nastics #23: Pantheon Builder or even create a new one in there and use it! After that grab a divination spell, you can use this Spell List that breaks the spells out by school starting on page 7, or whatever you dream up. The goal is to combine the two and tell the tale of how the deity fulfilled the spell, and whatever twists and turns you want to present along the way.
Ex: Elgrel the human cleric of Be'Eldium lights some incense and lays on a make shift alter one of his prized carrier pigeons. She seeks the knowledge of which road to take on her next journey, but seemingly no answer comes to her mind. She begins getting ready for the journey, and while prepping she comes across the left glove she had lost ages ago. It was assumed lost forever, but now she has it again ... wait! The LEFT glove! "It is the left path that I should take on this next journey. Be'Eldium as subtle as ever, haha!"
Alstahd, the human fighter, was faced with quite the challenge of strength! In order for his group to pass through these lands, the gruff swordsman had to defeat some thickheaded native in a wrestling contest. Alstahd simply could not get a hold on this enormous mass of muscle ahead of him no matter the angle he approached. The fighter was not about to give up though, and lunged towards his adversary.
The party gasped as the native brawler picked up their friend like a rag-doll and threw him at the party's feet. "He can't do it," whispered Lorinvelle, the elven cleric of Priute. Ever resourceful, the elf prayed to his god for Guidence and kicked his friend on the shoulder. "Get up ya bag of bones. We need to get past these guys." One touch was all he needed, and the spell was cast. Alstahd gathered himself and stared at his foe. Suddenly the scene changed, and he was staring at his old master. A bearded bear of a man who was only truly good at barking orders. The words came in clear enough though "NO NO NO MAGGOT! When dealing with a larger foe you need to use his mass against him! Offset his balance and use his own momentum to execute your counter!"
Alstahd juked, this time remembering what he had learned so long ago, and his foe lost their footing. All the fighter needed to do was give the brawler a nudge in the right direction and the brute collided face first on a rock. The party cheered as the natives stood slack-jawed. Lorinvelle held his swordsman friend's hand up high for all to see, "Let it be known! A smart fighter who remembers his lessons cannot be defeated by strength alone!" The elf gave Alstahd a wink, knowing that his god had truly saved the group from almost certainly getting cooked by the natives in some sort of stew.
The twisted creature staggered amongst the ghostly shell of the village. Its Tiefling tail and its strong Dragonborn back shook like leaves. Letting out a screech, the creature blasted fire and poisonous gas into the air. Blood trickled down its cheek. As the life left his eyes in one instant, he remembers himself in his study, looking into rumors, bumbling about, and the voice of a student "professor... professor... professor..." The monster whirled around, blood and venom oozing from its mouth. Was it a vision? A sign? The word of a great deity? In front of him stood the boy whispering to himself, "professor... professor... professor". Screaming in pain (or was this fear?) the monster reached out to sever the child. The torment must stop! As he felt his clawed, deformed hands crush the mirage in front of him, he heard one last time a voice, "pro...fes...sor..." Laughing he could have sworn that there was a sensation of warm blood gushing in his hands. "I am no longer him. I am the Herald. I speak for the Void". Saying this the monster smashed his fist into the ground. Pure nothing rushes from the contact between the fist and the ground, becoming something bigger a new voice rang out from the creature, but it is as if he never spoke... that town has never been seen since. It is not that it was hidden, but there is no trace of it, as if it never existed.
Spell: Invode What it does: Eliminates the existence of anything erasing the very face of the land itself. The Spellcaster: The Herald, the only cleric of the Void, of Voddahil
“It is pitch black. You are likely to be eaten by a grue.”
Desmond, a Human Wizard and worshiper of Ardaxes utters a quick prayer to his God before uttering a string of incantations and formulii. With the completion of the spell his vision becomes willed with translucent green numbers and symbols.
Raising his crossbow his crossbow his vision narrows, in his peripherals a stream of numerical analysis, he doesn't just see the mark as it is, but as it will be when the bolt lands, and the path of the arrow. Thanking God for the aid he lines the shot and pulls the trigger.
- "the DM is a mystical figure from another plane of reality that can only communicate with us through the magical program known as Skype" - Nasim "Knifey" Val
Indoje Wabhi found her peace in a Laoyin monastery. Though not herself a monk, the monks there taught her that the death of her partner, carrying their child, was necessary to maintain the balance of the universe. Spinning like a child's toy top, even the smallest imbalances can send all of existence careening out of control. Once she accepted this, she opened herself to all the teachings of Lao Yu, and became a travelling cleric.
Lao Yu has granted her the power to invoke the name of Lao Yu to, for a time, see things as they truly are, and to grant others this ability as well. The ability to see into the ethereal plane, in particular, helps Indoje in her commitment to maintaining balance around her. While Lao Yu rarely answers her prayers directly, Indoje knows that Lao Yu is pleased with her methods: every time she casts True Seeing, she temporarily disables one of her other senses. Often she will cast a modified version of the Silence spell that moves with her, plug her nostrils, or fast from eating or drinking for the next day.
The ritual is complete and now all thats left is for Dvâgri to enter into the dreamworld where The Dream Giver will be waiting to consult him with his plights.
Spell Ritual: Dreamwalk. This ritual was first created by Clerics of Bilma who wanted a closer connection to their Patron, though sadly their scrolls had been stolen and the ritual has been released to those with the power or money to acquire it. The ritual allowed the clerics to enter a dreamstate where they would be in control of their own dreams or the dreams of their charges through entering their charges' dreamstate and altering it, the latter was mostly used to calm those with night terrors or those who were consumed by demonic nightmares.
But after the scroll was stolen a new way to use the ritual had emerged, users would enter the dreams of others and torment or manipulate the dreamers depending on the wanted outcome.
A great but dreadful example of it being used this way was the manipulated murder of the High-King Sturgarfson by his consort Krava. The perpetrator of this event is unknown but it is assumed that they profited from the civil war that erupted from the High-Kings murder, lasting a near decade before dying down.