DM Rowan
Adventurer
The DM Renaissance is in full swing!
Posts: 96
Favorite D&D Class: Bard/Paladin
Favorite D&D Race: Half Elf
Gender: NB Lesbian
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Post by DM Rowan on Jan 7, 2016 19:25:50 GMT
Oooh fight to the death, definitely. If I were evil, my character would be super cocky.
Would you rather kill a loved one living in never ending pain or cure them but you give the curse to someone else. You have to be the one to kill them and you can't decide who is cursed, it is given to a random innocent person.
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Post by lasersniper on Jan 7, 2016 23:44:18 GMT
Oooh fight to the death, definitely. If I were evil, my character would be super cocky. Would you rather kill a loved one living in never ending pain or cure them but you give the curse to someone else. You have to be the one to kill them and you can't decide who is cursed, it is given to a random innocent person. I would end it at its source. Sorry loved one You happen upon a long dead adventurer with most of his gear intact. The most impressive piece is a gorgeous sword of incredibly craftsmanship. However there a family crest carved into the hilt, you know the family. Do you return the sword or do you keep it to serve in your journeys.
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Post by joatmoniac on Jan 8, 2016 3:03:58 GMT
Definitely taking the sword. Easier to ask for forgiveness than permission, and maybe I can remake the hilt, haha.
You have been traveling for days while constantly harassed by enemies, and have very little health left. There are only two party members left. You are the healer and have one spell left. Safety isn't very far away, and you have to chose will you cast the spell on yourself, or your last party member? Whoever you chose will make it to safety the other will not.
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Dave Irwin
Commoner
Here's your orange sherbert.
Posts: 22
Favorite D&D Class: Rogue
Favorite D&D Race: Half-Elf
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Post by Dave Irwin on Jan 8, 2016 13:56:13 GMT
Definitely taking the sword. Easier to ask for forgiveness than permission, and maybe I can remake the hilt, haha. You have been traveling for days while constantly harassed by enemies, and have very little health left. There are only two party members left. You are the healer and have one spell left. Safety isn't very far away, and you have to chose will you cast the spell on yourself, or your last party member? Whoever you chose will make it to safety the other will not. If I am a good aligned Cleric then I would definitely cast on my party member. If I was Neutral then on myself and if I was evil, probably a coin toss, a literal coin toss to decide. I would probably take the sword and then go to the family and mention how I found it & would like to put it to use - Charisma check to see if I can convince them to let me keep it
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Post by DM Kiado on Jan 8, 2016 20:48:29 GMT
You (and your party) are fighting a Necromancer, and you are attacking to stop him from performing a ritual on the Princess that you were sent to save. You have learned that the ritual will drain her life force and due to her ancient bloodline will summon a Demon Lord of immense power, that would most likely be unstoppable on the material plane. The ritual is started, and the Princess is in a spell circle enveloped in a magic black and red flame, she is screaming in pain and convulsing in the magical flame. There are six points defined on the spell circle and at the end of each is a small female child of "innocence" that fuels the spells power, each screaming and convulsing in the spells power. Your party has just slain the Necromancer in a vain effort to stop the ritual, but the spell if now fueled by the dark magic and the Demon Lord who only used the Necromancer to get the spell started.
The only way to stop the spell is to break the flow of power. You must destroy the conduits (the children) or the vessel (Princess) or allow the possibly unstoppable Demon Lord in and to your parties knowledge they will all die at the spells end anyways. What do you choose?
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Jan 8, 2016 21:13:59 GMT
The only way to stop the spell is to break the flow of power. You must destroy the conduits (the children) or the vessel (Princess) or allow the possibly unstoppable Demon Lord in and to your parties knowledge they will all die at the spells end anyways. What do you choose? I love this one! I would probably attempt to save the innocents, if that is at all possible. However, I would personally wonder if it is possible to take the spell's full force and place it upon myself, so that if the demon lord is released, the children and princess at least get a chance to escape or (at the very least) a quick death as I suffer under the full weight of the spell. ~A rich brother and a poor brother are arguing over their father's inheritance. Both brother's are cruel to each other, but one of them must get the inheritance (you cannot keep it to yourself or "divide" it or hide it). If you give the inheritance to the rich brother, everything will be as it was and the rich brother would continue being cruel to the poor brother. However, you know, if you give the money to the poor brother he will become rich and start being cruel to the rich brother (you know this with absolute certainty). Who do you give the money to?
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DM Rowan
Adventurer
The DM Renaissance is in full swing!
Posts: 96
Favorite D&D Class: Bard/Paladin
Favorite D&D Race: Half Elf
Gender: NB Lesbian
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Post by DM Rowan on Jan 8, 2016 23:46:10 GMT
You (and your party) are fighting a Necromancer, and you are attacking to stop him from performing a ritual on the Princess that you were sent to save. You have learned that the ritual will drain her life force and due to her ancient bloodline will summon a Demon Lord of immense power, that would most likely be unstoppable on the material plane. The ritual is started, and the Princess is in a spell circle enveloped in a magic black and red flame, she is screaming in pain and convulsing in the magical flame. There are six points defined on the spell circle and at the end of each is a small female child of "innocence" that fuels the spells power, each screaming and convulsing in the spells power. Your party has just slain the Necromancer in a vain effort to stop the ritual, but the spell if now fueled by the dark magic and the Demon Lord who only used the Necromancer to get the spell started. The only way to stop the spell is to break the flow of power. You must destroy the conduits (the children) or the vessel (Princess) or allow the possibly unstoppable Demon Lord in and to your parties knowledge they will all die at the spells end anyways. What do you choose? OMG this is an amazing idea! I'm totally stealing this. My pcs are gonna have so much trouble with this choice. I'll probably work it into the plot involving the dark paladin that I made up on the Final Countdown DM-Nastics forum. Thanks for the inspiration.
