BrandonTheBard
Commoner
Posts: 3
Favorite D&D Class: Bard. Or Paladin... or Warlock...
Favorite D&D Race: Beholder. They're people too.
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Post by BrandonTheBard on Sept 20, 2016 0:30:25 GMT
Hello everybody, long time listener, first time forum poster.
I have a campaign beginning in 22 short hours, and it is beginning at a festival, which includes carnival games and goblin dunk tanks and stuff. It's going to be a blast.
I have a party of three, but therein lies my problem. They aren't a party, because they don't know each other.
My question is what is a good way to get strangers together at a festival, who have relatively little in common, and only one of them is a native to the host city?
Thanks Guys, and keep on dungeon mastering.
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Post by lasersniper on Sept 20, 2016 10:12:48 GMT
EMERGENCY ADVICE GO - Fortune of Destiny: Have them called into a fortune tellers tent together, have fortune read, bad event happens after that causes them to fight together.
- My Swords Bigger Then Yours: If they are all fighty types, have them get to a final fight of a mini-tournament together are against eachother.
- Take This Before They Do: They happen to be waiting in the same line and a raggedy bloody man runs into them handing them the McGuffin. Because someone literally died ON them, they are taken away for questioning by the guard.
- RANDOM DRAWING!!!! 3 lucky individuals are draw by lotto and are given the opportunity to work together to fight in the arena/delve into a local mock dungeon for prizes. Depending on how far they get of course.
- Night of Drinking: Heavy night of drinking has left our group practically naked, tied to each other, and without their gear. Mini-adventure to get their stuff back.
Hope this helps!
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Post by Sidera on Sept 20, 2016 10:50:04 GMT
I second everything lasersniper says apart from they should be naked in all of them, can't just be strangers anymore after you've seen each other's goolies Haha but on a more serious note did the others travel there specifically for an event or the festival or did they just happen to be visiting at the time? If there is a specific activity they are there for it could have a prize or pot, it could be the main activity from which the festival gets its reputation or name. One character sees someone acting shady and cheating and as they are all invested in it they all will choose to do something about it. Or the prize/pot could be stolen and so they need to retrieve it so the festival isn't ruined. Maybe even the native characters family or friend owns the stand or activity which stuff is taken from so he's doubley invested and is therefore grateful of the help of the other two. Another idea is that one of the activities requires a team and if they wish to participate in it they need to join together to make up their numbers. Festival's being busy places someone could have a child go missing and so they could band together to find them, it could even end up being a ruse to have the players wander down shady alleyways and get robbed or captured so they have to work together to get their stuff back or escape. They could even get away themselves but realise other people probably got caught and have to track down the kidnappers anyway or they could all fall for the same missing child trick seperately and end up bumping into each other whilst trying to track down the criminals.
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BrandonTheBard
Commoner
Posts: 3
Favorite D&D Class: Bard. Or Paladin... or Warlock...
Favorite D&D Race: Beholder. They're people too.
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Post by BrandonTheBard on Sept 20, 2016 21:34:21 GMT
I knew I came to the right place. Thanks you guys! I particularly like the Fortune teller idea and the missing child idea. I'm going to try to see if they group together naturally, but its awesome to have hooks in the event I need to step in and move the story along. You guys are the best.
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Post by lasersniper on Sept 20, 2016 21:36:57 GMT
I knew I came to the right place. Thanks you guys! I particularly like the Fortune teller idea and the missing child idea. I'm going to try to see if they group together naturally, but its awesome to have hooks in the event I need to step in and move the story along. You guys are the best. No problem. That is why we gather here, to help one another. Let us know how it turns out.
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Post by Sidera on Sept 21, 2016 0:17:00 GMT
I knew I came to the right place. Thanks you guys! I particularly like the Fortune teller idea and the missing child idea. I'm going to try to see if they group together naturally, but its awesome to have hooks in the event I need to step in and move the story along. You guys are the best. Happy to help! Let us know how it goes and if you use any of the ideas, would be cool to know how they played out
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BrandonTheBard
Commoner
Posts: 3
Favorite D&D Class: Bard. Or Paladin... or Warlock...
Favorite D&D Race: Beholder. They're people too.
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Post by BrandonTheBard on Sept 21, 2016 20:44:29 GMT
Update! They actually just fell for my bait, right off the bat. There is a sickness in the town that was "caused by" a witch, and when the Lord of the town summoned brave adventurers to the call, they were already invested enough as characters to meet and sign up to go hunt this "evil" witch down. They did have a comical exchange at the Goblin dunk tanks, so they were fairly familiar with each other. Sometimes players make your job easy. Thanks, players! And thank you Sidera and Lasersniper for the help!
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Post by lasersniper on Sept 21, 2016 22:10:28 GMT
How much you wanna bet that if you didn't prep anything or ask for help, things wouldn't have worked out so nicely. I swear players are in cahoots to make you do the most unnecessary work possible
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Post by Lexurium on Sept 22, 2016 18:57:58 GMT
This. Last session I prepped a low-tier villain that tied into one of my PC's backstory(rouge). Player got so pumped she poured everything into one punch and killed him straight off. One hour of prep gone in 30 seconds. Felt glorious though
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Post by dmsam on Sept 22, 2016 19:39:27 GMT
I discussed the age old question of "how do I tie a bunch of characters with no connection to each other together?" with a fellow GM. One pretty surefire way is to threaten one of the PCs with mortal danger. Life-debts bring people together very well!
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