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Post by clark on Jan 16, 2016 14:07:43 GMT
Hi!
I'm a brand new DM and have just completed my first session which was a blast.
I'm brainstorming interesting things to put the party through, and one of my ideas is to have a creature that can instill nightmares into people and feeds on the terror, basically a nightmare dream farmer. I'm planning on putting each character individually through a nightmare, but I'm not sure if it should be all description and theatre of the mind or actually make physical encounters.
Pros of making it a real encounter: It might be fun to see how each player tactically handles being alone in combat facing against their worst fears.
Cons: Going through 5 players will take a long time, and most of them won't be doing anything for 80% of the time.
Just describing things will probably be scarier than cartoonish tokens.
Writing these down, I think I'm leaning towards theatre of the mind, but would love to hear your thoughts!
I'm playing on roll20 if that has any bearing on your advice.
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Post by ino on Jan 16, 2016 15:39:53 GMT
Definitely do theater of the mind. And use roll 20 to your advantage. Message players privately, and if they want to inform the rest of the party, it has to be in character.
Use your dream sequence as a story hook, not just an effect. Maybe bring up thoughts that are in the character's subconscious. Start things normally, then slowly twist things around. Use a lot of senses.
I recently did this in a game with a mindflayer. I had the party roll a will save to grab their attention. Each character dreamed they were leaning upright on a table, relaxed in the dark, a slow dripping sound echoing softly in the room. A loved one gently stroked their hands and face from behind, telling them that things were ok. For example, A half elf dreamt of his father, who told him he was proud of him. The father told the player to return to his mother, and tell her that he regrets leaving. (Bit of a plot hook)
Those who passed their will saves go through the dreams as normal, then begin to feel the restraints on their body, feel a warmth and moisture on the appendages caressing their face, then smell of blood. They futilely try to scream or move, to no effect. The fingers begin to wrap around to your face and interlock into a suffocating mask. When they feel the last bit of breathe leave their body, they awaken.
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DMFunkopotamus
Commoner
Posts: 20
Favorite D&D Class: Sorcerer with nuclear bloodline
Favorite D&D Race: Demilich
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Post by DMFunkopotamus on Feb 7, 2016 2:57:22 GMT
I'm running a campaign on Roll20 and have an ongoing dream sequence going on with one of the players. The way I'm managing it is this:
Following each session, I post a summary/recap on the discussion forum. As each dream sequence occurs, I write this up and also post it in the discussion forum. The player has asked if he has any control in these dreams, so at the end of each session, I ask him to make a will save. Depending on how well he does on that, he may get some level of control, which I grant by asking for a few questions and/or actions he wants to make in the next dream. If he fails the save, he's helplessly taken for a ride through the dreamscape. If he makes the save, the dream is instead shaped by what he's wanting to do/learn.
This has allowed for a lot of individual story/character development without having to worry about five of the players sitting on their hands while the sixth deals with his dreams. We're using the forum for similar things also where only one or two players are involved. One player has used this method to justify an alignment change, and two others have used it to provide backstory for multiclassing.
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