So, I took the preexisting Dawn War Deities and put them into my World of Etheria putting a twist on already known facts about each god to fit into my world. Here is Moradin. please give suggestions or ask questions if you like.
1) Moradin 2) Lawful Neutral 3) Superior 4) Creation 5) Being the God of Creation, Moradin and his spouse Erathis (Goddess of Civilization) were once the ruling gods of Etheria. Moradin conceived of the flat disk world and upon it Erathis bore him two children Pelor (God of Life) and Ravinquen (Goddess of Death). He created the Dwarves as a gift to Erathis. He is also the creator of both Vecna (God of Secrets) and Ioun Goddess of Knowledge out of pure thought. Ioun bore him two more children Corellon (God of Arcana) and Bahamut (God of Justice). His daughter Ravinquen took a lover Tharizdun (God of Madness) and without Moradin's permission to create bore Tharizdun four children of evil. Moradin went to war with Tharizdun only to be slain by him but he gave an opening for the rest of the gods to kill Tharizdun and imprison his sons in the moon. His eldest son Pelor took his place as the Superior God. The Dwarves still worship him as their creator and take up many of his tactics by crafting and creating kingdoms, armory, and ales.
"I am you. You are me. We are all ourselves." Followers of Lao Yu can be heard chanting the god's motto in nearly every city. Loa Yu's principles are often simple on the surface, but grow increasingly complex as one delves deeper into their precepts. Many do not understand the seemingly random behaviors that Lao Yu's adherents often exhibit, but the more discerning can see that they are guided by a desire to bring all things into balance in the universe.
Neither male nor female, Lao Yu is always referred to by name. Lao Yu prefers neither light nor dark, but sees the value of both, and strives for both in equal measure. Chaos and order both serve their purpose, and when either begins to grow too strong, Loa Yu sets out to correct the imbalance. Because of this, Loa Yu has been found allied with and in opposition to almost every god in the pantheon at one point or another. The gods who value loyalty tend to view Loa Yu as incomprehensible and dangerous. But Loa Yu can be a significant ally to those who find themselves opposed to a greater power than themselves. The god of balance communicates almost entirely in riddles and proverbs. The god's symbols are Yin and Yang, as well as a triangle inside a square inside a circle.
Lao Yu recognized the imbalance of power that Voddahil represented in the realm of the gods, and assisted with his imprisonment, but the other gods are always wary of Lao Yu, and are careful to keep their plans and ideas out of Lao Yu's ears. While Lao Yu respects Croatos' meticulous record-keeping (it's important to know what has happened in order to know what should come after to bring balance), Lao Yu views time as cyclical rather than linear. Their debates are always in good spirit, though, and the two gods share a common long-term view of history.
Lao Yu appreciates the perspectives of each god, and doesn't feel as though terms like "good" and "evil" are useful. Each god, and each creature (alive, dead, or undead), exists as a counterpart to an opposite.
"Light is the left hand of darkness. The stars and the moon will always need the darkness to be seen."
The god of balance communicates almost entirely in riddles and proverbs.
Sounds like Yoda .
Welcome to the forums! Lao Yu is a great idea for a god. I like how he can be for/against a particular adventuring group, depending on what he wants to balance. He could both start a war and stop a war to achieve balance.
“It is pitch black. You are likely to be eaten by a grue.”
Neither male nor female, Lao Yu is always referred to by name.
What's this "he" business, Almarian?
The pantheon's really coming together. Rulcan really helps to tie things up in a nice bow. I really like how much of the pantheon has centered around guiding world events in a slow, global kind of way through tiny pushes, but also the imprisonment of Voddahil, kind of the catalyst for the gods to settle on a hierarchy to get things done.
