Samuel Wise
Demigod
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Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on May 10, 2015 23:35:02 GMT
I finally found a new Dungeons & Dragons group, but there is a small problem. There is a serious lack of roleplaying. They are three random characters who meet by chance in a city, but they never introduce each other, which is sort of odd for the story. What I need is some ideas to get my players wanting to be and play interesting and well-rounded characters. How can I make the players want to be their characters.
I will quote an example of the problem from the game I ran: One player wanted to be a human that grew from the seed of a tree. It was not that bad of an idea, but he clearly just did not care what his character was. He only gave his character (named The Tree) high charisma and said that he was a flirtatious rug installer. When the three character in the game meet up, they don't introduce themselves and, instead, run headlong into battle, like they were best friends and not three strangers.
I am going to specifically tell the players, next time, that if they play their characters well, then I might award extra experience points (a page I took from Tinzien from DD4D). The problem with this idea is that the flirtatious tree man will wonder why I am not giving him exp for flirting. Otherwise, Is this a good idea, or does anybody have any better ideas?
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Deleted
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Post by Deleted on May 11, 2015 1:57:31 GMT
It sounds like you want to narrate a serious story, and they want to be silly and fight stuff. Personally, I don't recommend incentives for 'good roleplaying.' Either it is something they want to do, and is its own reward, or they don't, and extra XP probably won't change that. I also think extra XP for roleplaying is hard to reconcile story-wise, since XP = levels = power. Why is one person more powerful than another, because he has an interesting background and engages NPCs in small talk?
Tell your new group what you are trying to accomplish when you DM (i.e. narrate a good story). If they don't hop on board, you'll probably have an easier time finding a new group than changing their ways.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on May 11, 2015 2:19:38 GMT
Hmm... good point. Though these were specifically close friends who were kind enough to give my 'Dungeons and Dragons' a try. I was wondering if there was some way to give them incentive, to at least try to destroy the video game mentality. But I do agree, and I will be trying to find another group (but keep this one going, just because they're close friends). This one is just to try to convince a group of friends to 'roleplay' and not to kill everything in the room. Thanks for the information!...
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Post by joatmoniac on May 11, 2015 5:22:37 GMT
I think Nevvur pointing out that there is a difference between the game/story you want and the game/story that they want. That is the key for roleplaying investment really. Figure out more as you go about what has happened to them in the past, or even plant the ideas you think my get them invested. Maybe the tree that grew the flirtatious tree man was cut down, and he knows that it happened. There is of course the chance that they will never be the hardcore roleplayers, and instead be more combat/wargame style focused. Hopefully it works out that you find another group, or this one finds the roleplaying spark.
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Post by friartook on May 11, 2015 13:52:27 GMT
It sounds like you want to narrate a serious story, and they want to be silly and fight stuff. There is some sound wisdom here. Its hard for new RPG gamers to take roleplaying seriously. Unless they are theater or drama nerds already, they're likely to feel a bit self-conscious about serious roleplaying. As DMs, most of us are natural storytellers, and part of why we DM is tell a story, but players, especially those new to roleplaying, aren't always on board with our stories. My advice: let go of your serious RP story for now. Keep it in your back pocket, and keep your world intact. But for these newish players, write something a bit more tongue in cheek. Engage their silliness, embrace the absurdity. Add a food mage as a main bad guy. You can even keep your serious story line going on behind the scenes; just allow the daily details of the campaign to be as silly as they need to be. In other words: just go with the flow. It sounds like these are good friends, and that you really want to have them as a D&D group. Remember that D&D has to be collaborative. It can't just be what the DM wants and it can't just be what the PCs want. In order for the game to be fun, everyone has to be having fun. I have written a story for my campaign that could easily be played as an epic fantasy. I created all the characters for my guys (another good tip for new DMs: if you're pulling in people new to roleplaying, create some characters for them; many are daunted, annoyed, or just uninterested in the character creation process at first). Our party has: A Cleric of Light from an ancient High Elf order on a quest to retrieve lost artifacts, a Tiefling Sorcerer (wild mage) who woke at the age of 10 in a field and has no memory of his past before then, a Dwarven Palandin who is a member of the dwarven royal line and is searching for the lost dwarven homeland, an exiled Dragonborn warrior, and a desert elf Assassin on the run from his own thieves guild. There are serious, world altering events that they are embroiled in, a mysterious "agent" who gave them their first job, and a possibly corrupt order of Clerics that sent them on a morally dubious quest. As you can see, we have the workings of a Brandon Sanderson novel here. Instead, to misquote Joatmoniac, I get Monty Python every Monday we play. There is snarky commentary on the dorky fantasy names I come up with. The paladin keeps trying to detect evil on creatures, finding that they are not evil, then getting attacked by them (amidst cries of "Detect F*%^ing Evil!!"). Elementals are not evil...but they'll kill ya The party seemed to have the most fun when I had them run across a a Fae revel where they were able to drink wine, eat skewered squirrel, and copulate with Dryads...so yeah, not too epic...However, just one week later the player with the Cleric had a serious moral crisis when a good creature stood in the way of his goal. The player seemed to be really stressed; his instinct was to kill this creature and get it out of the way, but he's been playing this character long enough now that he said, "Oh man, I can't strike the first blow...I just can't!" The RP will come, but let the fun come first. The fun will keep them coming back. You may find that, after weeks or months or years of fun, silly RP, your players, when faced with a serious challenge or dilemma, will begin to take things more seriously.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on May 11, 2015 14:16:43 GMT
My advice: let go of your serious RP story for now. Keep it in your back pocket, and keep your world intact. But for these newish players, write something a bit more tongue in cheek. Engage their silliness, embrace the absurdity. Add a food mage as a main bad guy. You can even keep your serious story line going on behind the scenes; just allow the daily details of the campaign to be as silly as they need to Thanks so much for all the information. I am going to take all of this advice it is very helpful and informative, thanks for the ideas and the encouragement. I am sure this will certainly improve our games...
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Post by dmzinthos on May 12, 2015 3:30:27 GMT
You can try to have them describe what they are seeing in their heads. I have a friend in my game that HATES to role play. He loves the mechanics and the challenge and being with friends and a good story, but getting him to be his character is like pulling teeth. I've found that even having him describe what his powers look like when he casts them, or describe what he moves are in combat besides mechanically has given him the beginnings of getting into the role playing.
It's important to temper your expectations too. When I first started this most recent game, I came in as a DM with both guns blazing thinking that if I was putting in this effort, my friends would too. Instead they simply told me to take a Xanax and calm down.
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Post by frohtastic on May 20, 2015 19:27:44 GMT
Some of my players (who dm's as well in other games) told me I get too stuck in details so theres that. I guess just relax and try to have fun, especially relax if you have new players with you
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on May 20, 2015 20:25:51 GMT
Some of my players (who dm's as well in other games) told me I get too stuck in details so theres that. I guess just relax and try to have fun, especially relax if you have new players with you Yep. I have already swapped my Lord-of-the-Rings-this-will-be-an-epic-story mentality for a Hobbitish epic story mentality. The campaign will have a lot of the Hobbit lightness that isn't found in Lord of the Rings, more fun for everyone. Plus my players have to deal with a new DM as well
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