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Post by Deleted on Jul 15, 2015 15:16:16 GMT
Alright Blockheads, time to make our own pantheon! Using a stock fantasy setting (i.e. medieval European, standard races, etc.) your task is to provide a brief description of a god among gods. 1) Name 2) Alignment 3) Power level (superior, greater, intermediate, lesser, demi-) 4) Domains 5) Details For part 5) Details, add whatever you feel is important to flesh out the god. Consider this god's relationship with other gods in the pantheon which have already been posted. Where does he fit in? Is he allied or hostile with any of the other gods? What is his symbol? What is his origin? Visit the Gods Among Us thread for additional ideas to include here. Link to DM-Nastics Segment #18
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Post by Deleted on Jul 15, 2015 15:31:55 GMT
1) Ardaxes 2) Lawful Neutral 3) Lesser 4) Knowledge 5) Ardaxes is the god of science, and is particularly revered among alchemists and civil engineers. Most of the other gods respect Ardaxes' tenets and followers, though a few despise him, for they fear scientific achievement may one day replace the need for gods, and push worship of the divine to the side. Ardaxes himself is ambivalent toward the rest of the pantheon, though he colludes dispassionately with those associating themselves with the numerous aspects of civilization and its advancement. His symbol is the alchemist's alembic, and he is portrayed in art as a bearded man of middle age, with deep red robes and kohl-rimmed eyes. Many universities and other places of learning host a shrine to Ardaxes, though full service temples are rare.
Unlike many of the gods, Ardaxes does not stand in opposition to Voddahil. He views the entity more as a primal force, a curiosity to be studied and understood. While he did not interfere with its imprisonment, neither did he aid. This has raised suspicion among other members of the pantheon, who worry Ardaxes' curiosity may lead to collusion with Yithalin to open the void. Such an event seems unlikely, though, as Ardaxes resents Yithalin's acts of sabotage far too much to consider working with him. In any case, he views the Herald with disgust rather than curiosity, and would gladly conspire to see the creature destroyed.
Warfare has produced much scientific achievement, and Ardaxes pays his due respect to Sigdrifa, so long as the armies keep to fighting other armies, and leave the academics alone in their ivory towers. Ren and Yak cause him and his adherents no small amount of trouble, though their antics have yet to produce long lasting damage or enmity. Nevertheless, he threatens to 'catch lightning in a bottle' when they disturb him, and the other gods know he can probably do it if he puts his mind to it.
He regards Nom as a mystery to be solved, much like Voddahil, but avoids any direct inquiries. He has witnessed the fruits of her schemes, and prefers not to become embroiled in them.
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Samuel Wise
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Post by Samuel Wise on Jul 15, 2015 16:11:23 GMT
An enemy that I am building for one of my campaigns is a god being:
1) Voddahil 2) Not Applicable 3) Superior 4) Nothing 5) Voddahil is literally the god of no thing (voids/nonexistence). He is most powerful when everything is stripped of its identity: Heaven, Hell, gods, life, spirits. Anything that can be comprehended by the mind or the soul should be, in its non-thinking opinion, torn from existence. This god is more of a void, no face, no existence, no followers (except for The Herald of the Void). The gods themselves are terrified by Voddahil's existence (or non-existence... never mind). They were able to lock him in a vacuum, which is even now being eaten away by nothingness. This god has no followers, no temples, no special items, and no symbol. Some can distinctly hear a voice from him (however, this is his herald: a twisted, demented being). The voice just reminds the victims of what it will be like in the void: "remember. Nothing is not like sleeping. There will be no thinking. No dreaming. In the void, you will not even get the comfort of darkness. The last sound you hear will be your scream. After that, there is no such thing as remembering".
