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Post by frohtastic on Nov 3, 2015 1:49:11 GMT
harr, First off, sounded a bit more like pirates than creepy in the 5-star review props
but dayum neal, you reading about the little girl got hair rising up along my back, bad idea to listen to this podcast in the dark and spoopy hotel.
Edit: 1)Hmm, the mansion could totally work with the players playing Commoners give them like 2-3 characters, maybe use the zombie minis from "Dead of winter"
2) perhaps the witch got exiled from her coven due to GOOD acts instead of acts of indescribable evil. If the Coven is so large that its almost a small village.. a thorp with both male and female witches, then perhaps said witch was born within it and is in a way rebelling against the ways of the coven.
3) Okay Fruck that scream at the end, nearly stapled myself in the head when trying to get off my headset...
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Deleted
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Post by Deleted on Nov 3, 2015 8:03:07 GMT
This was one of my favorite episodes in recent memory. Good job on your "first" podcast, Neal!
I'm tempted to export my notes from a one-shot into a module format, though it will have to wait til school is out for winter. Hags aren't exactly witches, but they're pretty darn close, and a hag features as an important NPC with whom the PCs may negotiate for information (or they might just try to kill her and discover said information in her hut). I admit I borrowed an idea from an old D&D Expeditions module, but it's a totally sweet idea that I wanted to forward to you all.
Before I get to the idea, just wanted to confirm that modern hags are evil Fey, while older editions describe them more as fiends. At least, they did commerce with demons, creating larvae (the lowest fiends) from people they slay, and selling them to more powerful demons.
Anyway, in both my one-shot and the Expeditions module, you have the opportunity to bargain with hags. One of the effects of doing this is that you gain the reputation, "Bargained with a Hag." This reputation is only detectable by other Fey, but those Fey instinctively know what you've done, and react negatively to you. Some may avoid you altogether, you might have a penalty on social checks with others, but generally speaking, they can sense your taint. Even worse, your end of the bargain can seem perfectly innocent and harmless. In exchange for a kiss on the cheek, a small lock of hair, or other seemingly trivial tokens, the hags will give you potions and crucial information. The hags never make another appearance, but you're pretty much stuck with the taint forever.
Expeditions provides no way to remove the curse, though I would personally allow a Greater Restoration (in 5e) or similarly powerful spell to do the trick. Your character, however, has no idea he's even affected (unless, perhaps, a friendly Fey informs him).
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Post by catcharlie on Nov 3, 2015 13:15:05 GMT
An accurate representation of a witch trial DM Mitch I really liked Stardust, also it was a Neil Gaiman novel.
Regarding mutilating PCs one of my characters contracted Vamperism in his arm and we ended up cutting it off in the middle of the street, because we were traveling with a Vampire hunter NPC and wouldn't have had time to get it cured properly before it would have been to difficult to cure. My character eventually managed to get a replacement mechanical arm (to which he never paid off), it ended up being my dominate hand so there were penalties but it was still a fun experience (though I doubt my PC would have said that). It was a bit like this, but the Vamperism was gone after:
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Post by kjmagle on Nov 3, 2015 14:41:47 GMT
I also like Stardust. Deniro... :-).
I love the part of the sweet character being a phycho killer. I am really thinking about turning my sweet lovable kobold Cleric named Butters into this. Every town my group goes into people begin to die. Hmmm why? Because Butters likes to play with entrails.
Great episode.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Nov 3, 2015 14:53:39 GMT
Great episode! Absolutely killed it (pun...). I love all the ideas to change the atmosphere of the game itself. The egg timer was especialy good idea. What if you combined the Jenga tower and the egg timer if the players had to rush through everything because of the egg timer... that sounds like a whole lot of fun (and a mess to clean up afterwards). Sadly, the only egg timer I own, would not help set the mood:
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Post by kjmagle on Nov 3, 2015 15:20:03 GMT
Great episode! Absolutely killed it (pun...). I love all the ideas to change the atmosphere of the game itself. The egg timer was especialy good idea. What if you combined the Jenga tower and the egg timer if the players had to rush through everything because of the egg timer... that sounds like a whole lot of fun (and a mess to clean up afterwards). Sadly, the only egg timer I own, would not help set the mood: View AttachmentDraw some menacing eyebrows on ot and put some fangs.
