DM Ian
Commoner
Posts: 24
Favorite D&D Class: Wizard
Favorite D&D Race: Human
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Post by DM Ian on Sept 15, 2017 14:09:34 GMT
Calling all DMs! I hope you all are doing well; more over, I hope that you all caught my tongue-in-cheek use of our beloved podcast's title. Seriously though, I am having some major DM's block. Hopefully you all may be able to get me unstuck. To give a little background, I am going to be running a campaign for a few of my fellow students at school, only one of whom has ever played 5e, which is the system that I will be using. This campaign will be set in my world of Altara on an island that I have never really explored before called Valkaar. It is important to note that Altara is a tidally locked eyeball planet. In short, what this means is that front side of the planet is constantly facing the sun creating a permanent desert; the back side is always away from the sun which has lead to the formation a hemisphere wide glacier. In between these two extremes lies what scientists call the Ring of Life. Because Altara is a super-earth it is about 35,000 miles in circumference around the polar equator. This leads the Ring of Life to be 35,000 miles around, and 6500 miles in width. The island of Valkaar is nearer the dark side of the planet and if you were looking at a two dimensional map of the Ring of Life, it would be in the northern part of the eastern half of the map. Because of its location and the way the planet functions, Valkaar is in a state of constant twilight; the further north you go, the closer the sun gets to the horizon, the further south you go, the further the sun is above the horizon. Because of this, there aren't traditional days as we would think of them, because the sun never truly sets; it just hangs there. Even in the southern parts of the Ring of Life, the sun doesn't get more than a 20 degree angle off the horizon, unless you cross into the Eternal Desert... I wouldn't recommend doing that. In Valkaar the sun is one quarter sunk behind the horizon. You know that really pretty sunset you never truly want to end, just look to the south in Valkaar; it's always that way. Where I am stuck, now that you have all of that background information, is what to do for the antagonists. The main story arch for this campaign, is that the groups of tribal humans who lives on the island, which is about the size of Texas, who I have creatively named the Valkaar (yeah I know, I can do better - but I do like it), need to unite under a common ruler in order to face a threat to their entire existence, or the individual tribes will be eliminated piecemeal. The PCs will be the sons of lesser lords who all support the leading candidate for King, Raelghr, son of Ralghr. The PCs are going to be set to the task of being emissaries of Raelghr to the various other tribes in order to build A Kingdom of Twilight and Snow, as Raelghr envisions. What I am having trouble with is the antagonist. I know what I want them to be called: The People of the Dragon. But I have no idea what kind of people they are. The Valkaar are a mashup of Viking and Persian cultures, more stress of the "Vikingness", to give you a frame of reference. I have been talking with DM Neal a.k.a. Joatmoniac who suggested I use White Dragonborn as the antagonists; I also thought that Goliaths could fit the bill. I have also thought of homebrewing an enemy. I haven't really settled on any one thing yet, so I have come to the one place I know that I could get some creative, dare I use the word, lubricant to get myself unstuck. Below I have attached an artists rendition of what a typical tidally locked eyeball planet looks like, for a frame of reference. Attachments:
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Post by DM Lord Neptune on Sept 15, 2017 15:10:19 GMT
I now know what you mean by eyeball planet. This makes so much more sense! So, you've got a large island nation. You've got multiple tribes that are being united. You've got the name of the antagonists of "The People of the Dragon" but you seem to be sidestepping the obvious "Dragonborn" antagonists. Picking apart the name, it sure sounds like it would be pointing towards Dragonborn. However! you have opened it up a few ways. First, it's "The People", meaning it could really be anyone, so figuring that out is something that needs to happen, which is what it sounds like you are stuck on. But the interesting part is "of the Dragon". Singular. Meaning, to me, that whoever "The People" end up being, they are either born from or subjects of a single dragon. So, Dragonborn, Goliaths, whatever would fit, or even a combination of both. Goliaths and Dragonborn working together en mass to thwart the protagonists? I would find this intriguing as a player because it immediately bears the questions "Ok, why are these two races together, and only these two races?" and "Who is in charge of them and why?" Also, where did they come from? They are near the frozen area, so maybe they find their home in the glacial lands of the north. And what sort of dragons come from frozen wastelands? Sure sounds like a white dragon. However, what if it wasn't your typical white dragon? What if this white dragon was actually quite intelligent and strategic, who would want to command armies of followers? If people knew the monster manual, they would know White Dragons are typically more animalistic, but perhaps some process changed it at some point to make it super intelligent. And, being more intelligent, it knows to not put itself in danger when not necessary, so it slowly amassed a following among those who would share its morals. A few tribes of white Dragonborn that live on the coast of the frozen wastes would easily follow it if they feared, or revered, its power and intellect. Goliaths, too, would share this penchant for battle and would find living in the wastes a challenge. The promise of power and glory would be a perfect motivation for them to join The People of the Dragon as well. Now, motivation for the dragon? Could be as simple as world domination. Could be riches. It could even be that it knows it is special among dragons and dragonkind, and so they want to eliminate the competition by removing all other dragons, maybe finding another white dragon to mate with to create a better race of dragons, in their eyes. Maybe they have a beef with dragons that might live in the huge desert and just need resources in this kingdom to fight them more intelligently instead of brute forcing it. Just some thoughts, though! Hopefully some of it helps.