Edit .1/The Herald: The Herald of the Void was once a human scholar of a well-known university. When he became an elderly man, the Herald stumbled upon a passageway that had been lost for millenniums. The passageway lead him to the Twisted Library. Being old and fearing death, the man stumbled upon, though it was not by accident, a spell that would make him immortal. He finally decided to use the spell when, for a terrible theory he had thought up, Ardaxe, god of science, banished him from both the university and his favor, leaving the old man broken. This one dark spell, that he finally attempted, had him fueling from all other dark sorcery that was about him. And in this Library, the darkness was everywhere. In one of these books the now twisted being learned about The Void. The immortality spell was becoming increasingly potent and deadly. What were once human ears, now took the shape of deformed Elven ears. What was a human face, now resembles a twisted, fleshy dragonborn face. A thick Tiefling tale extended from the back of the skull and ran down splitting into several beholder's eyes. As soon as the gods noticed that the knowledge of Voddahil was released, they caved in the university in a desperate attempt to save the world. But the Herald survived...
Edit .2/Imprisonment: In the beginning the gods lived in Voddahil. Voddahil was a place and yet another being. It was the nothingness that existed around the gods, before the planes. Then the gods constructed the planes with a heaven and a hell. Voddahil, began to expand when the gods left eating itself toward the planes. Rulcan himself asked the gods of war: Pruite and Sigdrifa to name a few, how to deal with the coming evil. Sigdrifa and Pruite decided that all the gods combine their powers to create a vacuum plane to contain Voddahil. And so it was done. Now, not even the gods can exist in the nothingness known as Voddahil. However a few gods did not participate. Yithalin, the god of darkness, explained that he was unavailable. Most gods distrust Yithalin now, thinking that he is too in love with the idea of an eternal silence, something that only a void can offer. But it is all really is just speculation. Ardaxe also did not seem to help. Some believe that the god of science was frustrated at Rulcan for consulting Sigdrifa and other war gods, when he could ask these questions to his scholars and the other gods of thought. But, yet again, man can only speculate on the reasoning of gods. And so Voddahil was enchanted in a vacuum plain, but his chains will not last for infinity...
Edit .3/Strengthened: Voddahil could have "slept" (that is, eat vacuum) for a billion more years under the watchful eye of the gods. One day, however, two child-like gods: Ren and Yak stumbled upon the vacuum prison while chasing a nyad across the Planes. Pausing their shenanigans, the twins turned away to 'peer into' the plain. The two were so horrified that they, impulsively (that is their nature), hurled lightning bolts into empty space. Voddahil became bigger, stronger, and faster when it felt the surge break a path through the vacuum. Now the gods realize that the prison will not last as long as they originally hoped. All they can do is hope that they can hold it off a little bit longer. Because of this accident the chains have lengthened, but Voddahil is still chained. For now...
Edit .4/The Path: Once the gods heard of what Ren and Yak had done, they were furious. But, being wise as they are powerful, they decided that they needed to constantly watch Voddahil and the progress it was making. They considered Lao Yu for the position, since the god was one of the most involved against Voddahil (for indeed, what else has been able to unite the powers of the gods of law and the gods of chaos? But the void). But, the council decided against this for perhaps one day Yu would want to see too much unity and (in so wanting) release Voddahil. It was Ren and Yak who were able to come up with the best of the ideas. Because they forged the path through the Vaccuuum they thought the goddess of paths must keep watch over it. So it is that the path Voddahil travels is constantly monitered by Zamulogo, the goddess of paths. And she sees how short the path becomes...
