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Post by friartook on May 18, 2015 17:12:33 GMT
How that intro/outro music makes me feel.
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Post by DMC on May 18, 2015 18:06:19 GMT
Random question, and maybe I missed it in the opening of previous episodes, but did you guys get better (or actually GET) mic equipment recently? The audio quality has increased immensely lately. Previously it sounded like you guys were speaking into an open room or sharing a computer's built-in mic. Whatever the case, bravo!
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Post by DMC on May 19, 2015 1:19:59 GMT
In regards to wrapping up an adventure, my favorite one that I have ever done is to have the PCs come back to a location/person that gave them so much grief at the beginning of their adventuring lives and really give them a moment to shine in an epilogue type situation.
Sort of like the end of Return of the King. In the book the hobbits go back to the shire and encounter Saruman.
There was a specific Rogue/Wizard named Saxxon that was a thorn in the PCs side from about 3-5th levels. When the adventure was over they were about 15th level. When they return home, Saxxon immediately started being himself but the PCs quickly took him to task and put him in his place. It was very fulfilling for them to be able to return to a person that had given them so much trouble and lay the smack down on him.
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Post by DM Mitch on May 19, 2015 3:43:53 GMT
Random question, and maybe I missed it in the opening of previous episodes, but did you guys get better (or actually GET) mic equipment recently? The audio quality has increased immensely lately. Previously it sounded like you guys were speaking into an open room or sharing a computer's built-in mic. Whatever the case, bravo! New Mics yes! Courtesy of our Patreon Dragons!
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Post by DM Chris on May 19, 2015 16:55:55 GMT
There was a specific Rogue/Wizard named Saxxon that was a thorn in the PCs side from about 3-5th levels. When the adventure was over they were about 15th level. When they return home, Saxxon immediately started being himself but the PCs quickly took him to task and put him in his place. It was very fulfilling for them to be able to return to a person that had given them so much trouble and lay the smack down on him. That is awesome. I love that they went back to a previous pc and did that. Very very memorable indeed! Now I just need to think back in Mitch's campaign...is there anyone I want to do that to...
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Post by Deleted on May 19, 2015 17:44:27 GMT
I was reflecting on my history as a DM, and came to realize I've never finished a campaign. Fortunately, this time around the players are well positioned to see the story through to the end. That is, it's a stable group of adults who all get along well, and who are engaged with the story. A party wipe would change the nature of the story significantly, but the BBEG's machinations will continue to unfold, so the campaign technically wouldn't end there. Nothing short of unexpected, major life changes should bring a premature end to this game, but as I said, the players are pretty stable.
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Post by DM Chris on May 19, 2015 19:21:53 GMT
I was reflecting on my history as a DM, and came to realize I've never finished a campaign. Fortunately, this time around the players are well positioned to see the story through to the end. That is, it's a stable group of adults who all get along well, and who are engaged with the story. A party wipe would change the nature of the story significantly, but the BBEG's machinations will continue to unfold, so the campaign technically wouldn't end there. Nothing short of unexpected, major life changes should bring a premature end to this game, but as I said, the players are pretty stable. Its weird talking with people and seeing that is a reality for so many. And yet it doesn't surprise me. Life can change pretty drastically in a year and priorities shift from season to season. I am happy to hear that this one looks promising for you! Can't wait for you to be able to end it well.
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Post by DMC on May 19, 2015 20:47:47 GMT
There was a specific Rogue/Wizard named Saxxon that was a thorn in the PCs side from about 3-5th levels. When the adventure was over they were about 15th level. When they return home, Saxxon immediately started being himself but the PCs quickly took him to task and put him in his place. It was very fulfilling for them to be able to return to a person that had given them so much trouble and lay the smack down on him. That is awesome. I love that they went back to a previous pc and did that. Very very memorable indeed! Now I just need to think back in Mitch's campaign...is there anyone I want to do that to... HA! Go for it! Saxxon was very much like the "town bully" to them. It felt to me like graduating school, becoming some bad ass MMA fighter, then attending your 10-year HS reunion and kicking the jock guy's ass that used to dump you in the trash cans. LOL
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Post by joatmoniac on May 22, 2015 16:48:01 GMT
My last campaign was centered around finding a lost city, and while the story could have kept going down into the city to see what there was to be seen I stopped it once they found the city. It was a good transition point as one player needed to step away from the group because they were moving, and because I really wanted to run something else, haha. I am pretty certain that this campaign will see its end, but I have no idea if I will create more for the players to do once they have completed it. Maybe it will be the perfect chance to switch that group over to 5E from Pathfinder, or not, who knows!
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Post by friartook on May 22, 2015 23:05:36 GMT
So, I keep thinking about this concept of ending a campaign. First of all, I don't think "real life" getting in the way or a group falling apart counts as ending the campaign. That just means the game fell apart, and if there were no concerns with engagement or interest in the campaign, then that's just a "s&*% happens" kinda scenario. Its no different than a neighborhood pickup game of baseball ending early because everyone has to go inside for dinner. The only way I can see my current campaign ending (beside real life interference) is through TPK, everyone reaching level 20, or boredom. Or, there is the real possibility it will end because the PCs fail to prevent (or, just as likely, bring about) the end of the world. Big forces are moving, and they just set up the first domino in a world-shattering scenario. The question I keep coming back to is: Is this a bad thing? I think my answer is "no". I designed my campaign to not have an ending. Not really on purpose, but the way its set up, there's no "endpoint". There are "chapters"; stopping points and jumping in/out points, but there's no set endpoint. Its funny, but one of my players made a side comment that I didn't even catch in session, but only on the recording I made later. We were all talking about how it was amazing and great that they all survived, and someone said something like, "Yeah, its good we didn't all die. That would be a crappy ending to the book." This comment made me feel very good about my campaign in general. They feel like they are in a story and that they are the heroes of the story. To me, that means a successful campaign design! Too bad I've written myself into a corner on the big picture...there may be another "Help me save my campaign!" thread coming soon...I need a reason for some of the trouble I've set up. In retrospect, I should have started with the reason...but too late now . Anyway, I digress. The point is: I don't know if spending too much time worrying about endings is worth my time as a DM. I think a bit of closure is good, but leaving things hanging can also provide hooks for future campaigns.
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