Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Jul 5, 2015 2:44:51 GMT
I began building a project for my future games. I wanted something a little more versatile. I wanted people to be able to fluctuate in (and out) of my games, but still be part of a main/bigger story. And that is where I came up with the idea of The Inn of The Dragon and The Crypt. The Dragon and The Crypt is an inn that lies on the South Eastern part of Älmara. It lies within 10 miles of 4 major countries (and a mountain), so there are many culinary oppurtunities, just an adventure away.
The idea is that each new group/old one that plays in my Dragon and Crypt campaigns play barmaids, barmen, grunt worker, laborers, registers, and cleaners that are employees of this massive inn/tavern. I want to weave stories from 1. Gossip from the residers; 2. People who frequent the tavern to get their drinks and; 3. Newcomers who have past histories or mysteries. I'll be able to construct stories ranging from solving murders to gathering plants for the tea (you don't know how hard it is to obtain tea leaves in Älmara) and all in the same enviroment.
Obviously this has to be played with people not focused on leveling up or gaining experience. So I probably won't do it with new players or 'everyone'.
To up this string of campaigns set in a tavern I want to include handouts specific to The Dragon and The Crypt: Newspapers, job oppurtunities, rumors, and menus to name a few. And that is my overall idea for the tavern campaign.
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Post by frohtastic on Jul 12, 2015 21:25:27 GMT
welcome to the hotel california, where you may enter but you may never leave.
I do like the job oppurtunities board and such, and the inn kinda reminded me of the tavern above the entrance to the undermountain.
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Post by joatmoniac on Jul 13, 2015 6:10:33 GMT
So would the playable characters be the staff from the inn, and the players would essentially be commoners in game? I think it could work really well, and you can potentially have the players be the characters in a story being told. Having them be the staff of the inn is an awesome way to have some people be there and others not. If built the right way you could have sessions be shifts at the inn, or someone not being there because their duties at the inn took precedence. Great idea, and would take some work, but could be a great solution to having a rotating cast of characters playing the game.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Jul 13, 2015 12:37:28 GMT
So would the playable characters be the staff from the inn, and the players would essentially be commoners in game? What Mitch and Chris said on the DMB about playing commoners (it was a long time ago) actually inspired this. This seemed like a good way to actually bring that idea to life. The other option I have is to actually make it so the inn hires adventurers, because of it being out in the middle of nowhere and the danger in gathering ingredients (though thinking it through, it would be fun to go through these dangers as commoners).
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dmjack
Commoner
Posts: 18
Favorite D&D Class: Wizard
Favorite D&D Race: Gnome
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Post by dmjack on Jul 14, 2015 4:31:06 GMT
welcome to the hotel california, where you may enter but you may never leave. I do like the job oppurtunities board and such, and the inn kinda reminded me of the tavern above the entrance to the undermountain. Hehe. They stab it with their steely knives, but they just can't kill the beast. OT: I think that "You All Start in a Tavern." Gets bad rep. It's a great device to start with, and the tavern is practically a staple. One time a friend was starting a campaign, and we decided to phrase it different: "A Dwarf, an Elf, and a Gnome walk into a bar..." It flipped the way looked at it, and it changed the entire tone of the game. To me this illustrates the power of this trope, the inclusion, and the perspective can make how the game runs. That all said, I like the idea that you are planning on making your bar central to the entire campaign. It even leads to the possibility that later, at the climax, something happens to, from, or at the bar itself. Like you find out that the entire thing has been manipulated by the bar owner. Or you come back and the bar has been burned to the ground, and the players have to track down the big baddie who dun it. I love the plan, so many possibilities for devios... er... good gameplay!
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Post by rorrik on Jul 16, 2015 19:59:05 GMT
My dad's campaign we played growing up included a TARDIS that we acquired late game. From there the TARDIS would give us missions and it was easy to have friends come in and out of the game as we were mystically whisked from adventure to adventure.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Jul 16, 2015 21:57:42 GMT
My dad's campaign we played growing up included a TARDIS that we acquired late game. From there the TARDIS would give us missions and it was easy to have friends come in and out of the game as we were mystically whisked from adventure to adventure. So your dad gave you a "mobile phone"? (Sorry, another bad pun)...
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Post by rorrik on Jul 16, 2015 22:11:49 GMT
So your dad gave you a "mobile phone"? (Sorry, another bad pun)... Bad puns are what it's all about! Didn't you listen to the food mage battle in Hired Heroes? I don't remember it actually having a phone... It still only brought us to fantasy settings and he changed it a lot, with lots of other "travelers" getting missions from the TARDIS to come in and join us.
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Post by whipstache on Aug 7, 2015 1:10:06 GMT
It sounds like you're basically just roleplaying Cheers... which is awesome. In all seriousness, it would be so amazing to be a cook in a bar, and have to come up with new dishes, or find extra cooks to help when a dignitary stays at the inn and has exacting culinary tastes. Nice work.
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