|
Post by DM Exitium on Feb 7, 2018 16:30:01 GMT
After an in depth interrogation from my Players on what/how/why my world has 3 moons, I arrived at this!
I use this online tool for mapping the Lunar cycles, so I can add the cycles to my physical calendars and my PC's can track the cycles as well. donjon.bin.sh/fantasy/calendar/And boy will I tell you some of the fantastic world building events that arose from mapping out these Lunar events on the calendar. Also, the PCs want to either destroy or get rid of Sehanine Moonbow XD
|
|
|
Post by randosaurus on Feb 8, 2018 4:40:55 GMT
Obligatory villain
|
|
Rudolph
Squire
Posts: 39
Favorite D&D Class: Ranger
Favorite D&D Race: Firbolg
|
Post by Rudolph on Feb 8, 2018 10:43:32 GMT
That's really neat way to shake things up!
|
|
|
Post by DM Onesie Knight on Feb 16, 2018 20:56:14 GMT
Wow! I really liked Eberron's system of planes/moons and their cycles' impact on the world, but always felt it was rather messy and hard to keep track of. I probably wouldn't have touched those effects more than once or twice for a change of pace.
But you've got yours to fit onto a single sheet with reasonably short cycles that are actually going to matter over the course of a long running campaign in an organic, unpredictable way, unlike some of those thousand-year cycles in Eberron which really only come into play if it's part of the main plot the DM is running
|
|