Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 3, 2015 17:20:52 GMT
The latest episode was sweet, but hard to think of a DM-nastic that relates to it. Hope everyone's cool with this: One of the best things about leveling up is acquiring new powers. Casters get new spells, strikers becomes deadlier, and tanks get tougher! For this DM-nastic, invent a new class feature acquired on a level gain. Any class, and level. You can even invent powers for a hypothetical epic tier that exceeds the normal level cap in your game. Balance should be a consideration, but more important is that you would allow it at your table. I know many of us are playing D&D 5e, but new powers for any game/edition are encouraged. Link to DM-Nastics Segment #12
|
|
|
Post by frohtastic on Jun 3, 2015 22:15:12 GMT
in lieu of a way earlier episode. The ability to throw shields would make for a interesting character ( fighter / monks 5e)
Warlock pact of the chain. Get 1/pr long rest, Summon a monster based on what entity you have your warlock powers from, so feycreatures, demons, and outer plane creatures.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 4, 2015 4:44:57 GMT
Very cool warlock ability. I can totally see a warlock patron giving his best agents a chance to hold the leash on one of his pets.
Here's mine for bard:
Songweaving -- While you are concentrating on a spell, casting another spell with the concentration tag does not immediately end the first effect. Instead, after you are finished casting the second spell, choose either the first or second spell to end at the end of your next turn.
|
|
|
Post by friartook on Jun 4, 2015 20:17:04 GMT
I have a draft power for an alternate rogue path I've been working on. This is for the Thug path; basically a more front line, bruiser or enforcer style rogue. I envisioned this ability being a benefit of taking the Thug path at level 3.
Dirty Fighter: You have mastered the techniques of dirty fighting. You know how to fake out your opponent and where to strike to cause the most damage in a hurry. When making a standard melee attack, you may choose to perform a feint, pretending to make a certain strike, then twisting the attack at the last minute and striking a vital area. For this attack, you may apply your Sneak Attack damage even if you do not have advantage on the strike. You must take a short rest before using this ability again.
My thought is to use this as a sort of baseline ability to be built off of at higher levels, sort of like the Channel Divinity ability. Perhaps at higher levels the strike can become a called strike that causes lingering effects on top of the Sneak Attack (or instead of it) damage. A strike to eyes may cause blindness for a round; a strike to the leg may hamper movement, things like that. And/or they may get more uses of the Dirty Fighter strike.
Edit: Sorry, just reread the original post edit. Sadly, I don't have anything for higher levels. All my mental energies are tied up in the low levels.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 5, 2015 4:11:00 GMT
Yeah, it was something of an impromptu idea, hence the change in direction in the OP. Edited again. New powers for any level are good contributions.
|
|
|
Post by joatmoniac on Jun 7, 2015 18:31:42 GMT
I love your idea Friartook. In my head I see building off of Dirty Fighter and having Sneak Attack dice as a resource. At early levels it gives you the chance to do Sneak Attack damage when you otherwise wouldn't, but once you have more to work with you could trade them in. Trade them in for conditions: eye gouge for blindness, gut shot for nauseated (or poisoned since nausea isn't in 5e), temple shot for stunned, ear clap for deafened. Spend more dice longer the effect and/or harder to resist. #thuglife
|
|
|
Post by joatmoniac on Jun 8, 2015 8:20:15 GMT
For the Barbarian class' Primal Path I was thinking what it would look like if there was an additional ability. Not sure what level it should happen at, but enough of all that.
Vicious Attacks - All of the barbarian's attacks are more ferocious than ever before, and do more damage. When rolling the attack’s damage, reroll any die that displays a value equal to or lower than 2. Reroll the die until the value shown exceeds 2, and then use the new value.
|
|
|
Post by frohtastic on Jun 8, 2015 14:31:06 GMT
For the Barbarian class' Primal Path I was thinking what it would look like if there was an additional ability. Not sure what level it should happen at, but enough of all that. Vicious Attacks - All of the barbarian's attacks are more ferocious than ever before, and do more damage. When rolling the attack’s damage, reroll any die that displays a value equal to or lower than 2. Reroll the die until the value shown exceeds 2, and then use the new value. I was thinking of something along the lines of the barbarian gaining natural weapons through the primal path. like claws and fangs and such.
|
|
|
Post by hawk on Jul 6, 2015 2:38:21 GMT
How about "Tactician" where your background enables your team to be more well prepared prior to and during combat. Less susceptible to ambush... more successful during movement on a battlefield due to effective covering ranged fire...advantage on planned ops etc.
|
|
Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
|
Post by Samuel Wise on Jul 6, 2015 2:54:15 GMT
How about "Tactician" where your background enables your team to be more well prepared prior to and during combat. Less susceptible to ambush... more successful during movement on a battlefield due to effective covering ranged fire...advantage on planned ops etc. That would be a really cool power. I would love to Roleplay a Tactician. Maybe it could be for a fighter. Enabling him to not be Suprised in any combat. He could make a move, even when an enemy rolls a 20 and has the jump on the players.
|
|
|
Post by frohtastic on Jul 6, 2015 3:19:05 GMT
Perhaps add a +x to initiative for those in your party, kinda like the leadership feat
|
|
Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
|
Post by Samuel Wise on Jul 6, 2015 3:27:45 GMT
Perhaps add a +x to initiative for those in your party, kinda like the leadership feat That +x could be your wisdom or intelligence modifier (obviously this fighter/whatever class this is will have to be a little smarter to be a Tactician).
|
|
|
Post by frohtastic on Jul 6, 2015 3:30:12 GMT
Perhaps add a +x to initiative for those in your party, kinda like the leadership feat That +x could be your wisdom or intelligence modifier (obviously this fighter/whatever class this is will have to be a little smarter to be a Tactician). Could just easily be a background power, though it clearly adds way more than the usualy backgrounds give.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 6, 2015 5:08:29 GMT
Perhaps add a +x to initiative for those in your party, kinda like the leadership feat Very cool one, and a neat mechanic I might use for an original archetype.
|
|
|
Post by hawk on Jul 6, 2015 8:34:40 GMT
Yes. Great suggestions. Also, advanced formal or informal military schooling would have to be part of a Tactician's backstory. This has been a good discussion for me, because it solidifies the need for a storyline requirement prior to allowing the reward of any chosen feat.
|
|