Today’s title is a simple twist on the classic song. We are also looking back at all of the great content from DMB episode 222: Ambient Weather about ambient weather in our games to make the world feel more real, magical, or anything in between.
Prompt: As the PCs step outside in a new area the first thing they would notice is the weather. Describe the weather the PCs are experiencing in 1 to 2 sentences. Include what they see, feel, and add in one other sense.
Feel free to grab a location from the Dayeimbe map to specifically describe!
Mundane Rain: The players see a hazy world before them, broken up by the tiny shafts of water spitting from the sky. The rain brings with it a slight chill with each drop hitting bare flesh like a quick touch of ice. The smell is fresh and clear, the earthy tone quickly pushed out of the way by the crisp wind.
Arcraine: Rain derived from a rain cloud infused with ambient arcane energy. The hazy world before the characters seems softer, lighter even as if the edges of everything hit by the rain is slightly glowing. Shimmers of rainbow through the spray are easily seen and pools on the ground have a faint colour gradient to them (dependent on the dominant schools of magic infused into the cloud). As the rain hits skin it would feel like a gentle prickling though almost luke-warm to the touch. To magic users, the air tastes like warm mud smells.
Arclight Storm: An electrically charged Arcraine cloud. This stormcloud emits lightning that spans the spectrum of magic school colours. Where the lightning strikes, wild magical effects occur. Creatures anywhere within the storm can feel static all around them and the air tastes like burnt metal.
Time and again while scrying arcane airwaves that offered mental exercises, I heard the siren call of a sea witch, imploring me to come take part in the communal scribing. I hope the party isn't too far along but you know what they say about wizards being late...
Magically yours from the last continent, WizzardofAus
Post by dmslythytoves on Aug 17, 2023 14:51:30 GMT
"After a long rest, your party awakes refreshed and heads downstairs in the Inn for breakfast. Many platters of bacon later, you all step out into the morning air. Fog hangs thick, obscuring sight more than 10 feet in any direction. You can hear the muffled sounds of what might be wagons on the road and splashing of oars in the river, but for all you know, it could creaking of window shutters and someone swimming. The eeriness begins to creep upon you, even as the fog begins to find its way through your cloaks, bringing a feeling of clamminess and unease."
Post by tofupropaganda on Aug 29, 2023 19:08:42 GMT
After leaving the quaint farming village nestled amongst rolling green hills for the first time the party enters the plains land to the east. The air is dry and dusty and the heat is creeping up as sun continues to rise in the sky each day. Scarce shrubs and small trees amongst the tall grass give minimal cover from the sun rays beating down on the heads of the party.
If you do any crunchy survival stuff you can increase thirst rate by +2 per hour/rate of travel during the daytime in the plains.
Stepping out of the fisherman's hut along Whiskey Bay after a long night of drink, hearty fish stew, and tales of the area, the party heads out onto the beach and confronts the calm still morning surf. The cool brine air slowly drifts in on the wings of the waves washing ashore... but... the comforting cadence of the waves coming in and out all night has changed. They are faster, and larger now, and noticeably growing as the minutes pass... The horizon is clear and calm as it ever was, but even the gulls are no longer stirring...
but... the comforting cadence of the waves coming in and out all night has changed. They are faster, and larger now, and noticeably growing as the minutes pass... The horizon is clear and calm as it ever was, but even the gulls are no longer stirring...