Edit .5/The Child: Nom, the Great Witch, the goddess of death and destiny finally devised a plan that could potentially destroy Vodahil. The sacrifice of a god. What could end nothing? What could destroy the very essence of nothing? Something. But, only a god could fully fill the vastness of Vodahil. Nom's proposition was not even considered. Infuriated, Nom decided to trick a god into following her. Nom, in a plane abondened by life, built a palace out of sweets. She used this to lure the goddess of Children, Kiorel, into the trap so the Great Witch could feed her to the void. Kiorel, with her child-like trust, soon found herself infatuated with the chocolate, the sweets (this is where many popular fairy tales come from, concerning witches and children). It was a trap and Kiorel was captured and taken away by Nom. Nom dropped Kiorel and allowed her to sink nearer and nearer to the void. But, Nom was caught before she could finish what she started. Erroken, the god of planewalking, was able to sense Nom moving between worlds. Suspicious of the Great Witch, Erroken arrived and was able to save Kiorel just as her unconscious being floated towards Vodahil. Kiorel's presence, although it was not devoured by the void, stirred Vodahil up so that the "god" began to move faster. What was about to happen in Billions and Billions of years was shortened to thousands and thousands of years. Horrifyingly short to the immortality of the gods. (Note: it is said that a minor god sacrificed himself to the void, but that this was not able to harm the void, but file it. Nom argued that a greater god was neaded. However, the more powerful gods, if they were to die, would make society unstable. For what they stood for would stop existing. Such it is that no one remembers the name of the lesser god who was sacrificed). It is also interesting that Kiorel, as she fell, heard the voice of the Herald. "Ah? What is this? Have I a thrown dagger? Or a coal for the fire? The spirit of a god, but the presence of a child? How interesting. All I need is that book... and yet? Perhaps you are all I need. Don't worry you will feel nothing. No pain, no fear, no death, no thing. It is a wonderful feeling is it not? One day I too will join the void, but not until it devours everything. Good night little one. Forever". As Erroken grabs ahold and pulls Kiorel out of her soon to be nonexistence, Kiorel sees a sudden vision of a creature with a shadowy human face, twisted elven ears, and sickening growths. It whips around, the Tiefling tale protruding from his face swinging sickely. And such that it was a part of Kiorel's childishness was lost and that is why children today are more prone to nightmares.
Edit .6/The Duel: There are many stories of the gods and their fear of Voddahil. One such story concerning the god of Thunder and War, Ygarath. Voddahil's path to the gods has been continuously monitored by Zamulogo, and it happened that, while she was watching the path, Zamulogo felt a being come forth from it. It was not Voddahil, for she knew he was far away, though steadily approaching. This thing was a creation, but not of any god she knew. Before she could grasp what was happening, the creature was gone and she knew not where it went. However, one god by the name of Ygarath, sensed it and was able to find the monster. A being that had twisted and warped every creation of the gods... and the demons. Before Ygarath stood the Herald. Before the god confronted the being, the creature laughed, his forked tongue flickering like blood. "Ah, fear, fear little deity. Your fear is so sweet. What is the mighty thunder god afraid of?" Ygarath spit at the twisted, human feet of the monster, "Nothing, you demon". The sharp laugh of a sickly distorted enjoyment came from the scaled lips of the Herald. "Honesty suits you. For Nothing is truly what you should be afraid of. The ceasing of existence. You alone are truly wise for fearing Nothing above all else. Remember this, god, because in the end you yourself will mean nothing". Ygarath yelled and, in a rush of rage, brought down the fury of the Thunder God upon the head of the Herald. When the volley ended Ygarath noticed his mistake. The Herald had used the flurry of bolts to slink away. Ygarath's rage had gotten the better of him. However, Ygarath never forgot what had happened. He understand, more than many of the gods, that Nothing truly stood in their way.
Edit .7/ The Rise of the Herald The twisted creature staggered amongst the ghostly shell of the village. Its Tiefling tail and its strong Dragonborn back shook like leaves. Letting out a screech, the creature blasted fire and poisonous gas into the air. Blood trickled down its cheek.
As the life left his eyes in one instant, he remembers himself in his study, looking into rumors, bumbling about, and the voice of a student "professor... professor... professor..." The monster whirled around, blood and venom oozing from its mouth. Was it a vision? A sign? The word of a great deity? In front of him stood the boy whispering to himself, "professor... professor... professor".
Screaming in pain (or was this fear?) the monster reached out to sever the child. The torment must stop! As he felt his clawed, deformed hands crush the mirage in front of him, he heard one last time a voice, "pro...fes...sor..." Laughing he could have sworn that there was a sensation of warm blood gushing in his hands.
"I am no longer him. I am the Herald. I speak for the Void".
Saying this the monster smashed his fist into the ground. Pure nothing rushes from the contact between the fist and the ground, becoming something bigger a new voice rang out from the creature, but it is as if he never spoke... that town has never been seen since. It is not that it was hidden, but there is no trace of it, as if it never existed.