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DMForeclosure
Squire
Posts: 33
Favorite D&D Class: Wizard
Favorite D&D Race: Gnome
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Post by DMForeclosure on Jan 9, 2016 1:29:40 GMT
The only way to stop the spell is to break the flow of power. You must destroy the conduits (the children) or the vessel (Princess) or allow the possibly unstoppable Demon Lord in and to your parties knowledge they will all die at the spells end anyways. What do you choose? I love this one! I would probably attempt to save the innocents, if that is at all possible. However, I would personally wonder if it is possible to take the spell's full force and place it upon myself, so that if the demon lord is released, the children and princess at least get a chance to escape or (at the very least) a quick death as I suffer under the full weight of the spell. ~A rich brother and a poor brother are arguing over their father's inheritance. Both brother's are cruel to each other, but one of them must get the inheritance (you cannot keep it to yourself or "divide" it or hide it). If you give the inheritance to the rich brother, everything will be as it was and the rich brother would continue being cruel to the poor brother. However, you know, if you give the money to the poor brother he will become rich and start being cruel to the rich brother (you know this with absolute certainty). Who do you give the money to? Balance is the fulcrum of the world; he who once suffered shall be given the opportunity to cause suffering. Give it to the poor brother. It is his time. The bard of the party has fallen in love with a beautiful aristocrat and together they’ve fled from the noble’s loathsome fate: an arranged marriage to another highborn known to be foul and repugnant. The two are allowed a few days of peace and happiness until it is revealed to the party that the marriage is not only arranged but enchanted: the union of these two families maintains a magical contract that sustains the health of the kingdom. Without this binding to seal the arcane agreement, the kingdom will inevitably fall into ruin, dooming many who depend on the sustenance and safety of the realm. However, the prophecy is unclear on the nature of the kingdom’s fall. It could be many moons before the realm fails, perhaps even long enough for the bard and the noble to live out their lives in peace and joy. As the rest of the party, do they sacrifice a comrade’s happiness and the future of an innocent to guarantee the prosperity of the realm? As the bard, are you willing to be the cause of the eventual disintegration of a kingdom as you pass your days in joy or must you betray your lover for the betterment of hundreds of souls, however far in the future they may reside? (For bonus GM points, the return of the bard’s beloved is worth a pretty penny to the family of the foul noble. Can the players balance their roleplaying desires with their want for crazy loot?) (also, it's always the bard, isn't it?)
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Post by frohtastic on Jan 9, 2016 2:46:48 GMT
(well either him or the sorceror, dem charisma checks) Also since prophecy is always such a bother and not always right, bard marriage for the win. It could be that the kingdom dissolves but the empire of the bard emerges! A great demon has taken possesion of a woman and started a immaculate conception, this child would be a host of demonic powers (aka a anti-christ) Do you kill the child or do you take him in and train him to keep away from the dark side?
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Jan 9, 2016 3:11:18 GMT
Also since prophecy is always such a bother and not always right I do not think that prophecy means what you think it means.
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Post by lasersniper on Jan 9, 2016 3:18:17 GMT
FOR THE STORY I SHALL TRAIN HIM!!! for reals though, I would knock the kids block off. Training him away from the dark side NEVER works.
You are creating the world.....Green or Blue?
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DMForeclosure
Squire
Posts: 33
Favorite D&D Class: Wizard
Favorite D&D Race: Gnome
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Post by DMForeclosure on Jan 9, 2016 5:31:42 GMT
FOR THE STORY I SHALL TRAIN HIM!!! for reals though, I would knock the kids block off. Training him away from the dark side NEVER works. You are creating the world.....Green or Blue? "Blue... No, wait...!" "...ARRRGGGGGGHHHHHHHH!"
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Post by frohtastic on Jan 9, 2016 15:18:23 GMT
Also since prophecy is always such a bother and not always right I do not think that prophecy means what you think it means. man, I love mandy patinkin (not sure if I got his last name right, anyways he was awesome in "Dead Like Me" ) though "noun, plural prophecies. 1. the foretelling or prediction of what is to come. 2. something that is declared by a prophet, especially a divinely inspired prediction, instruction, or exhortation. 3. a divinely inspired utterance or revelation: oracular prophecies. 4. the action, function, or faculty of a prophet." So could all just be the interpertation (sick and spelling do not mix)
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Post by janewalksfar on Jan 9, 2016 22:00:41 GMT
Definitely taking the sword. Easier to ask for forgiveness than permission, and maybe I can remake the hilt, haha. You have been traveling for days while constantly harassed by enemies, and have very little health left. There are only two party members left. You are the healer and have one spell left. Safety isn't very far away, and you have to chose will you cast the spell on yourself, or your last party member? Whoever you chose will make it to safety the other will not. Myself because I'm a mother-loving survivalist tank of a cleric and would toss my dead comrade in my body-bag-of-holding till I could resurrect him or her. Death is irrelevant--who can finish the journey matters. #FharlanghnGuidesMyFootsteps
WOULD YOU RATHER journey in a gnome tinker vessel to the center of the earth or to the moon?
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Post by frohtastic on Jan 12, 2016 3:55:36 GMT
meh, I gotta get more active in both the nastics and actually creating my world... (oh worldbuilding, why must you be so hard at times)
I'd feel safer going to the center of the earth.
would you rather be your own master though have the insecurty of not always having enough food to eat, or work for someone who is just vile but gives you the security of knowing that you will always be fed and,,, secure. (yeah okay that one was lame, sue me)
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