Post by RustyDemiGod1 on May 20, 2024 7:35:20 GMT
Hellfire Domain
Clerics, though often thought of as paragons of wisdom, do not always serve the most righteous of deities. For all the pious and pure pilgrims of the world there are those that serve tyrants. The Archdukes of Hell forge their heralds in hellfire and fill them ambition and zeal. As a cleric bound in service to hell will you bring forth corruption in the names of your lords, or will you burn a new path for you alone?
Hellfire Domain Spells
Cleric Level Spells
1st Hellish Rebuke, Disguise Self
3rd Scorching Ray, Detect Thoughts
5th Fireball, Fear
7th Charm Monster, Dominate Beast
9th Immolation, Dominate Person
-Infernal Assistant: When you choose this domain at 1st level, you gain the Find Familiar ritual spell. This ritual always summons an Imp. This counts as a Cleric spell for you, and does not count against the number of spells that you can prepare each day.
-Devil’s Charm: At 1st level, you exhibit the guile and charm of Hell’s deceivers. You can read, write, and speak Infernal fluently. In addition, you gain proficiency in 2 of the following skills: Deception, Intimidation, Performance, Persuasion, or Insight.
-Channel Divinity: Duke’s Influence: Starting at 2nd level, you can use your Channel Divinity to manipulate those around you.
As an action, you can cast Charm Person, Command, or Sleep. When you cast a spell in this manner it requires no verbal, somatic, or material components. Whichever spell you choose is cast at the maximum spell level you have access to, but does not consume a spell slot. These spells are considered Cleric spells, and do not count against the number of spells that you can prepare each day.
-Fork-Tongued Liar: At 6th level, you become instantly aware if you, or the area you are in, is being targeted by Divination magic. You can choose to allow the Divination magic to work on you, or project back false images and sounds of your design. Additionally, you become immune to magics designed to determine whether or not you are lying.
-Unholy Strikes: When you reach 8th level, you are blessed with unholy might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1D8 Fire damage to that creature. Once you deal this damage, you cannot use this feature again until the start of your next turn.
-Hellfire Wyrm: At 17th level, you are gifted with the service of a loyal Wyrm of the Hells. Once per long rest, you may cast Summon Draconic Spirit. This is considered a Cleric spell for you, and does not count against the number of spells that you can prepare each day. When cast in this manner the spell is modified in the following ways:
-The spell requires only verbal and somatic components.
-The Draconic Spirit summoned is always that of a Chromatic Red Dragon.
-This spell no longer requires you to maintain concentration to maintain.
Clerics, though often thought of as paragons of wisdom, do not always serve the most righteous of deities. For all the pious and pure pilgrims of the world there are those that serve tyrants. The Archdukes of Hell forge their heralds in hellfire and fill them ambition and zeal. As a cleric bound in service to hell will you bring forth corruption in the names of your lords, or will you burn a new path for you alone?
Hellfire Domain Spells
Cleric Level Spells
1st Hellish Rebuke, Disguise Self
3rd Scorching Ray, Detect Thoughts
5th Fireball, Fear
7th Charm Monster, Dominate Beast
9th Immolation, Dominate Person
-Infernal Assistant: When you choose this domain at 1st level, you gain the Find Familiar ritual spell. This ritual always summons an Imp. This counts as a Cleric spell for you, and does not count against the number of spells that you can prepare each day.
-Devil’s Charm: At 1st level, you exhibit the guile and charm of Hell’s deceivers. You can read, write, and speak Infernal fluently. In addition, you gain proficiency in 2 of the following skills: Deception, Intimidation, Performance, Persuasion, or Insight.
-Channel Divinity: Duke’s Influence: Starting at 2nd level, you can use your Channel Divinity to manipulate those around you.
As an action, you can cast Charm Person, Command, or Sleep. When you cast a spell in this manner it requires no verbal, somatic, or material components. Whichever spell you choose is cast at the maximum spell level you have access to, but does not consume a spell slot. These spells are considered Cleric spells, and do not count against the number of spells that you can prepare each day.
-Fork-Tongued Liar: At 6th level, you become instantly aware if you, or the area you are in, is being targeted by Divination magic. You can choose to allow the Divination magic to work on you, or project back false images and sounds of your design. Additionally, you become immune to magics designed to determine whether or not you are lying.
-Unholy Strikes: When you reach 8th level, you are blessed with unholy might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1D8 Fire damage to that creature. Once you deal this damage, you cannot use this feature again until the start of your next turn.
-Hellfire Wyrm: At 17th level, you are gifted with the service of a loyal Wyrm of the Hells. Once per long rest, you may cast Summon Draconic Spirit. This is considered a Cleric spell for you, and does not count against the number of spells that you can prepare each day. When cast in this manner the spell is modified in the following ways:
-The spell requires only verbal and somatic components.
-The Draconic Spirit summoned is always that of a Chromatic Red Dragon.
-This spell no longer requires you to maintain concentration to maintain.