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Post by dmnate on Jun 30, 2016 3:50:29 GMT
Hey everyone! This is my first post on the forms and I'm trying to think of cool ideas you can do with time travel and time like adventures. I have already started my campaign out strong and did a time loop adventure. Where my players fell into a time loop puzzle that they had to figure out in a small town. like ground hog day meets Zelda majora's mask ( love that game) they really got into it and loved the idea of playing with time that repeats itself. But now I got that "DMs block" 😁
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Post by lasersniper on Jun 30, 2016 8:12:38 GMT
How so? Do you not know how to continue the theme, story, or are you looking for ideas for another time travel adventure.
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Post by dmnate on Jun 30, 2016 14:35:49 GMT
I've moved the story along. You see in my world I added the temporal plane or plane of time to the elemental planes. I also stole the idea of the chronomacer class from a 2e guide about the chronomacer and temporal prime. The players ran into a chronomacer at the beginning of my story and they felll into the loop. Which the chronomacer had made. The players then solved the puzzle and freed themselves from the loop... Also freeing a kraken. My story has gone on sense then but I'm having trouble reintroducing my chronomacer back into the story. Long story short they freed a vampire and have the staff of orcus now. I'm thinking maybe they have to go back in time to change there actions to save the world from the doom they may release.
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Post by lasersniper on Jun 30, 2016 21:47:45 GMT
Now here is a couple questions, was your chronomancer the villain or ally? Also is the chronomancer still stuck in the time loop, and was he left behind or choose to stay if he is still there?
Past that, I am going to be working on a lot of assumptions. So if they freed the vampire from a time loop, then theoretically you could create a paradox by having the younger and older vampires existing in the same time. This could cause temporal distortions and chaos, including rips in spacetime. That warrants the chronomancer to go and get the party to either chase and kill the more powerful older vampire, or kill the younger weaker vampire who is setup in a defensible base(dungeon). You could even to both, where the older vampire shows up to help his younger self, or the older vampire sets up in his younger self's base.
Oh, this just popped into my head but at what TIME did your time loop reset itself at. If you and your players remember that, then what you could do is have a flickering visage of the chronomancer appear trying to warn them of something that is about/has/happening. However they won't know unless they "go back" and free the chronomancer (assuming he is still trapped in the time loop).
You could also pull a Doctor Who/River Song relationship (one of my favs) where the party meets an older chronomancer with tales about adventures the party has not gone on yet, or a younger version who has yet to meet them.
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Post by dmnate on Jun 30, 2016 23:05:35 GMT
Ok so, the PCs arnt really sure about the chronomacers intentions. Before the where sucked into the loop they had chased him down assuming he was the villain. But I like the idea of him becoming an ally in the future. Kind of a guy who shows up during tough spots during the campaign to inform the PCs of what might come and give hits to save the world from the "snowball" of doom to come. The vampire was actually found and freed in the basement of a lab ran by the city. This is a very steampunk like world. One of my PCs couldn't help himself and removed the stake from his chest lol. Instead of killing them outright he decided to help them fight the chronomacer in return of freeing him. He also saw the PCs as potential adventures for a quest he himself was on.... A whole other adventure that ended with the PCs getting there hands on the wand of Orcus. So now a vampire and a nation of undead are looking for the PCs. I'm not sure they realize the trouble they are in mahahaha!😈
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