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Post by 00dlez on Sept 15, 2017 16:15:28 GMT
People of the Dragon, to me, sounds like a group that worships a single dragon of some kind... So here's where my mind took it
They come from the icy crags of the waste lands to the north (you are calling the ice hemisphere north, yes?) and worship a dragon god. The Dragon has two heads, one white as pure snow and one black as a void and is called [The] Eternal Night (at least for my post). The Eternal Night has been in a slumber since ancient times, locked in the glacier until such a time as he could be awoken and sent into the heavens above to block out the sun and envelope both the north and the south of the world in Eternal Night. The People of the Dragon believe it is their purpose to give The Eternal Night the strength and power needed to assume the mantle and plunge the world into darkness, ice and cold forever.
The first step of the prophecy, awakening The Eternal Night, has been accomplished. However, it is still in a very weak and feeble form. The People of the Dragon are now seeking to strengthen their god and fulfill their ancient destiny.
Scouts for the People of the Dragon now scour the globe looking for ancient artifacts and magical knowledge that will help them strengthen The Eternal Night. Several key items may in fact lay within Valkaar, but the problem presented by the People of the Dragon will have many indirect consequences for the Valkaar and the PCs as well:
1) Refugees from other areas may seek refuge in Valkaar 2) Other nations may seek to use the incursion of The People of the Dragon to their advantage to raid their neighbors to seize territory and wealth. 3) Other ancient/secret/whatever organizations/cults/whatever who oppose The People of the Dragon may not be allies in their own right... Perhaps some similar and opposing force from the South is also seeking to strengthen their god to create a second sun and wrap the whole world in eternal sunlight
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Post by meribson on Sept 16, 2017 0:05:06 GMT
Something that I did once, a pretty young (relatively) obtained tremendous political and personal power through alchemy. At 55, this blue dragon would fight and kill many dragons much older than him with his intelligence and potions. In addition, he devised an alchemical formula that when used on humanoids altered them and turned them into loyal servants/henchmen.
The People of the Dragon could be Vallaar that were altered by the dragon ruling over them, either a dragon from another region or a mutant from a local variety. Either way I'd recommend subverting the expectations of the PCs in someway with the main antagonists.
Alternatively, the People of the Dragon could be a militaristic cult that worship a dragon god. Just what came to me as I was waiting for the wifi to reload.
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Post by DM DeadlySprinkles on Sept 19, 2017 12:03:35 GMT
I would back the idea of having a single dragon as the focal point of the antagonists. What I would alter is you have speakers of the dragon or dragonknights (they could perhaps have very honor by combat medieval Europe concepts) that act as the four fingers of the hand. This way you would have these four generals the party could be at odds with, potentially maybe just the one responsible for the conquer of Valkaar first. Then the campaign could expand to freeing those enslaved by the People of the Dragon. You're then essentially feeding a few big bad guys into the mix while leaving the scene open for large scale battles which the party has united peoples to fight in; then the overarching distant evil of the Dragon him/herself.
