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Post by Redopz on Mar 21, 2016 19:19:36 GMT
So I recently got together with an online group playing 5e once a week. This is my third ever campaign, and the first as a DM.
My issue is this. The group decided to do Hoard of the Dragon Queen, which I'm enjoying so far (and I believe they are too). However, I have one player who is very obviously reading through the HotDQ book every week, preparing for the upcoming session. It's getting to the point where he is always pushing the group along the correct path, avoiding bad situations, and, worst of all in my opinion, intentionally letting other PCs go first when he knows there's a trap.
Since this is my first time as a DM, I'm not comfortable making large changes to the adventure. I'm already finding it difficult to keep track of all the moving pieces. I've started changing a few of the individual traps and encounters to catch him off guard, and throwing valuables where he expects only pain. However, since I had never used roll20 before, he created the room and I'm sure he joins as a GM sometimes (I've seen some of his dice rolls in the chat).
Does anybody have any tips on dealing with this player? Should I confront him, try to completely change the campaign, or just let him keep doing his thing? Because I don't know him well I'm afraid if I piss him off he'll delete the roll20 room, destroying everything I've made and the players character sheets.
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Post by catcharlie on Mar 21, 2016 19:38:49 GMT
I don't know him well I'm afraid if I piss him off he'll delete the roll20 room, destroying everything I've made and the players character sheets. One thing I'd say is try to recreate the room in roll20 in your own space, so in the event that he might delete it you have a backup (or as close to a backup as you can get) a few of the people on here use Roll20 so I'm sure they could help you if you needed it.
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Post by dmsam on Mar 21, 2016 21:12:09 GMT
Well, the possibility of someone with meta-knowledge at the table is something that you should keep in mind while running adventures.
Don't be afraid to change things up! Reskin monsters, rearrange NPCs, design your own rewards. Pretend everyone at the table are GM who went through the MM from cover to cover.
You can change a "correct" path easily with a fallen rock, a deadly (or easy)trap, or something fun.
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Post by Vulash on Mar 21, 2016 21:36:45 GMT
I would have a discussion with the player. What he is doing is effectively cheating, and it's cheating both you and the other players out of full enjoyment of the game. I have never used Roll 20, but if he were to do as you feared can you not recreate your own room? Either way, I wouldn't let him hold that hostage over you. If you can solve the issue with him by being direct and polite all the better, but it will only give you more problems down the road if it isn't addressed, and could leave you feeling jaded afterwards.
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Post by Redopz on Mar 22, 2016 9:50:07 GMT
Thanks for the help guys. I've made a new roll20 page and have started copying everything over, but it's a lot to do manually. Once I'm done I'm going to talk to him about this. Hopefully I can make him see that he's taking away from the other player's experience.
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Post by Vulash on Mar 22, 2016 14:04:35 GMT
Hopefully a polite appeal to reason is all it will take!
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Post by onyxangel24 on Mar 22, 2016 17:52:13 GMT
Personally , I would confront him. Let him know what he is doing is unacceptable that on a role play stance,...while yet he knows what is going to happen Out of character, his character would NOT know what has happened? KNow how many times Ive run Castle amber? But each character reacted differently to it. I would also inform him that if he continues to do such things he would be removed from the game and not allowed to play when your the dm in the future. Thats what I would do. Hope it hel;ps, and hopefully you get the issue solved. (This is IF the polite appeal does not work...)
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Post by streamline1985 on Mar 23, 2016 0:25:51 GMT
As a new DM I have had issues with figuring out how to handle the party. I would straight up tell him to stop reading the module. You as a DM have the power to change anything and everything in the module if you wanted. If he decides he wants to shut down the page, or not stop reading the module, I would do the following. When they are supposed to find a door, put in a wall. When there isn't supposed to be a monster, put a big one that is almost impossible for them to kill. Have the monster focus on his character just to prove the point. An example, the group I DM'd for was the in the starter set. The Phandalin campaign. They kept trying to go up this hill where the final boss was, I had to keep killing the character that kept going up there so they would go to the other parts of the adventures that they needed before facing the final boss. They were so fixated on getting straight to the final boss. After killing her 15 times, they finally got the hint that that wasn't the way to go. Out of character knowledge is something that i have seen happen, you as a DM are to correct the player. If he wants to delete the channel, it will only show that he is not a person to game with. I would also make copies of the characters, and screen shot the sessions so you don't lose what you have done so far.
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