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Post by robosnake on Aug 17, 2015 1:19:49 GMT
Next session, I have the PCs facing some kobolds as they solve puzzles that will open a spell-locked door. The challenge here is to have interesting traps, but I'm having trouble coming up with ideas given how kobolds are not highly intelligent, nor magically skilled, and they are mostly broke. So what are some fun, frustrating kobold traps that you guys can think of, or have used?
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Post by Deleted on Aug 17, 2015 6:21:27 GMT
They're not bright, but traps are something I would give them a little ingenuity to which their limited intelligence applies, i.e. feel free to get creative. When's your next session? I'll get back to you with some ideas in a bit.
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Post by joatmoniac on Aug 17, 2015 8:35:39 GMT
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Post by Vulash on Aug 17, 2015 15:53:06 GMT
I've always thought of Kobolds as being clever with traps. However, what if you just mixed it up? What if the Kobolds made their mark, much like a painter signing a piece of art. So you could have some clever traps in there all signed with the same "mark" - the cleverest of the Kobolds in that tribe. And then a few more normal kobold style, semi-clever traps with various "marks". And then have a couple absolutely ineffective and almost goofy traps (I was thinking Home Alone too!) with a particular mark from the not-so-talented, but tries-really-hard Kobold.
Or keep them all semi-clever, and just have two competing marks - each with their own flavor for each of their traps.
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Post by robosnake on Aug 18, 2015 5:08:04 GMT
They're not bright, but traps are something I would give them a little ingenuity to which their limited intelligence applies, i.e. feel free to get creative. When's your next session? I'll get back to you with some ideas in a bit. The next session is this coming Friday, the 21st. And thanks in advance!
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Post by robosnake on Aug 18, 2015 5:15:40 GMT
As of now, the few traps I have are less mechanical or magical and more the kobolds just putting the PCs in bad situations and hurting them while mocking them. In this section, they have to collect five different gems to return to settings in a magical door so that it will open (the gems and the door are also hints as to the overall world conflict, but I don't want to make a big deal of that part)
One has the PCs spy the faint gleam of a gem at the bottom of a subterranean pool. When one jumps in, the kobolds on the far sides of the pool dump in oil and light it on fire.
Another is a standard floor that tips to the side, dumping the character into a hole filled with giant centipedes.
Another is a gap they need to traverse by leaping between foot-wide platforms. On alcoves to either side, kobolds shoot at them and flight weights on chains at them to knock them off. I think I got this one from American Gladiator, if I'm being honest. Maybe there's more inspiration there?
Another has a gem on a grate set over a hot volcanic vent. The PC has to not only hold his/her breath, but figure out how to get the gem without 1. burning or melting whatever tool they're using, 2. being burned, or 3. knocking the gem into the vent.
The ruler of this tribe is the "Great Wyrm", a winged kobold. I wanted the kobolds to talk about the great wyrm, then have the humorous anticlimax of it just being a winged kobold. His base of operations is a ledge that is accessible by a rope and a ladder. The ladder is rigged to collapse and the rope just pulls down a metal bucket of sharp rocks and metal scraps on the PCs head when they try to climb it.
Not very creative, I know, but like I said, I'm drawing a lot of blanks here.
The Home Alone idea is a really good one, thanks. I'll see if there is a YouTube montage of the various traps or something.
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