DM Sol_train
Squire
Back behind the screen 20yrs post 2E
Posts: 33
Favorite D&D Class: Druid (Pathfinder Wolf-shaman)
Favorite D&D Race: Human
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Post by DM Sol_train on Aug 27, 2015 2:47:06 GMT
Listening to what your players are saying during the game, even side bars can provide a wealth of "Free" ideas for future sessions out plot hooks/twists.
Recent example from my game. They Are a new group who just finished about 2 straight weeks in the wild on their first adventure. The players have figured out that the quest a local shop owner sent them on was a farce, in fact probably an attempt to get them to kill an innocent couple. The players have been talking and assume the shopkeep is really a powerful wizard, which he isn't. Theyre also are worried that the group's thief who joined on the road (but has amnesia), might be on wanted posters back at town, which she isn't. However. ...next game night I'm going to run a dream sequence which plays heavy on these two incorrect assumptions. I'll also use acouple of the near death encounter items they faced in the wild, and lastly some classic dream items (can't move fast, left critical item back at room, strange looking things, etc). They're also going to suffer a TPK at the end after the thief is hauled off to jail. They should suspect something is up, but most likely will assume magic.... since they're 'facing a powerful wizard', and the session will culminate with the thief being arrested, and a TPK for the rest. Just as the last pc dies he/she will bolt up in bed realizing it was all just a dream. But the best part will be, having the morning start over the same as the dream sequence and really get them stressed for the next session. Bottom line is, listen to what your players are saying, and jot down some ideas. There is no easier redherring to sell than the one your players already want to believe.
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Post by joatmoniac on Aug 27, 2015 7:02:49 GMT
I made very similar comments in one of the DM-Nastics segment, and couldn't agree more with this. They are the ones that the story is being built for, and incorporating their ideas is imperative to making a great campaign. Their backstories, their ideas, and their fears and the best thing ever to blend into the overall story that you are building. Heck, even if you are running a purely pre-written adventure you should strive just as hard to fold in their ideas into the story. Great stuff, and love spreading this idea as much as possible!
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Aug 27, 2015 13:23:51 GMT
Another similar thing you can do is, you can use their comments against them. I mean, if they are afraid that a specific thing might happen, you could drop a few more hints that what they think could be the case. This could keep them guessing... or surprised at the final outcome. Just an idea.
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Post by lasersniper on Aug 27, 2015 16:56:38 GMT
My players just really good at calling what is coming up. I mean REALLY good. At least 3 times per session, when it comes to crit fails and successes, a player will make a comment about what is going to happen and they usually get it right. Either my players are really creative or I am not as clever as I think I am xD
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Post by frohtastic on Aug 27, 2015 21:43:54 GMT
My players just really good at calling what is coming up. I mean REALLY good. At least 3 times per session, when it comes to crit fails and successes, a player will make a comment about what is going to happen and they usually get it right. Either my players are really creative or I am not as clever as I think I am xD or maybe they are clairvoyant. QUICK get next weeks lottery numbers from them! Edit: for something more on-topic. you could always make it so that in the dream they get the thief arrested/killed, not for any wrongdoings on her part but their paranoia reaching to a certain level. Say the thief got an infection etc and just kept getting worse unless they go into town for provisions
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DM Sol_train
Squire
Back behind the screen 20yrs post 2E
Posts: 33
Favorite D&D Class: Druid (Pathfinder Wolf-shaman)
Favorite D&D Race: Human
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Post by DM Sol_train on Aug 28, 2015 2:38:10 GMT
Funny that you mentioned the thief getting an infection - she has filth fever and its about to kick in (failed a save while being attacked by a rat-swarm as they were clearing a goblin outpost). Since this whole group is new players (and all my family) this will also be a chance to see how each reacts to their PC dying. I expect there might be some tears, just based on what I've seen when someone wins/loses at Settlers of Catan. Although we've already talked about character death, its one thing to say "I wouldn't care", and another to actually have it happen. Since this will all end up being one of the characters dreams, no one is really dead, but they won't know that until the last person goes down. I just hope they have more patience than my college roommate who at one point literally said he was dumping oil on his head and grabbing a torch, and then proceeded to burn his character sheet in the middle of a game.....no they weren't able to raise dead on him.
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