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Post by dmatwork on Mar 2, 2016 14:59:46 GMT
]Is this idea too far fetched for d&d 5e? Prison that does not allow people to use any magic because a beholder is baried underneath with its eye pointing up? The eye that cancels magic.
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Post by Vulash on Mar 2, 2016 15:06:02 GMT
I don't think ideas such as that are limited by edition. I think any idea like that can work in D&D 5e. The real question is, is that too fantastical for your setting and/or your groups preferences? If it's a high fantasy world, then probably not. If it's a gritty low magic campaign, then it might be. It's all about your comfort level.
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Post by dmatwork on Mar 2, 2016 15:21:33 GMT
I don't think ideas such as that are limited by edition. I think any idea like that can work in D&D 5e. The real question is, is that too fantastical for your setting and/or your groups preferences? If it's a high fantasy world, then probably not. If it's a gritty low magic campaign, then it might be. It's all about your comfort level. Thank you. That helps a lot and actually demonstrates the reason I'm in this blog. It's nice to bounce ideas out there.
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Post by dmsam on Mar 2, 2016 15:47:06 GMT
It would be more fun in my opinion that the odd, eye-shaped carvings in the prison are all beholder central eyes, harvested from dead or incapacitated beholders.
Another idea is that a powerful artifact, called the Unraveler, was used to tear the Weave within and around the prison. Spells simply do not function where the Weave is torn. You can have all sorts of plots associated with such an artifact.
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Post by Vulash on Mar 2, 2016 16:23:56 GMT
You could also have a legend about WHY they went through all of this trouble (either slaying beholders or recovering said artifact) to create the prison in the first place. It doesn't need to be up front and center, but perhaps the prison was named for the famed archmage of old (or even less based on tropes and make it a famous bard) that was notorious for breaking out of prisons.
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Post by Deleted on Mar 2, 2016 19:12:31 GMT
Sure, it could work. By my estimation, you could fit over a hundred 10x10 cells in a 150 foot cone with plenty of room to spare for other infrastructure (stairs, barracks, kitchens, etc), and the inverse pyramid makes for a pretty solid dungeon design. My biggest concern for making this scenario plausible would be how the people in charge manage the beholder. It's too big a stretch IMO for the creature to be a willing participant, and all hell could break loose if it turns away from the prisoners for even a moment.
Beholders need to sleep. What happens when it becomes too exhausted to keep its eye pointed up? They probably need more than one beholder to do the job, and they are notoriously hateful toward their own kind.
What's preventing the beholder from using its other eye stalks (particularly disintegrate) to escape?
Others mentioned using a disembodied beholder eye. This makes the scenario much more plausible, though at the cost of cool points. I dig the idea of a live beholder at the bottom of the dungeon, but the situation requires some contrived elements unless you're comfortable hand waving the How and Why of dungeon design.
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Post by dmsam on Mar 2, 2016 19:29:55 GMT
The beholder is the warden of this prison designed to contain mages. Maybe multiple beholders take shifts doing the central cone!
I don't know what powers can convince a beholder or several of them to work in a prison. . .maybe they use the magical prisoners as subjects for experiments?
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