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Post by rorrik on Nov 28, 2017 22:38:12 GMT
So many ideas! I have a current thief character who styles himself a poisoner and he just wants to take anything he can get and make it into a poison. He's behind the push trying to use many other things as well.
My main question is how to inspire people to consider this an option without being too on the nose. I've got a group of teenagers I run for who are new to table top RPGs and while they skin every animal they kill and try to sell the pelts, I don't think they'd make the jump to sprite wings as a magical component. One thought is to let them see allies harvesting parts. When a group they were working with took an ogre tooth each after killing an ogre, they did the same. If it works for trophies, it may work for something more magical. My other thought is that they're making their way next week to the first city they've seen, and there's enough of a magical presence they may have some of these kinds of components for sale. They might not be able to afford them, but seeing them for sale might spur them to hunt these creatures down, even if it's just to sell what they harvest.
Anything that's worked well for you guys?
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Post by dmsavage on Nov 29, 2017 0:18:55 GMT
I don't think they'd make the jump to sprite wings as a magical component. One thought is to let them see allies harvesting parts. I was going to say, have an NPC chew on a sprite wing and give him a zany magical effect. Maybe something off of the 5e wild magic table or make your own. He chews on the sprite wing and then he grows a beard of feathers and sneezes. All your players have a laugh, and then the NPC can explain that certain creature components have different magical properties.
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Post by meribson on Nov 29, 2017 5:35:00 GMT
I find it funny that not a week before this episode came out I posted a thing in the World-Building section discussing this very topic. Crazed minds think alike.
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Post by dmsavage on Dec 4, 2017 17:57:28 GMT
In the campaign that I'm planning, I wanted to restrict the amount of magical items given to my players, but I still wanted to reward them for any endeavor they take. Gold and gems gets pretty boring so I came up with the idea of one shot magical items. Players can use them in a fight and then they would disappear, or they could trade them for gold or other items. It creates a different economy in my game.
A little backstory...
My campaign will take place in a valley called the Devils Vale, where once the armies of hell breached the material plane and a war waged for 50 years. They were eventually pushed back into the breach and it was sealed. The damage, blight, and corruption to the valley was extensive, and it took the sacrifice of ten druids to heal the Vale. Within a year of their sacrifice, the Vale was once again lush and wild. But you can still find evidence of the Devils occupation. There are layers, towers, cave systems that still exist, and inside them are Devil Artifacts. These artifacts are traded amongst the people of the vale, and are a main part of their economy.
Imp claw: One use only – If burned, the claw turns into a familiar (rat, raven, or spider) for one minute. 10 GP
Spined Devils Tail Spine: Can be thrown like a javelin. Burns up upon contact: 1d4 + 2 plus 1d6 fire damage. 25 GP
Barbed Devil’s Barb – One use only. If stabbed or shot with a bow, the barb splinters, and deals 1d10 damage for 1d4 turns until the creature dies or it is magically healed or removed. 10 GP
Bearded Devils Dreadlock – One use only, when burned, you can’t be frightened while you can see an ally within 30 ft of you for 1 minute. 20 GP
Bone Devil Sting: One use Only. Can be thrown like a spear or javelin. 2d8 + 4 piercing damage + 5d6 poision damage. Target must succeed on a DC 14 Constitution ST or become poisoned for 1 minute. 200 GP
Chain Devils Chain: One use only. Used like a whip. Reach of 15ft. If you hit a creature with this weapon, the creature must make a DC 14 Strength Saving Throw , or else chains come out of the ground the creature becomes grappled. 150 GP.
Eryines Feather: Only one use. You can fly with a movement speed of 40 ft in any direction for one minute. Afterwards, the feather burns and your flying speed is reduce to 0 ft. 300 GP
Horned Devils Horn: Only one use. If blown, you gain an aura of magical darkness that extends 30 feet from you. This lasts for 1 hour. 300 GP
Ice Devils Mandible: Wall of Ice. One use. 1000 GP
As usual, I'm down for input and alterations if any of you have any better ideas.
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Post by rorrik on Dec 4, 2017 23:50:20 GMT
Eryines Feather: Only one use. You can fly with a movement speed of 40 ft in any direction for one minute. Afterwards, the feather burns and your flying speed is reduce to 0 ft. 300 GP I love that is says "your flying speed is reduced to 0 ft" and not "you lose the ability to fly." I imagine if you are still off the ground when your flight speed is reduced, you are stuck at that height until someone helps you down somehow. I'm going to have to try to create that situation with my players.
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Post by dmsavage on Dec 5, 2017 0:27:27 GMT
Ha! I meant for it to be that you fall once it burns, but that would be way funnier.
Tork, slowly rotating in mid air: "Hey guys....I'm stuck up here and I can't get down"
Zook Zook: "Use the feather! It got you up there in the first place"
Tork: "I can't! It burnt up!"
Zook Zook: "Why didn't you fall then?! Try swimming towards the ground!"
Tork (flips upside down waving arms madly): "All the gold just fell out of my pocket!"
Zook Zook: "Sigh....I'll go find a ladder... or a treant."
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daxredhammer
Adventurer
 
Posts: 73
Favorite D&D Class: Tinkerer
Favorite D&D Race: Minotaur
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Post by daxredhammer on Dec 7, 2019 17:27:33 GMT
I am searching for the books about creature components and can not find them, can anyone point me in the right direction please? Thank you in advance.
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Post by letterlost on Dec 8, 2019 21:44:18 GMT
I am searching for the books about creature components and can not find them, can anyone point me in the right direction please? Thank you in advance. episode 142 was hosted by Daniel Marshall and he spoke about a book he did no the topic, creature components vol 1. i believe. I haven't seen the book or document, but imagine it's referenced in the episode. perhaps on the website for playground adventures there is more information. if you are looking for something you can just reference on line or print off and maybe put a little more work into; quite a while ago i was using something similar and and i love the game morrowind, so I went to elderscrolls wiki, searched for morrowind ingredients. take some ideas from their, maybe associate some of the ingredients into creature or plant parts and pick one effect of the 4. warning: its a long list. linkhope that's helpful.
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daxredhammer
Adventurer
 
Posts: 73
Favorite D&D Class: Tinkerer
Favorite D&D Race: Minotaur
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Post by daxredhammer on Dec 9, 2019 11:44:19 GMT
Very cool list, thanks. Back when I played, I always tried to harvest everything that I could from all monsters. Mostly for a new BBQ menu item for my traveling Dwarven chef/brewer. The last campaign that I ran, many of my players tried most of the same, but for use as armor or weapons, etc. Such as dragon wings made into riding leathers and the scales as armor too. I think what I am really looking for is a list of what can possibly be harvested for any creature in the MM.
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