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Post by joatmoniac on Oct 7, 2020 19:01:53 GMT
Today’s title was brought to you by mashing together the idea of a “ship in a bottle” and shopping episodes are referred to as bottle episodes. There’s a little bit of down time. The players have made their way to the merchant district of their favorite town to do some shopping, but one player isn’t looking for anything in particular and looks to you to say what catches their attention. 1. What is the shop called? 2. What one item in the shop that catches the PC’s eye? 3. You do you? Below are some pictures to help inspire you to lift the mental weights. A. B. C. D.
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Post by zimthegoblin on Oct 9, 2020 20:32:08 GMT
Today’s title was brought to you by mashing together the idea of a “ship in a bottle” and shopping episodes are referred to as bottle episodes. There’s a little bit of down time. The players have made their way to the merchant district of their favorite town to do some shopping, but one player isn’t looking for anything in particular and looks to you to say what catches their attention. 1. What is the shop called? 2. What one item in the shop that catches the PC’s eye? 3. You do you? Schemeith's Golden Wears What draws the players attentions is probably not an item but a gold painted image of a goblin's head with a top hat and monocle on a door if the shop has windows or an open front what may prove more unsettling is the fact that the pc may see any kind of small humanoid working there from goblin kobold or in swampy areas bullywugs to children of the more civilized races any that would usually not find work anywhere else. All are working well and seem eager to do their job well (maybe be punished if done wrong depending on intent behind mistake and how long they have worked there). The store seems to have a little bit of everything and seems to also be a place where adventurers sell monsters they kill (usually in tact) and receive a 'fair' price (price based on condition, freshness, and useful parts) everyone seems to get a good deal out of the place most places may buy meat of a boar for 5sp and the pelt for 2sp and smart adventurers may sell tusks for 5cp so most people are excited to see the same boar can be sold here for 9sp would get anyone excited. not knowing they have a professional dismantler in the back that gets the most out of anything brought in and sells to local shops meat to butchers and inns, pelts to tanners and leather workers, bones to chefs and craftsmen or powered to be sold to alchemist, internal organs sold to chefs if in good conditions, made into jerkies and powers if not so fresh, or sold for feed for anyone with meat eating livestock or pets, and scraps not suitable for any is made in to fertilizer for farmers. This maybe one of the only places where creatures of unique tastes my find something to there liking. Along with buying monsters they seems to have a little bit of anything unique or hard to find that is made locally. Even if they don't sell it they probably know how to get it. The shop is usually run by someone good at their job and usually charming, if the shop is small or not being run most effectively then the owner usually has "silver" or something similar in their name. these shops may have more unruly workers and have prices that are less profitable for the store (may or may not be in players favor) if these stores decline in profit the PCs may see a wealthy caravan arrive one day to ether replace workers and improve store or remove all affiliation to the store dooming it in the process. if the shop is bigger or running very well the owner usually has a "gold" or something similar in their name. These shops are usually much less likely to be demoted but it my still happen. theft from these stores must be done with a lot of skill to not be noticed and if noticed may not be acted upon in the usual fashion of other stores "thieves can be useful tools" as all 'golds' know, and "law doesn't dictate profit" but 'golds' must remember "customers must always bring in profit, wether in coin or service" [if the thief steals a good owner will probably have them do a job instead of call the guards thus making what they stole worth it for the shop] the caravan that fixes or demotes may be Schemeith himself of someone with "platinum" or something equivalent in their name. link to Schemeith post dungeonmasterblock.freeforums.net/post/15342/threadI myself haven't run Schemeith to the full of his power as these posts would be and was only recently have him open his first shop so you can always down size the levels of success with the titles (Schemeith being top dog always) but I would love to hear if anyone else has used him in their games and how that worked out. so glad I was a part of the first post that gave me the inspiration that brought Schemeith to life.
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Post by dmswordspear on Oct 11, 2020 0:20:47 GMT
1. What is the shop called?
Kimberlee Klaxonmaker's Tinkerage.
2. What one item in the shop that catches the PC’s eye?
You are wandering the lower city, and stumble upon a small tinker's shop set back from the main market. Peering through a dirty window, you spot many weirdly shaped metal items. You push the door open, it glides without a squeak, and a small bell jingles as you walk in. The noise of the market recedes behind you as the door gently swings shut by itself.
Inside, the small, well lit shop are dozens of little gadgets and mechanical toys lining the shelves on both sides. A central table has a some items on display: a small mechanical bird flits between two metal branches, a foot long silver arrow floats over an open brass box, and a golden gauntlet with pretty gems coloured gemstones at the knuckles and sits on a purple cushion.
At the back of the shop, an east asian woman is standing behind the counter. She welcomes you to her shop and asks how you like your coffee. You reply with your favourite and the woman waves her hand behind her. There is a hiss, a clank, and swoosh. Then a cup with a saucer floats towards you with a familiar aroma.
