Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Jan 28, 2016 4:03:52 GMT
Good episode. I love the idea of using audio in your games. I've heard friartook use audio in his games and that had added a lot to it. Battle Bards sounds interesting and I might have to check it out. Thanks!
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Post by friartook on Jan 28, 2016 15:26:26 GMT
Battlebards makes amazing content. I threw in on their kickstarter mostly to get my hands on their mixer tool. They make amazing audio, but a lot of other folks do too (not disparaging anyone, just sayin'). The mixer tool allows a GM to layer and crop tracks. So, you can have a music score in the background, then layer monster noises over that. Or combine spell sounds to make unique sound effects. Things like that. Its an amazing tool to provide for GM's using audio at the table!
As far as using sound at the table, I still have mixed feelings about it. If you run a pretty scripted campaign, you can prep up soundtracks for various parts of the story, or for various locations/encounters. I run a very improvised campaign; the action of the players determine a lot of what happens. So I have to be spontaneous in my music prep as well.
I never use sound effects. Meaning weapon hits, spell sounds, etc. I've made great use of music and soundscapes. They can really enhance the mood at the table and give cues and clues to your players without verbally telegraphing your intent.
For example, the PCs are approaching a door in a dungeon. As the GM, you know there is a very dangerous and threatening monster in there. A potential TPK. As the you narrate the PCs approach to the door, making sure to describe the corridor and door in exquisite detail (another great way to telegraph threat, btw), you surreptitiously press play on the track you have cued. This track is a soundscape or music score that starts quiet and menacing, but builds to a tense and threatening climax. The PCs open the door, and you stop the music. All is quiet, then as you describe the hulking horror that slumps out of the shadows of the room, you start the next track you have cued, this one is a tense intro leading into a fast and threatening action music score. Roll Initiative!
This requires that you've listened to the songs before hand and have them cued into your sound software of choice in a way that makes them quickly accessible. I've found that a lot of the same skills I used as a DJ (yup, imagine Friar Took in super baggy Kikwear pants and a baggy T-Shirt, behind a set of Technics 1200s, awkwardly dancing and avoiding eye contact with the crowd, while he pulls Drum & Bass white labels out one after another and the multi-colored stage lights flash. That happened, but only in my living room...and the crowd was my roommates and GF...); one has to know the tracks well, their breaks and starts, where they crescendo and where they get quiet. You have to know which tracks will fit what mood, and how they will segue into one another. What does this all mean? Listen to the tracks you think you'll use before you get to the table. Preferably over and over until they are as memorized as your favorite Taylor Swift song.
On the subject of my mixed feelings: I loved using audio at the table. It helped with immersion and to set the mood for a scene. What I didn't love was having another thing to think about as the GM. I found that sometimes I could get the tracks up right away, while the players were discussing something, but all too often, I was asking the table to pause while I cued up my audio. I've stopped using it entirely now, because I now have one player who joins via Google Hangouts, and excess background noise is already a problem. There's likely a way to pipe music and sound effects into a Hangout, but I haven't taken the time to do this as, like I said, there's already an excess of background noise for the conditions of our table.
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dmkiara
Commoner
Posts: 1
Favorite D&D Class: Ranger
Favorite D&D Race: Wood Elf
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Post by dmkiara on Jan 28, 2016 16:06:01 GMT
I haven't used music much, but I did use a sound effect for the first time recently, and got a great reaction from my players. We're playing the Hoard of the Dragon Queen, and as the party was nearing the town of Greenest and I was describing the scene, I played the sound of a dragon roaring and belching flames. Immediately everyone went silent, followed by one player declaring "I don't know what that was, but I don't want to mess with it" and another agreeing that they didn't REALLY have to go to this town. Thankfully the lawful good cleric charged right in and kept me from having to come up with a good reason why they had to go in. I like the idea of using music and sounds, but I tend to forget to both look for music/sounds ahead of time, and to actually use the ones I have prepared. After that reaction, I'm definitely going to try more. Battle Bards looks amazing, but my group plays on roll20, and it doesn't look like there's a way to use it there.
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Post by DM Kiado on Feb 5, 2016 21:51:37 GMT
I haven't used music much, but I did use a sound effect for the first time recently, and got a great reaction from my players. We're playing the Hoard of the Dragon Queen, and as the party was nearing the town of Greenest and I was describing the scene, I played the sound of a dragon roaring and belching flames. Immediately everyone went silent, followed by one player declaring "I don't know what that was, but I don't want to mess with it" and another agreeing that they didn't REALLY have to go to this town. Thankfully the lawful good cleric charged right in and kept me from having to come up with a good reason why they had to go in. I like the idea of using music and sounds, but I tend to forget to both look for music/sounds ahead of time, and to actually use the ones I have prepared. After that reaction, I'm definitely going to try more. Battle Bards looks amazing, but my group plays on roll20, and it doesn't look like there's a way to use it there. You would have to use something that will allow you to pipe in Audio. Maybe Hangouts or Skype will do that, I have honestly never tried. Something like Teamspeak will though.
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Post by kjmagle on Feb 5, 2016 22:16:51 GMT
I have some speakers hooked up to my iphone and use an App DMDJ  The music and sounds effect are great on it. There is music theough my game from start to finish. I use it to give a mood. Also there is ambiance like an cathedral they you here things echoing. Battle bard sounds great also. This Is just something I already invested in.
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Post by Chickadee (DM Trish) on Apr 13, 2017 20:39:09 GMT
Thanks for this post (yes, I know it's old) but I want to try incorporating music this week and these sources are a great start. PS..thanks especially for the advice about listening through the entire track. I had a few picked out that I thought would be amazing until I discovered that halfway through they took dramatic turns - it would have really messed with my battle scene to have a sudden slow mournful bit.
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Post by Chickadee (DM Trish) on Oct 18, 2017 21:05:31 GMT
Thanks for this post (yes, I know it's old) but I want to try incorporating music this week and these sources are a great start. PS..thanks especially for the advice about listening through the entire track. I had a few picked out that I thought would be amazing until I discovered that halfway through they took dramatic turns - it would have really messed with my battle scene to have a sudden slow mournful bit. Wow...6 months ago I started listening to DMB - this was the first episode I listened to when it came up on a google search about music for DMs. (I started DMing in January and we completed our campaign in July - I'm a player now with the same group because another guy wanted to try out DMing). I've just finally worked my way back up to episode 61 again and re-listened to it. Since then... I incorporated music into every D&D session we ran. I found that I would spend at least one evening just planning out the music and it was TOTALLY worth it. The energy and focus of the group went up 10fold the instant music was playing. I didn't use battlebards because I already have an fairly epic soundtrack collection that I wanted to exhaust first. However, I think I would like to in future to create an even more seamless experience and to try out sound effects (I used ambiance and scores). I primarily used music without lyrics, but I highly suggest throwing in a few well placed songs with lyrics if you know an event is coming up and you really want it to stand out. For example, our paladin had a sort of flirty unspoken romance with an NPC in the town. The group all liked to tease him about it so when they returned to the town after completing a large arc of the campaign, I had her greet him with "Heaven, must be missing an angel" in the background. It was so completely different from all the other 'more epic' background music to that point that it created a great moment for the group. Thanks again for this episode!! It was great to re-listen and to see what did & didn't work for my group. Plus, I was amazed by how many new things I pulled out of it the 2nd time around.
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lorddundar
Commoner
Posts: 11
Favorite D&D Class: Fighter/Cleric
Favorite D&D Race: Dwarf
Gender: Male
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Post by lorddundar on Oct 20, 2019 16:32:38 GMT
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