dmkiubez
Commoner
Posts: 3
Favorite D&D Class: Wizard, Necromancy specialist
Favorite D&D Race: elf
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Post by dmkiubez on Jan 15, 2018 22:39:35 GMT
I'm running a 3.5 campaign where the characters are headed toward a deep, dark wood in which lives the secretive clan of druids. I want the druid city to be guarded by creatures in the shape of savage animals but that are made out of pieces of trees and brush. Basically, I want wooden gargoyles shaped like animals. I'm not sure if I should modify an already existing monster or if there is something like this on the forums already. Anybody have any fun ideas?
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dmkiubez
Commoner
Posts: 3
Favorite D&D Class: Wizard, Necromancy specialist
Favorite D&D Race: elf
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Post by dmkiubez on Jan 16, 2018 15:00:56 GMT
OK I'm looking through some stuff and I think I want to make these beasties kind of a cross between treants and topiary guardians. They should be constructs made of raw branches and tree parts that resemble wild animals. But I also want them to have attacks similar to the blight monsters from 5e. I'm going to continue working on these guys and I'll let you all know what I come up with. If anyone has any thoughts, please let me know!
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Post by joatmoniac on Jan 16, 2018 22:29:55 GMT
Sounds like a lot of fun. The cross between the two would make for an interesting creature. I like them being constructs and giving them the construct traits. Additionally, I would maybe give them less natural AC and additional dex going from stone to being made of wood. Definitely harmed by fire, but maybe they haev a slight amount of regeneration. Just random thoughts in my head.
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dmkiubez
Commoner
Posts: 3
Favorite D&D Class: Wizard, Necromancy specialist
Favorite D&D Race: elf
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Post by dmkiubez on Jan 17, 2018 20:16:56 GMT
OK Here is what I've come up with. If anything looks out of place, please let me know. I expect to do some play testing with these guys. I'll let you know how it turns out!
Druid Guardian
Large Construct
Hit Dice: 12d10+30 (96 hp) Initiative: +0 Speed: 20 ft Armor Class: 15 (-1 size, +6 natural), Touch 9, Flat footed 15 Base Attack/Grapple: +12/+16 Attack: Claw +10 melee (2d4+10) Full Attack: 2 claws +10 melee (2d4+10), bite +5 melee (1d6+3) or splinter +5 ranged (1d6+2) Space/Reach: 10 ft/10 ft Special Attacks: Splinter Special Qualities: Construct traits, darkvision 60 ft, damage reduction 10/slashing, vulnerability to fire, freeze, regeneration 8, forest stride Saves: Fort +0, Refl +1, Will +1 Abilities: Str 20, Dex 12, Con --, Int --, Wis 10, Cha 1 Skills: -- Feats: -- Environment: forests Organization: Challenge Rating: Treasure: Alignment: Always neutral
This being appears to be a 9 foot tall statue made entirely of raw tree branches. It roughly forms the shape of a wild beast. As you approach, its eyes glow brightly and it takes a step toward you.
Druid Guardians can be made in the shape of any animal. Their attacks vary based on what animal the statue is made to resemble. They are formed out of the forest itself by druid who do not wish to be encountered.
Combat
Druid Guardians stand as statues at the entrance to the druid’s hideaway, only moving if approached by uninvited strangers. They will cease their attack only if they are called off by the druid that created them, they destroy their target, or they are destroyed.
Freeze (Ex): A druid guardian can hold itself so still that it appears to be a normal statue. An observer must succeed on a DC 30 Spot check to notice that a druid guardian is actually an animated construct. Splinter (Ex): Instead of a melee attack, a druid guardian can launch a volley of splinters from its body at its foes. Shards of wood fly from the druid guardian in a 5 foot cone with a range of 30/60feet. Targets get DC16 Reflex save to take half damage. Regeneration (Sp): Although technically a construct, if a druid guardian is within 60 feet of its creator, the natural forces around it can repair damage and replace missing pieces. Damage dealt by fire does not regenerate. Forest stride (Ex): Despite their great size, a druid guardian can move through the forest completely unhindered. Dense vegetation and ground cover are not considered rough terrain.
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Post by 00dlez on Jan 23, 2018 22:45:26 GMT
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