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Post by dmsneakyt on May 30, 2020 15:50:48 GMT
One of the hooks in my campaign is the rebirth/resurgance of powerful transmutation magic - leading, in the immediate term, to the discovery of a massive amount of gold. To cement the feeling of something powerful and new, I want to introduce an element of uncertainty when the players' normal magic and abilities interact with this new magic.
Any idea on mechanical/flavor ways to make this work in combat, for instance when the heroes are facing down enemies while standing on top of a slowly awakening leyline?
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Post by randosaurus on Jun 2, 2020 5:47:21 GMT
Maybe it transmutes magic itself? Turning lead to gold involves taking off atomic particles: electrons, protons, neutrons. Perhaps the process throws off electricity, making ambient lightning damage? Or the reverse, the gold process pulls energy out of the environment doing cold damage or creating a Chill Metal.
The stronger the field the more the effect.
The effect could be a haste or slow, same as with energy in flux. Perhaps on a powerful ley line creatures take on some properties of golem where they absorb or respond differently to energy. Those energies would probably repel iron and cold steel and have some force effect. Random tree strides or blinking or dimension doors are always a fun bit of haywire effect.
Hope some of these help!
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daxredhammer
Adventurer
 
Posts: 73
Favorite D&D Class: Tinkerer
Favorite D&D Race: Minotaur
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Post by daxredhammer on Jun 5, 2020 12:37:02 GMT
I think that maybe if you have a mage in your party then he/she can wild magic the armor or weapon of the foe into something much heavier to weigh them down so they can not move or turn it into a material so light and worthless that it has no effect on the party. It could also be the opposite, so that the foe is able to do this to the PC's.
Let me know what you think, I think you are on to a cool idea that I may use in the future.
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Post by DM Onesie Knight on Jun 5, 2020 18:50:27 GMT
I like the idea of a flavorful transmutative effect to accompany the spell they actually cast. Like, if they cast Invisibility, they actually transmute into a glasslike material and gain AC/hardness in addition to invisibility. Or if they cast Fireball, the ground in the area of effect transmutes to something flammable, igniting for ongoing damage.
Maybe it's not always good... like if you cast Freedom of Movement and become jellylike, like an octopus, and have your speed and strength harshly reduced...
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