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Post by catcharlie on Nov 3, 2015 16:24:10 GMT
Great episode! Absolutely killed it (pun...). I love all the ideas to change the atmosphere of the game itself. The egg timer was especialy good idea. What if you combined the Jenga tower and the egg timer if the players had to rush through everything because of the egg timer... that sounds like a whole lot of fun (and a mess to clean up afterwards). Sadly, the only egg timer I own, would not help set the mood: It looks like it could easily be transformed into Count Duckula!
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Post by kjmagle on Nov 3, 2015 17:08:40 GMT
Great episode! Absolutely killed it (pun...). I love all the ideas to change the atmosphere of the game itself. The egg timer was especialy good idea. What if you combined the Jenga tower and the egg timer if the players had to rush through everything because of the egg timer... that sounds like a whole lot of fun (and a mess to clean up afterwards). Sadly, the only egg timer I own, would not help set the mood: It looks like it could easily be transformed into Count Duckula! That is what i was thinking but totally forgot the name.
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Post by DM Mitch on Nov 3, 2015 17:24:46 GMT
Okay Fruck that scream at the end, nearly stapled myself in the head when trying to get off my headset...
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Post by DM Mitch on Nov 3, 2015 17:27:47 GMT
DM Mitch I really liked Stardust, also it was a Neil Gaiman novel.
I love Stardust. I just have always considered it one of the many bad movies that I love.
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Post by catcharlie on Nov 3, 2015 19:31:22 GMT
DM Mitch I really liked Stardust, also it was a Neil Gaiman novel.
I love Stardust. I just have always considered it one of the many bad movies that I love. But it's not a bad movie, it's got 7.7/10 from IMDB, 76% from Rotten Tomatoes and 66% from metacritic. It's firmly set in the realms of 'Good film'
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Post by joatmoniac on Nov 3, 2015 22:31:06 GMT
Thanks for liking the episode everyone. It was super fun to record and I'm glad that some of the horror ideas hit home. I really want to run a horror campaign now, haha. The corruption mechanic would be fun for a one shot type campaign.
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Post by DM Mitch on Nov 4, 2015 0:38:11 GMT
I love Stardust. I just have always considered it one of the many bad movies that I love. But it's not a bad movie, it's got 7.7/10 from IMDB, 76% from Rotten Tomatoes and 66% from metacritic. It's firmly set in the realms of 'Good film' Then I firmly apologize to all the other Stardust fans out there for my misguided words.
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Post by kjmagle on Nov 4, 2015 0:42:45 GMT
But it's not a bad movie, it's got 7.7/10 from IMDB, 76% from Rotten Tomatoes and 66% from metacritic. It's firmly set in the realms of 'Good film' Then I firmly apologize to all the other Stardust fans out there for my misguided words. You better. Stardust is an awesome wrester.... Wait what?
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Post by friartook on Nov 13, 2015 15:09:35 GMT
I finally got around to listening to this episode.
I found the witch discussion the most interesting, but I wanted to point out an angle on witches that you guys didn't touch on much: the connection to nature. I suspect this is because you were looking for the "horror" aspects of witches, but I almost think they deserve a second spotlight in a Raa! Real Monsters episode some time in the future.
Modern "witches" are linked to a religion that as far as I know (and that's not very far) is called Wicca. It is (again, to my limited knowledge) a primarily nature worshiping religion. I think it would be interesting to explore witches in this context too; perhaps they are a sort of "Dark Druid". Or, if you look at them from a more Warlock perspective, perhaps they make a pact with a nature spirit or god, and this is where they draw their power.
I just found it interesting that in all that discussion, there was little said about the "natural" aspects of witch lore and magic. When I think of witches, I think immediately of a crooked old woman in a dark spooky forest. Think about it: where are witches most often found in stories? In a shack in the woods. They tend to be herbalists. In fact, many of the women burned at the stake in our actual history were just herbalists and pagen healers.
Another interesting witch "spin-off": The Hagravens from Skyrim. Like witches blended with were-crows.
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