Time for some LotR inspiration for the title for this exercise!
On to the exercise!
So much inspiration with rorrik and I for this one. Not only the awesome content of the episode, but also from the Lords of Waterdeep game and the awesome mission cards!
Pretty straightforward for this one. Grab a card and turn it into a mission, quest, thing!
For a little bit more info in the requires area the colors represent the resources needed and each color represents a type of adventurer. Hopefully that info will help inspire people as well. Fighter = Orange Rogue = Black Cleric = White Wizard = Purple
I think, for number one, a high security building is being built and the PC's are planning on doing a heist and they need to steal the blueprints before its constructed. But in order for the builders hall to not notice its absence, they could go back and steal it every night, copy as much as they can onto a different piece of paper, put it back in its place and repeat until they have the full blueprints.
3. Mace The Hoarfrost Knight has been scouted out by the city guard as a new lieutenant. Unfortunately he already has a company of adventurers that he coordinates. or He did. The Company was sent on a mission into the city's underbelly and an agreement to make contact at least once a month. it's been two. But due to his notoriety, Mace cannot start asking around without raising suspicion or drumming up more trouble for his comrades. That's where the party comes in. they are tasked to either make contact or if the worst has happened, recover the company insignia from their bodies, if possible. The insignia is a small metal cube key chain colored by their role in the company. There's eight of them. If the party does this, Mace will agree to join the city as their new lieutenant.
This starts out pretty straightforward... players must deliver weapons to Selune's temple.
In terms of story, this mission is really for the cleric (based on the card's reward value).
Upon successful completion of the mission, the cleric gains a lycanthropic inclination. Not necessarily "Oh hey! I'm a werebear!" but perhaps an affinity/attunement/heretofore unrealized interest in/to/with a specific lycanthropic group. Or even more subtly, the cleric can be strengthening their bond to Selune, becoming more than a follower, becoming a defender of the changing (with no specific lycanthropic group; not even related to lycanthropy - a defender of change and the right to change [age, opinions/beliefs, emotions, gender, anything and everything, etc]). And gaining some prerequisites for becoming a lycanthrope because I personally think that sounds fun #werebear (or wolf/tiger/rat/boar/etc)
Post by swiveldiscourse on May 12, 2018 18:14:49 GMT
A Beholder Crimelord... There's no way this can't be interesting.
If you listened to the Beholder episode(which you should have), then you know that Beholders are paranoid, constantly of two minds, and have a strong "racially pure, pinnacle of Creation" mindset.
So, here's my proposal: the party is told to confront the Crime Lord for certain allegations against him, stepping outside of the usual boundaries that the town government is otherwise willing to ignore. However, when the party approaches the Beholder, they're told that it's not the Lord that's doing it, but someone in "The Family" that's doing this. So, it's up to the party to search through the lower ranks of lesser Beholders, Godfather Style, to find out which of them is going outside of The Lord's commands.
The twist is that it's not any of them, but the Lord's second personality that's doing it, swearing all involved to secrecy.
So yeah, Italian Beholder Mafia with a lot of intrigue, mystery, and Noir, which I feel standard D&D is always somewhat lacking.
I've decided to focus on the party make up indicated on the card. Whoever wants this spell book stolen thinks the best team for the job is a fighter, two rogues, and two wizards. What he expects to get: pretty decent monetary resources, a good deal of influence, and some intriguing rumors he can use to trip up some of the other Lords.
We can surmise from this that Silverhand is not only a powerful wizard whose spellbook will fetch a good price in the right markets, also giving the seller a great deal of credit this members of that community, but that Silverhand has ties to other forces in Waterdeep that will not only be divulged in his spell book, but whom our client will be able to influence for his benefit with the information from the book.
So we have a powerful and well-connected, but possibly irresponsible (senile?) wizard and the quest is to infiltrate his home and obtain his spellbook. Our client has already determined that Silverhand will be away on business, so we have only his security to worry about, many magical and mundane traps and locks, and, well it's only a rumor, but maybe a feral beast it two the fighter will have to hold at bay with support from the others. What could go wrong?
This mission is the introductory quest for a campaign, where one of the protagonists is tasked with gathering a team for the Duke of Darkness. Each of the players fills each requirement, with three rogues of different specialities serving their roles in a team, for example having one lock/safe expert that stays in the shadows, a charismatic sleight of hand expert who excels in gambling and pickpocketing, and a master of disguise and impressions. Of course, this shadowy crew needs an enforcer, a fighter who can get them out of a pinch as well as muscle their will in the city's underbelly.
I personally find it more interesting if the group is betrayed by the Duke, and stays together to get revenge. I picture a Gentleman Bastards vibe with the team makeup, except it would be almost inevitable to have multiple races (if you haven't read this series, I would highly recommend it).
Captain K approaches the party (Ogroar Orange, Birn Black and Virand Purple) at the table while eating breakfast.
“Clear your day men.”
“None of your cheek today Birn. Mandatory quest, for your party specifically. We’ve got to …”
“Captain, before you go on, you know we’ve been assigned to the party to find the lieutenant.”
“And then we’ve to deliver a weapon for…”
“Are those quests mandatory? Well this is! The Zhantarim are at it again, infiltrating the harbor this time.”
“We dealt with them just last week, can’t another party …”
“I said it’s Mandatory! Birn, your ex-Zhantarim so you know how to find them; Ogroar, I heard you telling Ormun how you loved smashing those Zhantarim skulls just last night; And Virand, you’re going with them. Now … the Zhantarim are trying to plant their oily roots in Waterdeep and you’re going to foil them. Tonight. At Waterdeep Harbor. Good luck men … and woman.”
The Captain does a quick about face, letting out a frustrated huff, and marches out of the mess hall.
“I feel railroaded.”
“Did he just tell everyone I am ex-Zhantarim? I am so dead.” Slumps down into chair.