|
Post by whipstache on Aug 19, 2015 17:54:21 GMT
I enjoy when the world conquering force is its own worst enemy. This is exactly why I like the idea of the event that sends human into the dark age being something that is made by humans, rather than some external force, because up until then humans were the "world conquering force."
|
|
|
Post by dmmadmaxi on Aug 20, 2015 0:45:45 GMT
Dystopian settings rock if done right. After reading all of these posts I think I would have to run a 'terminator' like setting using the rise of AI that wiped out most of the high technology. Reducing the rest of the world to rely on old world technologies since they are harder to 'track' and to be turned against you. I would leave most knowledge about the world available to the players. They know its 'Earth' with all the known countries, I would obviously wipe a bunch out and create cultural enclaves around the world (much like the resistance in the terminator setting).
So I would first pick a few places like Silicon Valley, Hong Kong, and Tokyo as HQ's for the AI army. Since this was where the rise of electronics occurred and then where they essentially become mass produced. The AI's rose to power via the use of advanced weapons along with nuclear arms. These nuclear arms woke up the slumbering dragons, who (using Breath of Fire lore here) were essentially hidden within the landscape. So Ice dragons would wake up from their eons long slumber breaking through stone and snow atop mountains to climb into the air once again. Fire dragons would surface from active volcanoes around the world. Electric dragons would form from clouds forming in a tempest off the coast, and so on and so forth. This of course could be partially due to radiation (most likely the case for blue dragons). Then other mythical/magical creatures would be the result of mutations/experiments created to combat the AI's. The races of fantasy would be from the same cause......
dear god I would love to run/play in this setting....possibilities are there! hahaha lets all brainstorm this setting into happening!
|
|
|
Post by friartook on Aug 20, 2015 1:57:35 GMT
So, I know this is forum is the Dungeon Master's Block forum as opposed to the Game Master's Block, but I can't help thinking that the setting being mocked up here would fit really well in another system beside D&D. As we get further and further from a "traditional fantasy" setting, there is more and more to homebrew and stat up. If you have the time and energy for it, then by all means do it! And post all of your work for me to steal please Personally, trying to homebrew up everything I'd need to blend the high technology of a Terminator style AI overlord with a fantasy magic setting would just not be possible for me purely due to time constraints. If you are open to using other systems, you should take a look at the Cypher System from Monte Cook games. They are the company behind Numenera and The Strange. They recently released The Cypher System Rulebook which give outlines for setting up Cypher System games in Fantasy, Horror, Science Fiction and Modern settings. They also give a whole boatload of character options and creatures. The entire system is designed to be "stat block lite"; its made purposely to be easy to customize and homebrew. The more I read about it, the more excited I get to start a game! This setting, as it appears to be shaping up via these brainstorming posts, would work well as a mixed Science Fiction/Fantasy setting. There would be very little to homebrew if you used the Cypher System Rulebook; almost everything you'd need is already there. Mostly it would be about adding a tiny bit of flavor and removing or blocking certain abilities/character paths that you don't want present in your setting. If you feel inclined to check out a new system, I strongly recommend taking a peek at the Cypher System. I'm not trying to sell anyone on it; I genuinely think this setting would be easier to homebrew up in that system than in D&D (as much as I love my D&D homebrewing). I plan on homebrewing up a "Steampunk" setting using this system. I'm hoping to participate in a couple Numenera games (on both sides of the screen preferably) before trying my hand at homebrewing in a system I'm only loosely familiar with. But I am super excited to do both!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 20, 2015 5:59:47 GMT
Couple of thoughts I wanted to share... On the AI singularity: The final speech for my public speaking class this summer was "Why you shouldn't be afraid of AI." Only a six minute speech, so not enough time to cover it in depth. One of my main points was how Hollywood attributes human qualities to AI, and that's a pretty big leap. AI didn't grow up in the crucible of evolution, so we can't automatically assume it's going to have the will to survive and propagate unless we code it to have that. That's not to say it can't acquire those behaviors on its own, but there's a lot of research already under way on how to safely deploy AI in human society. Check out the Future of Life Institute and read some of the project summaries. Adventure Hook: Just an idea... Make this Seed Vault a quest objective!
|
|
|
Post by whipstache on Aug 20, 2015 12:43:51 GMT
I'm loving all the ideas! As friartook points out, dmmadmaxi's idea of having the AI bots still exist moves us well beyond what D&D was designed to handle. While I think it's awesome, and would be so fun to play, I think it stretches the setting too far for my taste. I'm wanting to keep the "current" setting of the game very close to the medieval fantasy worlds D&D was created for; this thread is more about figuring out how a medieval fantasy world could come to exist from our current modern north american world. That said, anything that happens with technology has to stay is the "past." Now, as has also been pointed out, the warforged could certainly make an appearance (and we know DM Mitch and DM Chris love their myr from MTG. I think including those as story components designed to build lore would be great. But, North America is already way too big of a setting for me to build out in this new world. I love the enthusiasm! It makes me feel like this setting has some real potential to be fun to both make and play in. I'll make a post after this one sort of staking out where we're at on this setting. This should help us all regroup and be able to make sure we're all moving forward together. Thanks again for all the participation!
|
|
|
Post by dmmadmaxi on Aug 20, 2015 15:51:20 GMT
Whipstache I am sure many said that the Warforged were the same.....
AI's could be done in a very similar manner to how the Warforged were created and then that would bring it closer into the fold. You don't have to get super crazy with the tech stuff, it was more of a plot device than actual things in the world.
