|
Post by maiyrcordeth on Feb 3, 2016 18:55:02 GMT
Been playing with the idea of playing a commoner storyteller. With his travels he as learned 2-4 more languages, has basic lvl 0 hypnotic like spell and has a high CHA. The reason to be in party of Herod is to record and retell their stories.
I ask if any knows of resources I can look at and possibly adapt.
|
|
|
Post by ino on Feb 4, 2016 7:24:19 GMT
Are u looking to build a class or get inspiration from story? What are u lookin to get out of the playing experience or the class itself? I've seen people adapt bards for something like this. Not sure if there was a reason for not going bard.
|
|
|
Post by maiyrcordeth on Feb 4, 2016 16:49:02 GMT
I am looking to create a class prepay, but follow the commoner rules.
|
|
|
Post by maiyrcordeth on Feb 4, 2016 16:52:08 GMT
Are u looking to build a class or get inspiration from story? What are u lookin to get out of the playing experience or the class itself? I've seen people adapt bards for something like this. Not sure if there was a reason for not going bard. There we go, easier to see in mobile version. I want to play a PC character that I have never experienced before, really get into a role playing some one who isn't combant oriented. Who lives on the edge, health wise, for the adventure and new story. Learn how to think outside the box and survive.
|
|
|
Post by ino on Feb 5, 2016 1:36:07 GMT
I'd talk to the dm, and especially the party. Depending on the story and type of campaign, if your character is more of a liability, it's hard to imagine him being really incorporated into everything. Even if your characters were friends and liked you around, I imagine they wouldn't want to bring you on certain adventures at the cost of your health/life. Maybe the players can build the party around you to help accommodate the character. I get having fun playing a challenging character, but oddball unbalanced characters can sometimes take the fun out of the party or the dm to try and keep your character involved.
Generally, commoners are only a third the power of an actual PC of that level. Pathfinder can get pretty crazy, and at a certain point, u may only be a heal spell sponge. You can build a non combative bard, with low con and feats focused on survival and socialization, and u and the party may have a better time. U'll also have the skills and levels to back you up so ur not autofailing every aoe spell or bad combat situation. The build shouldn't matter nearly as much as how you play the character.
Mechanics wise, u can look at the 3.5 commoner to get an idea of what ur looking at. Poor bab, poor saves, no class features, etc. if u wanted more flavor, u could always play a character a third of level, which will help u survive at earlier levels and really challenge u at higher ones.
|
|
|
Post by ino on Feb 5, 2016 1:48:56 GMT
Once u get ur build down, look at the numbers and try to think of ways to "balance" the character to make it more viable in story and mechanics. Some of the best campaigns I've been in had an oddball, cuz the rest of he players bought in and rallied around the character. My buddy wanted to play a knife throwing hibachi chef, who was not combat focused at all. I let him take ranks in craft, profession, and perform; he could make a dish and determine its value, sell it with profession, and perform to get extra tips. He made more money than any commoner could, and had clout with all the merchants in town. He would make camp for the party, hunt and prepare food, and had knives as a fall back plan. In bad situations, he used his prep cart as soft cover, using it to block arrows or bull rush the enemy so he could deliver healing potions to downed characters. He went out with these crazy adventurers to get unique meats and herbs, and helped the party cuz he knew they kept him alive.
|
|
|
Post by dmzeke on Feb 21, 2016 18:50:48 GMT
Are y'all playing a battle heavy campaign. I can see a story teller who can speak multiple languages an captivate an audience (king's guard) being a real asset in a more story driven or espionage heavy game.
|
|
DM G
Commoner
Posts: 5
Favorite D&D Class: Rogue
Favorite D&D Race: Human
|
Post by DM G on May 11, 2016 17:54:26 GMT
Had I been on the boards at the time you made this request I would have recommend using the Expert instead of commoner. Does not really provide any real benefit for combat but gives more skill points so you can max out skills like perform in a few different types, profession scribe and max ranks in linguistics for an extra language each level.
|
|