1) Errokan The in-between 2) Neutral 3) Intermediate 4) Nature, Magic. Errokan is said to be the ancestor of shapeshifters and those who travel between the planes, Errokan is not worshiped as much as imitated by those who's desires rest in travelling to other planes. Mostly known by shamans and druids, though those who travels to the astral plane may encounter 'his' presence. He enjoys travelling and observing and may even have been in your presence without your knowledge
DM will now be called Game Organizer and Director. GOD for short
I have an odd approach to the pantheon in my world I thought I would share.... There isn't one, but the players/characters do not know it. No gods at all. Clerics and Paladins do not realize it, but they are actually just tapping into the same magical force mages are. Where the sorcerer might call it mana, and the druid might call it the natural force of life, the religious think it is divine gifts from any deity they might chose to call upon. There is a large organized religion dedicated simply to "The Holy", and there are sects to other deities as they might be needed for plot line, but they have no idea that it is just magic they are worshiping. Some priests, who happen to have been born the ability to manipulate magic, like a wizard would, are thought to be favored by The Holy, but, in reality, they are just instinctively accessing what wizards do and using it in a different way. Other clerics simply don't manifest divine abilities, meaning if the players head to the local temple for healing, they may or may not have somebody there that can do it based on how it affects the story arch. (PCs are obviously of the former group in that a player cleric has access to the usual spells)
1) Name: Metlanze 2) Alignment: Chaotic Neutral 3) Power level: Lesser 4) Domains: Travel 5) Details: A relatively minor god Metlanze is the black sheep of the Celestial family. He travels the planes and teaches mortals to never rest in one place always be looking to the horizon. His symbol is a horse at full gallop into the sun.
Name: Kiorel (pronounced KI-or-el), The Young Godess, The Blue Lamb Allignment: True Good Power Level: Lesser Domains: Life, Protection, Children Details:
Kiorel, the godess of children and birth, takes on the form of a young girl, about 12. Despite her appearance she is ancient and wise and acts like a mother more than a child. She has long golden pigtails and cute little bangs. Her hair is so long that it trails on the ground about a foot behind her. She wears baby blue and holds a shepherd's crook with silver jingle bells dangling from the hook. She has larhe blue eyes and her clothing is simple, modest and soft as chiffon. She is the patron saint of children and by extension unborn babies. Her servants often devote themselves to running orphanages or seeking out and protecting children. Some clerics function as midwives or nursemaids. She accepts folloers of any good alignment and promotes charity, patience and family. She frowns heavily upon parents who abandon their families or children. Child abuse is a sin worse than any but the murder of a child.
Her symbol is a small baby blue lamb or a shepherd's crook. Many children in the world have stuffed blue lambs for toys, hang small blue lambs above their cradles or have little blue lambs painted on the wall or above the door to their rooms because it is thought to grant protection and good dreams to children.
Kiorel is very patient and understanding of other gods. She prefers peace above all especially if children are involved. Some find her wimpy and afraid to take action but she prefers to guide rather than act or lead. She is very thoughtful and often provides poignant counsel. Her strongest power is a constant surge of love and acceptance as well as a few small protection spells that she sometimes uses to spare children from fires or other untimely deaths. However, due to her lack of power, she prefers to follow other gods.
She likes most all good gods and tries to be patient with everyone. Her favorite is Bilma, the Dream Giver. She often aligns with the goddess of dreams and shares her wishes for good. Frequently, she asks for sweet dreams for the children, some times specific children having a hard time or frequent nightmares.
She favors Ren and Yak because they are children and although they often cause mischief and trouble, she tries her best to be patient with them. However, she is not afraid to be strict for their own good or the good of others. She often plays games with them as long as they are harmless games.
She is neutral towards the following gods:
Adraxes - She values his growth and innovation, but sometimes his interests and/or methods put children in danger or have no care for what's best or right. She tries to be understanding but is often disappointed in him. She tries not to be but can be a bit rude.
Sigdrifa and Pruite - She admires Sigdrifa for defending families, but, like Pruite, prefers peace and wishes Sigdrifa would do the same. War often leads to orphans and tragedy and she wishes it never had to be fought. Still, she is glad that they are there to defend the weak and helpless.
Croatos - Kiorel enjoys spending time with him, talking and telling stories. She enjoys hearing about the Table and his general demeanor. She appreciates his work protecting time. However, she is very close to Bilma and values the Dream Giver's friendship above Coatos'.
Rulcan - She looks up to him (it's hard not to) but sometimes disagrees with his decisions.
Lao Yu - She understands Lao Yu's actions but, like the Dream Giver, she wishes Lao Yu could understand the value of good.
She despises all evil gods. Voddahil in particular strikes fear into her and brings out the defensive side of her because of the threat it would pose to her beloved children.Her near nothing experience increased the fear even more and she is terrified of the Herald in particular. She sometimes envisions him coming for her and then is paranoid, begging the other gods to seek him out and destroy him.
She hates Nom passionately for trying to sacrafice her to the Void. She has trouble staying diplomatic around the great witch. Sometimes, she finds herself wishing they would sacrifice Nom to Vodahil but then she is ashamed for thinking such horrible thoughts.