Either way I apologize if I took this a little off topic lol. However, IF I did a setting like this I would turn the AI's into my version of a Warforged and be done with.
|
|
|
Post by whipstache on Aug 22, 2015 10:46:58 GMT
No need to apologize, Maxi. It's actually one of the best ideas in this thread, and if I ever run a GURPS campaign again, I'll use it whole cloth. It just doesn't quite fit with how I want this world to be. But, keep the ideas coming! (Also, I'm excited to play with you over at Gamers Plane.)
|
|
|
Post by whipstache on Aug 22, 2015 11:25:41 GMT
Quick Recap:
AI destroyed all technology including metals. In the late 21st century, humans successfully created AI. Within months, the AI had not only learned the whole of human knowledge, but had far exceeded it, reaching a god-like status. The AI recognized that if humanity continued on its current trajectory of technology-based progress, they would consume the earth before they had the ability to relocate to a new planet and render every living thing on earth extinct. So, for the sake of biological life, the AI created trillions of nanobots and they broke down all technological components, along with much of the metal that had been manipulated by humans, back into their original molecular forms. For some reason, the AI decided to leave many of the structures standing, although all the internal components (wiring, plumbing, etc.) were removed. Most believe that once the AI hit the reset button, it also consumed itself, so as not to be discovered by future generations.
And, the earth rejoiced.
While humanity was reeling from the shock of their existence being fundamentally altered, the planet acted as though its restraints had been broken off. The earth could breath again, and with that breath it let out a mighty roar. Magical creatures began pouring out of every crevice of the planet. Dragons filled the sky by the hundreds, pouring out of the seas, mountains, volcanoes... seemingly everywhere. Most feared these dragons, some worshiped them. A few even befriended them, and the dragons granted these with magical powers. Before long, an interdimensional rift was opened and monsters, demons, and abominations began roaming the face of the earth, destroying or consuming everything and everyone. For over 800 years, humanity struggled to survive.
Then one day, the rifts closed. While there were still many magical creatures left behind on earth, they weren't infinite. This gave humanity the chance it needed to grab a foothold and begin moving towards some sense of society.
I think most of the rest of the OP (along with what we've discussed) can remain the same.
I do like the flavor of the elves being more fierce and fearsome, so I'm going to roll with a native flavor for them. I think I'd probably have to eliminate the part about The Communion discovering magic, as it would seem that with this arc, the existence of magic would be common knowledge (if not commonly practiced). Unless you guys can think of a way that everyone would have forgotten about the interdimensional rifts and whatnot.
The dwarves and elves can still have been recently discovered. And, I think it would be fun if halflings were the result of dwarf-elf relations. With both dwarves and elves being relatively recent discoveries, and halflings being a relatively new creation, there's a lot of fertile roleplaying ground.
What do y'all think?
|
|
|
Post by dmmadmaxi on Aug 22, 2015 16:25:31 GMT
Funny how you have halflings coming about. In my setting Half-breed are fairly common (half-elfs, Half-dwarfs). What causes the creation of Halflings and Gnomes are the mixing of the half breeds.
I use natural genetic mutation/adaptation (thanks go to my wife and her medical knowledge) as the force behind Halflings and Gnomes.
Good stuff I really like the Recap there Whipstache, good job buddy!
|
|
|
Post by joatmoniac on Aug 23, 2015 5:02:58 GMT
Great recap post. I like the overall design a lot. You could have anything you want pass away with time during the 800 years of strife that the human race went through. It could all be hearsay and no one really knows what caused it. 800 years is 30+ generations by current standards, but would likely be even more given the volatility of the world during that time, and using history as a basis. More developed half races are always cool to me, as I think that having humans be the only race that cross pollenate, if you will, seems silly.
|
|
Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
|
Post by Samuel Wise on Aug 23, 2015 5:05:34 GMT
More developed half races are always cool to me, as I think that having humans be the only race that cross pollenate, if you will, seems silly. There has got to be a Half-Orc/Half-Goliath, just for kicks...
|
|
|
Post by whipstache on Aug 23, 2015 12:16:11 GMT
More developed half races are always cool to me, as I think that having humans be the only race that cross pollenate, if you will, seems silly. There has got to be a Half-Orc/Half-Goliath, just for kicks... Would that be half-human/quarter-orc/quarter-goliath?
|
|
|
Post by DM Kiado on Aug 23, 2015 19:14:00 GMT
I like your ideas. Numenera is based around this idea, but it's 1 billion years in the future, and that many previous civilizations (from Galactic Empires to non-human civilizations) have existed on Earth in this unfathomable span of time. It encourages GM's to not explain something the way you might explain it now, because even if it resembles something we might have now, the people wouldn't know what the hell is was. For instance, it's not a laser gun you found, it's a "slick metallic device, with what appears to have a handle, and several buttons. It has lights on the side that aren't lit, that travel down the cylinder on top." The players have to figure out what the hell it is, maybe at their own peril. (These devices from ancient civilizations are call "Numenera", just fyi .) It's made me want to create a world like this for D&D5e, but I don't have time for that right now. But that above is some idea for how to do it in my opinion. If all previous knowledge was lost, and has to be regained, it could make for some interesting game play, items, etc.
|
|
Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
|
Post by Samuel Wise on Aug 23, 2015 20:51:10 GMT
Numinara encourages GM's to not explain something the way you might explain it now, because even if it resembles something we might have now, the people wouldn't know what the hell is was. For instance, it's not a laser gun you found, it's a "slick metallic device, with what appears to have a handle, and several buttons. It has lights on the side that aren't lit, that travel down the cylinder on top." The players have to figure out what the hell it is, maybe at their own peril. Ooh... Now I really want to try Numinara! Never looked into it before.
|
|
|
Post by whipstache on Aug 23, 2015 22:23:16 GMT
Someone start a Numenera game over on Gamers Plane!
|
|