Post by DM_Starhelm on Jul 1, 2015 21:29:32 GMT
Firstly, this is my first post and I wasn't quite sure where to appropriately post it, so I hope this is a good place. Also I'm not really familiar with forums and whatnot so I hope I'm doing this right.
After listening to the latest episode, I had a lot of cool ideas spring to mind (which is why I love the Creation and Inspiration episodes so very much) but one cool thing that was said was about the guy with an eyepatch, that potentially had a beholder eye in place of his lost one. This idea really jumped out at me as awesome and so I kinda took it and ran with it and figured I'd share my thoughts here so anyone could flesh it out more and use it if they wanted.
So I was thinking, beholders have 10 eyestalks, each with a different ray attack. What if this idea of a person with a beholder eye was the basis of a faction? Here's how it works in my head. So you have a beholder that is somehow cursed or trapped or bound to remain in one place. I'd use something like an artifact it was trying to acquire in some remote dungeon that backfired on it and bound it's main eye/body to be part of a statue or something, so that it has crazy powers now, but is trapped physically in one location. So this beholder, after a long time of being trapped and going a little (more?) crazy, really really wants to interact with the outside world. So over time it gathered servants (or maybe it already had a cabal of servants to choose from) and chose the most worthy to be it's ambassadors. These ten individuals (who may be player races or perhaps even more monstrous creatures, but most likely all sentient) were given the gift of one of the beholders eyes from it's eyestalks, obviously each with a different power. Maybe they all work together, maybe they're split into smaller cliques of allies vs rivals. Maybe it's utter chaos as they each fight for a greater position of authority under the Elder Eye (working name, a little cliche but that's not always a bad thing).
So from there, it's up to you where you want to go with it. It could be the main Big Bad Guy organization of a campaign, or working for or against the main Big Bad Guy. The could be part of a side quest, or maybe the party just runs into one eye-guy (also a working name, pretty silly haha) while out on a different quest and begin to unravel this secretive cult and the greater threat of this crazy, powerful beholder and his ten eye-guy lackeys.
Anyways. Hope y'all enjoyed this and can use it as even more inspiration for your own games or just fun worldbuilding that may or may not be constantly happening in your head (like it does in mine).
Cheers.
After listening to the latest episode, I had a lot of cool ideas spring to mind (which is why I love the Creation and Inspiration episodes so very much) but one cool thing that was said was about the guy with an eyepatch, that potentially had a beholder eye in place of his lost one. This idea really jumped out at me as awesome and so I kinda took it and ran with it and figured I'd share my thoughts here so anyone could flesh it out more and use it if they wanted.
So I was thinking, beholders have 10 eyestalks, each with a different ray attack. What if this idea of a person with a beholder eye was the basis of a faction? Here's how it works in my head. So you have a beholder that is somehow cursed or trapped or bound to remain in one place. I'd use something like an artifact it was trying to acquire in some remote dungeon that backfired on it and bound it's main eye/body to be part of a statue or something, so that it has crazy powers now, but is trapped physically in one location. So this beholder, after a long time of being trapped and going a little (more?) crazy, really really wants to interact with the outside world. So over time it gathered servants (or maybe it already had a cabal of servants to choose from) and chose the most worthy to be it's ambassadors. These ten individuals (who may be player races or perhaps even more monstrous creatures, but most likely all sentient) were given the gift of one of the beholders eyes from it's eyestalks, obviously each with a different power. Maybe they all work together, maybe they're split into smaller cliques of allies vs rivals. Maybe it's utter chaos as they each fight for a greater position of authority under the Elder Eye (working name, a little cliche but that's not always a bad thing).
So from there, it's up to you where you want to go with it. It could be the main Big Bad Guy organization of a campaign, or working for or against the main Big Bad Guy. The could be part of a side quest, or maybe the party just runs into one eye-guy (also a working name, pretty silly haha) while out on a different quest and begin to unravel this secretive cult and the greater threat of this crazy, powerful beholder and his ten eye-guy lackeys.
Anyways. Hope y'all enjoyed this and can use it as even more inspiration for your own games or just fun worldbuilding that may or may not be constantly happening in your head (like it does in mine).
Cheers.