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Post by sparkusclark on Sept 16, 2017 0:58:07 GMT
I'm going to be running my first horror campaign soon(-ish) and had the idea of recreating the Guts/Grit/Scart mechanics for 5e.
My thought is, if i run a Fear-Filled horror campaign, what stat makes most sense for not being terrified of the horrors?
INT: To hide behind the logic of what you see. "Yes, it's skeleton animated by an intestinal worm, but the anatomy is SO fascinating"
WIS: Because it's what's rolled to resist magical effects. "Confusion won't work on me, and neither will the sight of that hellhound"
CHA: To ego your way out of being terrified. "Wow! You just have the biggest, gash darn teeth now don'tcha?"
I could just have the players use the stat that they feel works best for their character; but I could see folks just picking their highest stat, which annuls the point of a horror theme. Meanwhile building a whole new stat just for this burns energy that should be used elsewhere.
Any thoughts?
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Post by 00dlez on Sept 17, 2017 14:25:13 GMT
Not overly familiar with 5e, but will saves seem to fit the bill here just fine - is there a reason you aren't using them?
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Post by DM DeadlySprinkles on Sept 19, 2017 11:24:26 GMT
I have so much love for horror campaigns, I would say use both self-sustaining stats (CON and WIS) combined and call it something simple like willpower or courage, this will give equal fairness to both your barbarians "I'm see your scary, but I'm not afraid" type and your wizard "I'm wise enough to power through my fear of what I know you are" types. While it will still give you a fun new stat to play around.
Another idea just spitballin' is actually flip the script so to speak and make it similar to spell save (CON for non magic classes, WIS for magic classes) but do 20 -modifier -proficiency, then make them beat their own spell save to not be scared. This gives a little conflict Where the players feel like they are actually overcoming a constant stat that their character has control of, not an invisible CR you've devised.
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Post by sparkusclark on Sept 28, 2017 15:36:50 GMT
I have so much love for horror campaigns, I would say use both self-sustaining stats (CON and WIS) combined and call it something simple like willpower or courage, this will give equal fairness to both your barbarians "I'm see your scary, but I'm not afraid" type and your wizard "I'm wise enough to power through my fear of what I know you are" types. While it will still give you a fun new stat to play around. Another idea just spitballin' is actually flip the script so to speak and make it similar to spell save (CON for non magic classes, WIS for magic classes) but do 20 -modifier -proficiency, then make them beat their own spell save to not be scared. This gives a little conflict Where the players feel like they are actually overcoming a constant stat that their character has control of, not an invisible CR you've devised. Okay, how about something like this: Mardred the Dwarven Cleric of Sune has a 15 CON and 18 WIS. The dont'-be-scared-DC* is 10+CONmod+WISmod, which means hers would be 16. The question is, does she roll to beat this or to not beat this, and are there any modifiers involved? Rolling to not beat it makes sense to me bc the score is a measure of how brave they already are. So rolling under represents how they were able to stomach the terror. Which would mean that any fear levels would have to be the modifiers. Like so: Simple | +0 | Easy | +2 | Medium | +5 | Hard | +8 | Legendary | +10 |
Other option is to keep the CR secret (Simple CR 5, Legendary CR 25, etc) and have them roll with their CON and WIS mods together or seperate depending on their class choice.** What say you? *better name later **Or if we wanted to be REALLY interesting, it's CON+.... and let the players decide which mental stat is more appropriate for their character.
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