[Edit .8/ Noncannon? Before humans came to walk the diverse lands of Almara, the Lord of Dragons, Sungazer ruled over the gods. They lived within the Void, untouched by all other planes. Everything changed when Almara, known at its origin as ‘The Homeland’ (it was called The Homeland, for the continents were not yet divided, Almara and Feltacia. Such has the Chronicle written in earlier works), was made. The gods all moved toward existence and they left the void. Sungazer, it is said, stayed behind in the void. The void had grown unsettled and began devouring existence. And so, in that time, Sungazer vanished to do battle with the Void and the Void became known as Voddahil, the god of nothing.]
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Post by rorrik on Jul 15, 2015 18:55:05 GMT
1) Yithalin, Lord of Silence and Shadow 2) Chaotic (4 on a scale of 0 to 10) Evil (5 on a Scale from 0 to 10) 3) Intermediate 4) Stealth, Darkness, Death 5) He is conniving and sudden. He supports quick thinking and cunning, but especially stealth. He mocks clumsiness and openness. He is a lonely god as the evil gods know well of his trickery, many of them having been used by him in his tricks. The loneliness suits him. The thieves of the world are eager to befriend him for their shadowy acts. He sees into all shadows and hears every whisper. His dark scouts are in many places. He has a home in the chaos realm. His symbols include a crow, a shadow, and closed lips. His Clerics can bless weapons to inflict extra damage in total darkness. His artifacts include the Fauxlight Stone and the Allkey. The Fauxlight Stone is a controversial item among the more pedantic followers of Yithalin. Most believe it is intended as a useful tool, but a small faction argues that it is a trap to reveal those followers that are not fully devoted to the Dark Way. Yithalin has not confirmed either argument. The Fauxlight Stone is a well cut onyx stone weighing 5 lbs. When at rest, produces light that allows visibility up to 30 feet away, but this light does not fall on the last person to touch the stone, making them invisible if this is the primary or brightest source of light. The Allkey is essentially a key that can open any door, but they are closely guarded by Yithalin and given only to his most dedicated followers. EDIT: Yithalin both admires and fears Voddahil. On some level he knows the nothingness would destroy him, but in naive fashion he sees it as the ultimate form of stealth. Conversely, he makes efforts to sabotage the followers of Ardaxes, wanting the world to remain in the age of darkness he has so enjoyed in recent centuries. Edit2: Nom is always welcome in Yithalin's home in the chaos realm. Yithalin respects her talents of manipulation and has so far been benefited by her efforts to keep the world a dark place through guiding the destinies of man. Edit3: Yithalin aspires to gain access to the Table, where Croatos keeps time and records. He's sure he could be careful enough to only remove a few things. And if he found a way to steal a day or two, it would be the ultimate heist and give him the power overturn the gods more powerful than he. When a follower or group of followers have proven themselves, they will often be sent on a mission to access the table. Earllong he views with absolute derision. Those that follow him are unwary and easy targets for his own followers to rob blind. Lao Yu was instrumental in breaking the absolute rule of the good gods, but Yithalin knows that with the age of darkness stretching on and growing darker, Lao Yu will soon turn against him, if he has not already. He has plans to neutralize the god if it comes to that, but until then, Lao Yu and his balance are not welcome in the chaos realm, where Yithalin likes it just the way it is.
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Post by Deleted on Jul 16, 2015 2:40:44 GMT
Good stuff guys! I'll be updating my god's profile as more submissions come in, to reflect his relationship with these other gods. I hope others will do the same!
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dmgrendel
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Favorite D&D Class: Barbarian on the table, Cleric at heart
Favorite D&D Race: Orcs!
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Post by dmgrendel on Jul 16, 2015 4:15:18 GMT
Sigdrifa Chaotic Neutral Superior Strength, War, Destruction, Chaos, Repose, Glory. Her name can be heard muttered under the breath of foot soldiers marching into battle, or cried out by the fallen as the crows feast upon the field. She is the mistress of the battlefield, and both victors and losers pray to her. Supplicants pray for victory, or if nothing else, a good death and to join her in the afterlife. Her clerics are silent witnesses at every battle, and are just as likely to preach a mass for the survivors as collect the last words of the dying. She is fickle, but glory gained by her favor never fades, and many are the heroes who tattoo her spear and crow symbol upon their bodies.
