Post by trunkenbold on Feb 7, 2016 14:29:10 GMT
One of the alternate rules in the DMG was the idea that you could turn a miss into a hit with a consequence. The idea is that if you miss by only 1 or two points (rolled a 15 when you need a 16 to hit), you have the option of making it hit, but take some sort of negative effect. My players loved it when in battle I would ask "would you like it to hit?" When they would take me up on it, I would then describe it such as "They unexpectedly dodged left, and you barely made your axe connect, but it put you off balance. All attacks on you have advantage for the next turn." Or the party thief unexpectedly moved into your attack, the arrow grazed his left ear causing 3 hp of the damage to go to him instead of the target."
this all said, I find myself a bit ... slow sometimes and I like the idea of having a table to roll on to get the effect, and then I can quickly make up a story to go along with it. Obviously if you miss by 2 the consequence should be worse than if you only miss by 1. I tried to make one table, and roll 2d4 if it is missed by 1, and a d8 if you miss by 2, and I put the things that I thought were worst at the far ends of the table, so they would be more likely on a d8. I haven't gotten much play testing in, but thought I would put the rule out here to see what people have to say.
Hit with consequence
When a player makes an attack that misses by only 1 or 2, give them the option to make the attack hit, but they should be aware that they will be subject to a detriment. This should be described in detail by the DM to help add some memorable flair to the combat. If the player opts to take the detriment, roll on the following table. If they miss by 1, then roll 2d4. If they miss by 2 then roll 1d8.
1 Weapon is stuck or broken
2 Grip is lost and weapon is dropped
3 Friendly fire, 1d4 of damage goes to an ally (if possible, otherwise reroll)
4 Foes have Advantage against you for the next round.
5 Environmental distraction reduces damage by 1d4
6 Disadvantage on Attacks and saves next round
7 Damage die reduced by one size for this attack
8 No reactions or bonus actions on next turn
Thanks for the input. And a note to the moderators: should we have a home brew RULES section?
this all said, I find myself a bit ... slow sometimes and I like the idea of having a table to roll on to get the effect, and then I can quickly make up a story to go along with it. Obviously if you miss by 2 the consequence should be worse than if you only miss by 1. I tried to make one table, and roll 2d4 if it is missed by 1, and a d8 if you miss by 2, and I put the things that I thought were worst at the far ends of the table, so they would be more likely on a d8. I haven't gotten much play testing in, but thought I would put the rule out here to see what people have to say.
Hit with consequence
When a player makes an attack that misses by only 1 or 2, give them the option to make the attack hit, but they should be aware that they will be subject to a detriment. This should be described in detail by the DM to help add some memorable flair to the combat. If the player opts to take the detriment, roll on the following table. If they miss by 1, then roll 2d4. If they miss by 2 then roll 1d8.
1 Weapon is stuck or broken
2 Grip is lost and weapon is dropped
3 Friendly fire, 1d4 of damage goes to an ally (if possible, otherwise reroll)
4 Foes have Advantage against you for the next round.
5 Environmental distraction reduces damage by 1d4
6 Disadvantage on Attacks and saves next round
7 Damage die reduced by one size for this attack
8 No reactions or bonus actions on next turn
Thanks for the input. And a note to the moderators: should we have a home brew RULES section?