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Post by dmsam on Sept 13, 2016 18:15:34 GMT
Err, I kind of shot myself in the foot in this one. In creating a lawful good society of paladins and clerics, I didn't account for the fact that a player might ask, "What ARE the laws of this country?"
What should I do? Copy and paste a bunch of stuff from ancient sacred text? Write my own codex? Or hand-wave it?
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DM Diggy
Commoner
Posts: 13
Favorite D&D Class: Cleric
Favorite D&D Race: Halflings
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Post by DM Diggy on Sept 13, 2016 21:00:32 GMT
If it is a society based around divine individuals (paladins, and clerics), I would look at what their god(s) stand for and domain(s) they operate in. From there start putting together some ideas about the overarching aspects of life: ie, Life/Death; Love/Marriage; Money/Finances; Nature; etc.
All in all you can go down a deep rabbit hole trying to create laws for almost anything in a fictional society. At the very least, know the main tenets your god(s) upholds and if there comes a time to decide on the fly, you can say with certainty - knowing what that god and their followers would think - what would be an acceptable punishment in that society.
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Post by lasersniper on Sept 13, 2016 21:58:01 GMT
Going down the "10 commandments checklist" could be helpful. 1. A law for worship. 2. A law for worship. 3. A law against certain practices deemed unholy/uncivilized. 4. A law against certain practices deemed unholy/uncivilized. 5. A law about children and parenting. 6. A law about killing/murder. 7. A law about sexuality/lewdness/promiscuity. 8. A law about stealing. 9. A law about lying/slander. 10. A law about social conduct.
Of course these can be modified and added upon, but I find them a good base, especially for a holy nation.
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Post by dmsam on Sept 14, 2016 1:30:22 GMT
You know, this could be a DMNastics topic if I wasn't on a time crunch! >.<
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