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Post by rorrik on Jul 16, 2015 17:45:39 GMT
Good stuff guys! I'll be updating my god's profile as more submissions come in, to reflect his relationship with these other gods. I hope others will do the same! Sorry, I'm bad at reading instructions. Will do. And another! Name: Ren and Yak, the Lightning Twins Alignment: Chaotic Good Power Level: Lesser Domains: Weather, Lightning, Chaos, Luck Details: Though they assume the gods know, mortals have not been trusted with the knowledge of how a pair of adolescent twins were able to ascend to godhood. These wild twins are most often depicted wreaking havoc in chaotic cooperation. It is rumored that when lightning strikes, it is one twin descending or ascending and the other will follow close behind. Ardaxes is one of the favorite subjects for their antics. Perhaps he reminds them of their father or grandfather, or perhaps they just revel in the disturbing the order of his libraries. Most of the good gods tolerate them with the patience of a parent, but their unpredictable power is a thorn in the side of evil endeavors. Especially Yithalin, who shares the Chaos Realm with them, is annoyed by their presence. The Chaos Realm is constantly filled with the war of their outsider armies. They are symbolized with the image of two torsos connected at the waists (like a face card) and crossing bolts of lightning. Most of their artifacts are electrifyingly chaotic from palm buzzers to Lightning Calling chakram. Edit: Croatos they see as stuffy and always want to play on his Table. It is a miracle that Croatos has been able to stop them. Yao Lu they view with similar dislike. Yao Lu is boring and talks funny. Ren and Yak want balance to be lost so everything can be great and everyone can have fun without having to worry about bad people like Yithalin hurting them or taking away their things. Rulcan they revere and often followers of Ren and Yak will seek out a cleric of Rulcan to be their leader in doing good, as their own gods give little direction, but sometimes mention Rulcan as someone who would know.
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Samuel Wise
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Favorite D&D Class: Warlock
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Post by Samuel Wise on Jul 16, 2015 17:58:45 GMT
Good stuff guys! I'll be updating my god's profile as more submissions come in, to reflect his relationship with these other gods. I hope others will do the same! On it! But going to have to think creatively here, since Voddahil is a big blob of voidish nothingness and that makes for hard relationships.
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Post by rorrik on Jul 16, 2015 18:18:31 GMT
Good stuff guys! I'll be updating my god's profile as more submissions come in, to reflect his relationship with these other gods. I hope others will do the same! Will do! But going to have to think creatively here, since Voddahil is a big blob of voidish nothingness and that makes for hard relationships. That would be hard. I think the nothingness god gets an exception. You kind of said he cares nothing for any of the gods, but that the gods fear him and locked him away. EDIT: Sweet move using the herald to have a relationship with the other gods. Nice!
