|
Post by dm_mainprize on Dec 16, 2015 3:50:37 GMT
Wrapping up this campaign next week and will then post a massive recap of its events. Stay tuned.
|
|
Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
|
Post by Samuel Wise on Dec 16, 2015 5:31:49 GMT
Super glad to have you back on! It's been awhile . The story so far is looking really good and glad you found it easy to dive back into D&D after moving. This really makes me want to start my players as commoners, it sounds amazing. Was there a downside to doing it this way?
|
|
|
Post by dm_mainprize on Dec 17, 2015 0:45:09 GMT
So far no downsides I can think of. I always hated when I would start a campaign and Hanz Von Smashy has slayed dragons and killed gods but cant even manage to kill a goblin. So I told the players, pick a class, but know you wont be that class for a few sessions. I then had them pick a profession from a list of jobs in the town they started in, one chose merchant, another leather worker, and the other a carpenter. They got a skill proficiency based on their job and some starting money/income as well. I then had a 1 on 1 chat with each of them to create their character story and personality from childhood to adulthood under the pretense that they had never traveled more than 2 miles from this town. So their stories were very basic mundane "life in the village" kinda. The only downside I could see was I had to fib about a few rolls to keep them alive.
|
|
DM Sol_train
Squire
Back behind the screen 20yrs post 2E
Posts: 33
Favorite D&D Class: Druid (Pathfinder Wolf-shaman)
Favorite D&D Race: Human
|
Post by DM Sol_train on Dec 17, 2015 3:24:10 GMT
This is awesome. I've always started at 1lvl, even in college in fact the final 1 or 2 sessions each semester were always "go big and retire, or die", as everyone knew the next semester we'd move to a different region of my homebrew and start new characters. I like the 1 on 1 chat idea for backstory. The campaign I started this summer with my kids and wife who'd never gamed before I just had them start at 1st level and a home town/village. Then over the last several months as they've learned how to role-play and learned the mechanics, we've slowly built up each of their back stories, while leaving plenty of blank canvas. Gives both of us more room to see where the story goes by have places it came from not decided yet. While we didn't start as 0 level, all the kids found ways to build in why they had certain skills - Kateye's dad taught her to use a bow to help hunt for the family, and her mom taught her to cook (profession); Claw's dad was in militia before he died, gave Claw his longsword, and Claw joined the militia in his honor and learned his sword craft there before setting out to seek his own adventure. Both of them developed their back story "post creation", but allowed me to build to the Maplefest event back in their home village which we're running through right now.
|
|
DM Sol_train
Squire
Back behind the screen 20yrs post 2E
Posts: 33
Favorite D&D Class: Druid (Pathfinder Wolf-shaman)
Favorite D&D Race: Human
|
Post by DM Sol_train on Dec 17, 2015 3:26:12 GMT
I also -love- the weather. I've used that for a long time and just adds that sense of "survival" to the game when players realize - hey....we could freeze to death if we don't think this out before we leave town.
|
|
|
Post by dm_mainprize on Dec 17, 2015 16:05:23 GMT
So true Sol, weather is awesome and a good way to add tension to what is otherwise a 2 minute narration of the traveling from a to b. Got a session tonight so I'm pretty excited for the to get to grimrock. Keep a look out here for a post for the recap of session 5.
|
|
|
Post by dm_mainprize on Dec 23, 2015 16:22:03 GMT
added session 5 recap
|
|