1. Jingle is a velociraptor. 2. In far-away, indigenous lands, velociraptors are farmed for various reasons. A traveler unknowingly bought a batch of eggs for food, from which a single velociraptor hatched by the fireside. Thanks to imprinting, the juvenile raptor follows the traveler around, much like a fledgling would with its parent. 3. Jingle never fights alone. When confronted, it always flees towards the closest ally and alerts the group with high-pitched chirps for its namesake. 4. Pact Tactics 5. Jingle has pretty plumage, much like a peacock. Except murderous.
2) [and 1) too] Nelma was terrified, but she had to go on. The complex network of spider silk was covering narrow walls around her as they converged to the dead end. She didn't have it in herself. This was too much. She couldn't be the ruthless drow woman everyone thought her to be. She has to leave this place, but preferably not as a drider, so she has to finish this last thing. Approaching the end she didn't know what to do, she looked around in confusion. Something caught her attention. A flicker of color amidst black rock and white webbing. A single small rainbow spider seemingly in a dancing pose. An anomaly from his brethren as she was from hers. That's how Nelma and Archie the rainbow spider came to be a duo bringing light to the dark depths of underdark.
3) Despite being a spider, Archie has a great deal of style and often braids Nelma's hair into very complex and exotic looking hairstyles. Depending on his mood he either masks himself as a broach weaved into her hair, or takes the dancing pose on her shoulder. Aside from telepatically he communicates in morse code by tapping front legs.
4) Have you ever had a reduced spider bite at your eardrums or crawl through your nasal cavity? well, not many have, but those who did don't live to tell the tale. Now imagine the spell continual flame being cast in your nose, or shocking grasp. Not pleasant at all.
Post by DM Lord Neptune on Jan 9, 2018 17:31:58 GMT
I'll go with Quincy, since it's close to my son's name.
1) What kind of creature is it? Quincy is a Quickling! 2) How did the character bond with it as a familiar?
Quincy was found in a forest one day near death. His quickness abilities were fading which gave the character enough time to bandage him up and give his last healing potions. Upon further inspection, he was the sole survivor of his clan and allowed the character to bond with it in order to find those responsible. But time is of the essence as Quincy only lives for around 15 years, and he just turned 14. 3) What quirks or interesting behaviors does the familiar exhibit?
He's difficult to settle down after a long day of travel. While sleeping, he tosses and turns when remembering the day his family were slain in front of him. When he does this, he tends to blur around the camp fire, occasionally waking up unexpectedly when rolling over an ember. 4) What is the signature move between familiar and character?
The character will raise their staff to point it at a target and Quincy will run along the length of the staff, leap toward the target and stab it multiple times just before a blast from a magical bolt of energy releases from the staff. It is a good way to distract the target before hitting them with a powerful spell. 5) Anything else you can think of! Quincy thinks long and hard on his own mortality, knowing that he was lucky to escape an even shorter life. He's even been trying to find a way to slow himself down so he has more time to spend with the character, as their bond has given him new purpose. The character has also been making it a top priority to find a way to increase the bond's strength so that Quincy's life span could perhaps double before he passes away of "old" age.
DM Lord Neptune (AKA Ryan) Keep on Dungeon Mastering indeed.
1) What kind of creature is it?. Oscar is an Octopus
2) How did the character bond with it as a familiar? Oscar was found in the wreckage of a doomed ship that had washed ashore. The poor, shivering mass of tentacles was curled up on the sole survivor’s chest, seeking warmth. It was soon discovered that he had an equal fondness for land and water and insisted on traveling with the survivor, whether the wizard liked it or not.
3) What quirks or interesting behaviors does the familiar exhibit? Oscar loves to feel the wind blow against his skin as he rides atop the shoulders or head of his master. Other times, he enjoyed curling up in an empty potion bottle, sometimes drinking the last few drops. Obviously this has lead to some... interesting shenanigans.
4) What is the signature move between familiar and character? Oscar has a unique ability to crawl where others can’t; whether that’s up a wall, or under a door, or even through he plumbing system. In addition, he has been a great aide when his master updates his spell book as now, he finds, he is never low on ink.
5) Anything else you can think of! The party that Oscar adopted has grown to accept him and his constant need for attention and body heat. It is not uncommon for a member to wake up with a new friend clinging to their face. Plus, they have found his soft purring to be quite soothing.
Needless to say, they all check twice before consuming any potion.
2) How did the character bond with it as a familiar?
Bubba became bound do to the characters insatiable need for new clothing. Bubba fancied hats. It was a match made in a tailor shop.
3) What quirks or interesting behaviors does the familiar exhibit?
Enjoys biting at passersby, and is constantly looking for a new hat.
4) What is the signature move between familiar and character?
Occasionally the character and familiar would travel together. Bubba and his fancy hat. and the character with his nice clothes. Bubba would ride? carried? hold onto the characters head/neck so only the hat is seen whilst facing the characters.
5) Anything else you can think of!
Bubba would almost stop at nothing to obtain new hats.
a.Pavlov is a dog, of course. Or, maybe, a Russian scientist? No, no, Pavlov is a dog… dogoid? (doggish? Crimony, I don’t know.)
2)How did the character bond with it as a familiar?
a.Bells. It always involves bells. And then saliva. Ugh, there’s always saliva! You see, ages and eons ago, Pavlov was a dog – she was only ever a dog. But as a stray, she found that she could best survive in the tunnels and cavernous rooms of underground dungeons. She learned that whenever a stranger (i.e. player character demanding an animal companion) rang a bell (and whether or not it was an intentional ringing (because, well, you know… classical conditioning…)) food would soon follow. Usually, a well-intentioned magic wielder of some sort would cast alarm so that the party of monsters (always wandering when PCs sleep) couldn’t sneak up and destroy the crew. But, Pavlov learned that an alarm bell meant carrion-feed of some kind (you see, Maslow’s hierarchy of needs has food at the bottom of the pyramid, so that is the most basic need; ergo, by approaching the sound of the bell, there was always food to be had).
b.One day, B.F. Skinner, member of our intrepid adventuring party, was awakened by an Alarm spell going off. Upon investigation, it seems that the alarm was signaled by a small creature of doggish shape. This doggishly shaped creature (clearly, Pavlov) had set off the alarm, knowing that the alarm sound meant food was soon to follow. Skinner decided to feed the pooch (Pavlooch?) because it clearly was not a threat to the party (clearly).
c.Skinner and Pavlov soon began to form an understanding. Skinner learned that by feeding Pavlov, the dogoid would hang around and assist. Pavlov learned that by reacting in specific ways to Skinner, food would be given (though, eventually, it was about more than food; it was about social interactions, and Maslow’s pyramid and blah blah blah and on and on…). Anyways! Pavlov and Skinner learned that they could trust each other, and they became attached to one another, and they became allies.
I mean, you could just ring a bell, and whoosh! they would find each other…
3)What quirks or interesting behaviors does the familiar exhibit?
a.Pavlov must be the form of a dog/dogoid
b.Any type of bell sound will create instantaneous salivation from the jaws of Pavlov
4)What is the signature move between familiar and character?
a.If PC rings a bell, Pavlov instantly appears within 5ft of PC… If Pavlov rings a bell (because familiars can learn, too), PC appears within 5ft of Pavlov.