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Post by Tesla Ranger on Jul 17, 2015 6:23:07 GMT
1) Nom, the Great Witch 2) Chaotic Evil 3) Lesser 4) Death, Destiny 5) Nom's motives and origins are shrouded in mystery. She appears throughout time, often at events that seemed innocuous at the time until viewed through the lens of history. Viewed this way the careful studier can see that Nom has manipulated these events from behind the scenes with a deviousness and skill that inspire a dark chill down the spine. Nom prefers to act through agents, many of whom are not fully aware of whom they truly work for. When she does appear herself she assumes the guise of a beautiful, stern woman (who could be human or elven) of indeterminate age, wearing a simple black dress. She concludes her business and departs, always about her dark business. It's possible Nom was once mortal who then ascended to godhood. However, if that's true she must have ascended long, long ago, well before reliable records became available. Aside from a strong grudge against Ehlonna, it's difficult to tell what sort of relationship she has with other deities as she seldom comments on them or gets directly involved in their affairs. The Great Witch prefers beguilement and subtlety to overt displays of power so her full abilities are something of a mystery. She does seem, at the least, to be capable of altering the fates of other persons, re-writing them to suit her own ends. It's suspected that she's steered the history of nations and bloodlines all to ensure the birth of certain individuals she finds suitable to her purpose. Once she deems they're ready, she maneuvers them into a situation wherein they must choose between something precious (such as every soul in the kingdom) or their own destiny. The person is free to make their own choice, but they can be sure that Nom will carry out her promises if they choose to deny her. The ritual requires that they give up their fate willingly. ((I'm borrowing Nom from a previous campaign I ran a few years ago. In that case the PCs wound up being manipulated by Nom (though they didn't it until several months into the campaign). She was such a fun, wicked villain that I'd commissioned a bit of art of her during one of the climatic scenes of the campaign))
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Post by rorrik on Jul 17, 2015 15:47:59 GMT
This one came to me last night because I was thinking about the Magic color system and how it bugged me that Green is always associated with nature and I wanted an example of a green that wasn't associated with nature at all. The most obvious way to achieve this seemed to be with a Green-White:
Name: Priute Alignment: Lawful Neutral Power Level: Intermediate (Sigdrifa is a his superior, sort of) Domains: Glory, Law, Nobility, War Details: If Sigdrifa is the Mistress of the Battlefield, Pruite is the Master of the Training Ground. While most soldiers pray to Sigdrifa when the moment of battle is upon them, many career soldiers revere Pruite, worshiping him on a daily basis in their training. You will hear few muttering a prayer to him during the march into battle. Those who do might hear a quiet, sympathetic voice: "I do my work before the battle. Your life is in your own hands now, or Sigdrifa's. Good luck."
Pruite's tenets focus heavily on self-improvement, achieving excellence, and team work. His clerics preach that the battle is won not on the field, but in the moment when you and your companions are able to fight in unison. In this regard he and Sigdrifa sometimes clash. Priute is sickened by the delight that Sigdrifa takes in the chaos and bloodshed of the battle and does his best to prepare his followers to prevent disorder when the battle is breached. He wants nothing more than for them to come out alive and would prefer peace. In fact, while there are shrines to him in most barracks, his only temple is in the capital of a nation whose military is so mighty it has not seen war within its borders in nearly a century.
Pruite, with his organizational skill, was instrumental in trapping Voddahil, called upon by Sigdrifa to help coordinate the efforts of the many gods. He was little surprised that Yithalin did not take part, considering him entirely without honor, but he was surprised at Ardaxes, for whom he has great respect.
Ren and Yak he respects for their ability to coordinate their efforts. He sometimes studies their movements, hoping to learn something, but he fears that their chaos is ultimately too great to be implemented on a purposeful level of tactics.
Nom he loathes. He has had few personal interactions with her, but he is deeply bitter with the loss of some of his favorite champions to her "heartless machinations." He now pays great attention to his favored worshipers, guarding them from anything he perceives to be the influence of Nom.
Edit: Though Sigdrifa is his superior, Pruite greatly respects Rulcan and would probably turn to his side if compelled to choose between the two. Good leaders, after all, makes wars less frequent and battles more survivable for their followers. He derides the decadence of Earllong and his followers, who do nothing to prepare themselves for the worst. Yao Lu he understands. A warrior must know balance in all things, but he has trouble accepting that things should be allowed to flow without the guidance of heroes.
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Post by rorrik on Jul 17, 2015 16:12:03 GMT
Nevertheless, he threatens to 'catch lightning in a bottle' when they disturb him, and the other gods know he can probably do it if he puts his mind to it. I love it, such a grandfatherly thing to say! I don't mean to hog the thread, but how many gods are we going for here? Are we adding to a default pantheon with Pelor and such, or are we starting from scratch? I started from the assumption were starting from scratch and we had plenty of room, but if we're adding to the existing pantheon I might be overcrowding. Loving this DM-nastics so far!
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Post by Deleted on Jul 17, 2015 19:11:00 GMT
When I started the thread, my intention was to create an entirely new pantheon - no preexisting gods. No single one of us is in control of the thread, though, and I have no problem with referring to gods from other settings. It's a big multiverse.