"Now" she says, "you have a drink in hand, we can talk." She introduces herself as Kimberlee Klaxonmaker, and asks what she can do to help.
3. You do you?
Good version:
Kimberlee is a gnome tinkerer. She makes useful items, many of the items in her shop have a magical effect. She is warm and friendly, until the bargaining begins. Then she is a shark.
The mechanical bird is a timer. The bird flits between branches evey 5 minutes. A simple command will make the bird sing. A second command stops it. A third sets the bird to sing in a number of hours.
The arrow floats out when the box is open. The arrow can only be rotated and pushed down into the box. The box is activated by Writing the name of someone or something and placing it into the box. The arrow points at the named, regardless of distance.
The gauntlet is a mage hand. It can fly at 30ft/turn and carry 20 pounds. It responds to verbal commands.
Cursed version:
Kimberlee is a gnome tinkerer. She makes cursed items, many of the items in her shop have a good magical effect that hides a darkside. She is warm and friendly, and can be easily parted with her creations. She wants them in the world.
The mechanical bird is a with the 3 commands The bird sings occasionally to itself, disturbing sleep in a low level. This gradually gets worse until the person takes a level of exhaustion. If the player throws the bird away it returns during the long rest and the players gain no benefit from the rest. The bird is hard to destroy, fast and durable.
The arrow as above, points at the named, regardless of distance. When within the 20ft of the named, it shoots out doing damage like a shatter spell. It keeps attacking until the named thing is destroyed. Then turns and attacks the last wielder of the box. Finally coming to rest soaked in blood.
The gauntlet is a mage hand. It can fly at 30ft/turn and carry 20 pounds. It responds to verbal commands. The mage hand steals. From the party. From nearby shops. From anyone the wielder is near for few minutes.
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Post by letterlost on Oct 18, 2020 19:41:39 GMT
1. What is the shop called?
The Frozen Smile
This inn and eatery is owned and operated by the Seeker Clan. Front has two skeletons which look like they are smiling and a Statue of Tagin which certainly is. Many people think the statue is a petrified dwarf until they meet Tagin who is its exact likeness, he jokes that it was his brother.
2. What one item in the shop that catches the PC’s eye?
The sandwiches
Upon approaching the counter Tagin asks if you could help offer an unbiased opinion. He then presents 2 sandwiches to you; each made by a dwarven child of about 12 years old, and asks for you to choose the best. One is goose and guacamole (it’s very spicy) while the other is smoked boar, cheese, and chives.
Passive perception 10 to notice the boar sandwich scoot over to the edge of the plate, if they don’t stop it (dc 10 dex) it stands up on its side and runs off. children shout in delight, chase it to the nearest table, then pounce, absolutely destroying the table and any chairs; they bring back what is left of the crushed sandwich. If the PC catches and eats the sandwich it wiggles a little bit and must make a constitution save (DC 8) or begin to cry.
As a bit of an apology he asks that you try 3 beers, ranking them from best to … 3rd best. Each is brought over in a mug by three more dwarven children of about 10 who made it. 1 is stout, 2 are stunt.
Thanking you, he offers you a free night’s stay at the inn.
3. You do you?
This is an inn I made for the 2020 dmbanter creative project. It’s not too late; you can still change it there!
Clean family friendly Inn; sports a small restaurant, private rooms in the back (which can be magically “blacked out” for a fee), as well as clean and safe rooms. Offers the first week of your stay for free if you are on official Seeker Clan business. Rentable safes.
During the day time The Frozen Smile functions as daycare/ school for children of the Seeker clan. Children do a lot of the upkeep around the Inn, learning great life skills like cooking, cleaning, and making dwarven beer (dwarven tradition). Beer comes in two strengths Stout and Stunt (for the wee ones). Most of the food is sandwiches (Dwarves love sandwiches, everyone loves sandwiches).
Wild chives: Run around wildly, root if notice you (passive perc_10); when picked up constitution save (DC 8) or succumb to tears and (DC 12 dex save) drop. If carried: when you become poisoned- at the beginning of initiative will run out of pack to poisoning site, absorb poison (curing effect), then sizzle and burn away (one time use)
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Post by DMdanielsan on Oct 20, 2020 13:40:23 GMT
1. What is the shop called?
Tome Improvement
Run by a lizardfolk artificer named Talon, though really his name is T. Allen (hoho), this shop specializes in magic items, both selling components and working to improve those brought to the shop.
2. What one item in the shop that catches the PC’s eye?
Of course it's the item that isn't for sale. T.Allen's most recent project is a bracer that pulls up a weightless magical shield on command. He needs the components for true sight but can't seem to get his hands on any saffron from traders these days. "Hey, if you bring me some I'll give you a discount. Heck, I'll even give you an upgrade for free!"