EDIT: Changed name spelling. Updated relationships.
More than one, but they all kind of go together in my campaign world. Hope that's okay.
1) Name Ward, the Lawgiver. 2) Alignment lawful good, lawful neutral, lawful evil. 3) Power level, Superior 4) Domains order, protection, law, nobility, sculpture, alcohol. 5) Details Ward, the Lawman, represents order. Anywhere from a shining and pure symbol of order, (lawful good) an Everyman styled impartial protector and arbiter, (lawful neutral) to a tyrannical despot in control of all. (Lawful evil) his moon is the pure and shining satellite that pursues the outlaw Kel
1) Name Vold, the Bull.. 2) Alignment neutral good, true neutral, neutral evil. 3) Power level, Superior 4) Domains Nature, Blood, harvest, Weather, music, food. 5) Details Vold, the bull, is the indifferent neutrality of the wild. He is depicted as a Minotaur wielding a hammer, embodying freedom and the generous bounty of nature (neutral good), an impulsive axe wielding force of nature bovine on his hind legs (true neutral) or a massive bull, embodying the brutal and destructive power of the wild. (Neutral evil) his is the colossal moon that orbits perpendicular to the others, indifferent to their path and dwarfing them in size.
1) Name Kel, the Outlaw. 2) Alignment chaotic good, chaotic neutral, chaotic evil. 3) Power level, Superior 4) Domains Freedom, Thievery, Games, Revolution, painting.l, Gluttony 5) Detail Kel, the outlaw represents freedom and opposition to oppression, (chaotic good) anti-restrictive and anti-authority, (chaotic neutral( as well as pure self interest, and destruction of beauty and order (chaotic evil.) he is the blackened and pockmarked moon that is forever chased across the sky by Ward.
The old empire has a large variety of minor gods and pantheons, as well as some more malevolent infernal and abyssal entities that are revered by some less unsavory types. Above all these however, are three that are represented by the three moons that circle the world. Ward, the lawgiver, Vold, the bull, and Kell, the outlaw. Most of these didn’t make the trip across the maelstrom, but the major three are revered, or at least paid lip service to by the majority of humanity, dwarfdom, Elvenkind, and Halflings. The other races of Tessix have maybe not embraced these deities, but at least respect them, given the obvious power wielded by their clerics, Warriors, and devotees. These three personalities represent three aspects, law, (Ward) neutrality. (Vold) And chaos. (Kel) While these gods are devoted to and immovable from their aspects, depending on the level of worship from their followers, their personalities can begin to shift to certain extremes such as good, neutral and evil. Ward and Kel’s moons travel in a synchronous orbit, with the bright shining smooth surface of Ward eternally pursuing the pockmarked and darkened surface of Kel across the sky. In a perpendicular orbit is the massive satellite of Vold. Easily twice the size of the other two moons. Although they may serve a particular god, Temples and chapels have Shrines to all three deities in them somewhere, with tree sections to each in which a devotee may pay homage to the preferred aspect or personality to his particular preferred god.
1) Name - Zamulogo 2) Alignment - Chaotic Good 3) Power level - Intermediate 4) Domains - Nature, Knowledge, Travel, Pathways/Roads 5) Details - She has a very hands on approach to her interaction with the peoples of Dayeimbe. She was placed onto Dayeimbe by Croatos to help connect the people's of the world and begin the sharing of knowledge. She established the roads between peoples to share their knowledge with each other. It was through her footsteps that the world of Dayeimbe began to be connected in the early days when they has no idea how to do so themselves. Her followers are most typically druids and rangers who are rarely tied to one specific place. The holy places of Zamulogo are the pathways and roads themselves. A path of Zamulogo will always lead to knowledge, but that knowledge could be good or bad., something you have always wanted to know,something that you had hoped to never know, or have no relevance whatsoever to you while being invaluable to another. Symbol - a black circle bisected by a white squiggly line to represent a path in dark places, similar to an eye and seeing through the darkness and seeing knowledge.
Samuel Wise Zamulogo has been added! Will probably try and think up some other connections to different gods, but wanted to get this on the forums first.
Hey, I feel like we should all add what our God's did during the war of the Gods. Did they reach for power? Did they abandon their domain for something new? Were they happy with what they had? Could they not get back their old domain? I'm assuming that since the 9th era is the current era, the one you have listed is what they ended up with, but what did they start out with? Was it different?