Also, make as many gods as you like. Hopefully we'll see more good aligned deities, as this gaggle of gods is rather dark at the moment!
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Post by rorrik on Jul 17, 2015 20:41:05 GMT
Also, make as many gods as you like. Hopefully we'll see more good aligned deities, as this gaggle of gods is rather dark at the moment! Yay! I was thinking it would be nice to have an evil god who supported locking away Voddahil, but I don't have a great idea for that yet, so here's a good god: Name: Bilma, The Dream Giver Alignment: Neutral Good Power Level: Intermediate Domains: Mind, Madness, Luck Details: Bilma considers her purpose to inspire the mortals of the world to great things. In this effort she finds herself often directly at odds with Nom, trying to influence key figures to take important posts in the cause of good even while the Witch attempts to twist those same people to her own aims. Bilma works primarily through dreams, which she is able to plant in any mortal not protected by another deity or epic magic. Why would anyone want to protect themselves from these dreams? Well, while she primarily gives good dreams (meant to inspire people to be good and noble), this is not always the case. She will sometimes target powerful evil beings to make them recognize the pain they have caused and the evil of their ways. In extreme cases, she has been suspected of using terror filled dreams to drive wicked kings to madness in an effort to bring an end to their reign and raise a new righteous leader in his place. Yithalin sees her as an intruder in his space, invading the world of dark and sleep with her wretched hope. She was also a zealous supporter of imprisoning Voddahil because she saw the making of the planes as a chance to give hope to new races. She hides her fear of the nothingness returning and hopes to build up mortals who can stand against him in the time of his return. She and Ardaxes are on shaky terms. Both strive to make the world a brighter place, but while one gives men hope and skepticism in more or less equal measure, Bilma grants primarily hope and builds individuals who will perish rather than the legacy of knowledge that often lives on. Bilma generally dislikes warfare, but if it must happen, she prefers the efforts of Priute to Sigdrifa's because the life of every thinking creature not corrupted by evil is precious to her. Many a hero has arisen under the inspiration of Bilma and the tutelage of Priute. Edit: Time is important to Bilma and she often checks Croatos' table to know the course of history and be able to alter it with her dreams. She trusts Rulcan and often sends dreams to inspire his followers to act with confidence. Though she realizes it is a waste of effort, Bilma sends dreams to areas where Earllong is worshipped, hoping to awake his followers to go out and do greater things. Halfling followers of Bilma often come from such efforts, though they are few. Bilma directly opposes balance in her efforts, and she is leery of Lao Yu, who has sided with Nom as often as herself. She understands why Lao Yu does so, but she wishes Lao Yu would see the value of goodness in the world.
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Samuel Wise
Demigod
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Posts: 989
Favorite D&D Class: Warlock
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Post by Samuel Wise on Jul 18, 2015 7:50:08 GMT
Here are three! Can't have you doing all the work Rorrik (I do love everything posted so far). 1.) Croatos 2.) Lawful Good 3.) greater 4.) Time, Memory Croatos, in the beginning with Voddahil, loved keeping track of everything that the gods communicated. When the world was created he was able to communicate this love through an organized system. Ardaxe himself decided on naming it time, as he was intensely interested in its creation. Croatos is friends and allies with nearly every god, good or evil (minus the ones intent on destroying the world). The only god he is generally wary of is Bilma, the Dream Giver. In his opinion Croatos views sleepiness as a large waist of his system. An Artifact worth noting would be the Table, where Croatos will keep the time. If something ever happened to the book, time could stop existing. 1.) Rulcan 2.) Lawful Good 3.) superior 4.) leadership, charisma Rulcan inspires his followers with the leadership that he has. Rulcan is so well known with the use of his words, that even the most chaotic gods are in good favor with him. He was the one that consulted the gods of war in the chaining of Voddahil. 1.) Earllong 2.) Lawful Neutral 3.) Demi- 4.) etiquette, orderliness, and tea Earllong isn't worshiped that much in all races (except for halfling). There are quite a few nobles who do know of him, however. In Halfling society it is customary to look up with your eyes, fix your pocket square, and then sip a cup of tea in his favor.
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