3. You do you?
T.Allen is a bit of a nerd with his craft, and is more than happy to make anything the players ask, though often times a customer's ambition exceeds his/her grasp. Depending on what the players ask, T.Allen may send them on side quests to bring make specific materials to complete their project. Depending on how difficult the project is, the player may have to leave their weapon, armor, etc with T.Allen for a period of time as he works.
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Post by DM Onesie Knight on Oct 23, 2020 2:10:39 GMT
1. The Clean Cut
2. A druid, ranger, or other naturalist type notices a bottle of extremely rare Goldlily Oil in the window display, along some fine ivory combs and brushes, and a gleaming pair of scissors. The oil is yellowish in color, and the bottle has a sprig of goldlily leaf tied on with thread-of-gold.
3. The shop is a beauty supply and barber shop that takes all comers. Though most people believe that there are several working barbers and hairdressers taking shifts, in fact the shop is entirely operated by two changelings and a human, named Dug, Hep, and Brinnon, respectively. The changelings simply adopt different personas to attract different client bases.
It goes even deeper than that though... Sure, they can give you a new look in a fashion sense... But they're also affiliated with the mysterious and notorious Tyrants gang. For a premium fee, they can really give you a new look, down to your facial structure, body type, and sex. Maybe on your way out you can pick up some perfume, some beard oil, and some forged identification in your new name.
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Post by dmslythytoves on Dec 3, 2020 15:04:27 GMT
1. What is the shop called?
Armor Armoire
2. What one item in the shop that catches the PC’s eye?
Right at the back of the well ventilated shop, past the forge and anvil, taking up an entire corner stands a 6 foot Tower Shield, Titan's Gambit (one of a kind). A t-shaped channel runs from the top to the bottom and glows faintly. It requires a strength score of 17, a height of at least 6 feet, and provides a +2 to AC. The shield features a mechanical tracking system that stores the shield on the wearer's back. As a bonus action, the wearer can punch forward with their shield arm, bringing the tower shield down it's track and onto the forearm. When an attack (physical, magical, elemental, etc.) fails to land by only 2 (ex: AC is 17, enemy roll to attack is 15-16), the attack is rebounded: roll 1d6 for cardinal direction, up, or down.
3. You do you? The armorer, Melith Hengliash, is a tall, solidly built female human? Or something... She feels that armor shouldn't slow people down, and is always seeking ways to improve the practical movability of her wares. She doesn't want to part with her most valuable item, the Titan's Gambit, which she spent many years hunting and modifying, but if the party would be willing to obtain some mithril, dragon scales, and adamantine, she might consider a trade.
Her shop has large windows that lift up and out to increase the airflow as her forge generates a great deal of excess heat. This habit has also established a regular selection of vagabonds and urchins who camp outside during colder months.
Inside, the shop is laid out in a large circle, with a clear path circumnavigating the forge and main anvil at the center. Don't even think of trying to steal from Melith...she's much stronger than she looks...
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wizzardofaus
Squire
Posts: 27
Favorite D&D Class: Kobold
Favorite D&D Race: Kobold
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Post by wizzardofaus on Jul 25, 2023 9:07:39 GMT
1. What is the shop called?
Whole in the Wall
2. What one item in the shop that catches the PC’s eye?
Really, just the size and shape of the store itself. It's small. Probably the smallest store you've ever seen. Its so small, it only fits one occupant, and that occupant is the owner, and they're sideways. The Whole in the Wall is usually looked past at first glance, even by those trying to find it. On a wall in space between two other shops, there is a hatch. One that needs seekers to be directed to this hatch with special and specific instructions; yes that hatch, no not the store on the left, no not that one on the right either, no...the hatch, yes just open the....open the damn hatch will you?! As they open the hatch, they will see a gnome sitting at a desk, orientated perpendicular to them as if gravity's 'down' was the end (bottom). Clients would look forward (down) into a cylinder room that looked like it was barely large enough for the gnome and their desk. The sides (walls) are covered in a variety of magical items, all labelled and priced. If you're lucky enough while taking the time to browse, you will see the gnome finish a new project and add it to a space in the shelves that you were pretty sure didn't exist before.
3. You do you?
It is not just your orientation's perception that is skewed when looking into the Whole. Dibblebean Flabblestamper, as the gnome introduces themself when asked, seems to move around the space with ease as if it were a normal room. You are sure that when asked to view a product you see him stand and walk several paces over to a shelf to select an item. But how can that be right since when he sits to work it seems as if his elbows are mere breaths away from tumbling the precariously placed potions nearby. Mr Flabblestamper has only one rule: Do not cross the threshold. All items are viewable from the outside and he happily will comply with requests for closer looks or views at different angles but he will pass it out to you.
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