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Post by randosaurus on Sept 20, 2017 6:32:56 GMT
Randos away-- People of the Dragon does sound much like a cult as 00dlez & Neptune explore, but what if the People of the Dragon experienced a schism, a conflict that separated them into two separate Cults of the Dragon, each mirroring one of the uninhabitable quadrants (hot & cold). If you have a flame/fire/sun cult in struggle against a frozen/cold/moon cult, well that will take care of your antagonists problem. The cults are in conflict over the land of [scrolls down] Valkaar, and your tribes are almost beneath the notice of the mystical or monstrous belligerents. As neither cold nor hot faction can operate well in the zone of their adversary, the temperate region is the natural battle ground. If the conflict razes the homelands of the human tribes, so what? Neither side of cultist would care to spend more time there than absolutely necessary. I think this will work well for a fantasy setting, as there is no shortage of creatures/species/races acclimated to live in purely frigid or purely scorched zones. If there is a triangle of conflict, it provides opportunity for intrigue as your humanoids of the temperate zone attempt to play the heated sides against one another. Or perhaps the tribes are the '3rd world' and there are factions in a grand proxy war where you are loyal to hot or cold-- frozen diplomats in Raelghr's capital using influence to stymie the efforts of the golden skinned heliolisks of the Golden Cult, for example. As far as agenda for your antagonistic cults, there is simply no shortage of fantastic apocalypse to choose from. What immediately came to mind thinking up divine patrons for your cults to worship are the Dragons of Revelation - creatures so horrific and otherworldly, their description in holy text are confused as metaphorical or political allusions. Personally, my own setting is a multi-faceted conflict amongst civilizations, all trying to bring about their own chosen version of Armageddon so this is relevant to my interests. In Biblical revelations, the Dragon is a stand in for a creature of end times, and lucky you get to choose the form of your destroyer. When you mentioned Norse, I immediately thought of Fenrir-wolf. Wolves, in my personal opinion, hybrid with dragons quite well. This is clear given how dragons to my knowledge can mate with darn near anything. Norse Ragnarok, as you now, features Fenrir finally capturing and devouring the sun. This is obviously one of the objectives of the Cult of Ice, as it would acclimate the entire world to ice and dark as they prefer. Utterly destructive and crazed, I can see the agenda of the ice cult to be one of violence and murder, ritual sacrifice to Fenrir the Wyrmwulf, growing his stature and power until he can simply devour the last light. For whatever reason, I have cast the Cult of Gold as mystical, learned, scientific lizard folk fully energized by life in utter sunlight, the constant rays infusing their eldritch blood with power. Mystical approaches to solar end times are fun to think through if you treat magical systems as extremely advanced versions of science. "The Midnight Sun" is an old Twilight Zone episode, where characters deal with a world pushed subtly off its axis, spiraling ever closer to the sun with each passing day. This could manifest in your temperate zone as the sun rising in the sky, the parching of the southern band, the extension of the deserts through fertile lands. One sci-fi short story I read (but can't remember the title) was premised on eartlings launching so many rockets, so much mass into space, that the lighter earth took on a slightly closer orbit to the sun. This small change cause vaporization of the oceans and lakes of earth, making it more and more uninhabitable. This could be accomplished by huge magitechnical installations, huge pyramids built to do nothing but disintegrate matter pushed in-- slave labor would drag huge blocks of marble quarried from the earth to be vaporized, chipping away the mass of the world piece by piece and bringing the sun closer. (this approach is not valid with Kepler mathematics, but you know-- magic). I should note, that even a cult dedicated to an enlightened gold dragon might see the destruction of humanity as a worthwhile sacrifice to the security of the enlightened races' domination of the earth. Third option: resolution. Some people believe that Jupiter by its celestial size and placement relative to earth, blocks many large asteroids and galactic radiation waves from reaching earth. Perhaps there is some powerful artifact hidden in the land that can rearrange this celestial placement. Maybe it is some sort of asteroid lightning rod. Maybe, maybe, an asteroid striking your temperate zone, striking a glancing blow on the edge of the world, could strike an impact that it would impart a slight rotation, that so much momentum could be imparted that the world could be unlocked from its tidal alignment. This would be quite a weighty considerations for PCs to make-- do they complete the ritual, bring a deep impact down on their homes, knowing their obliteration is the beginning of a new dawn, a new chance for life all over the newly rotating world? Revolutionaries who soldier through revelation that the better world they seek will never be one they personally know is a theme that goes back at least to Moses. As Captain Planet says, 'The Power is Yours'. Go Planet.
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Post by DM Exitium on Oct 12, 2017 2:03:21 GMT
Enjoyed all the reads here! The eyeball planet setting...hmmm. I'll propose something way different just to salt and pepper the ideas here. What if the People of The Dragon are not followers of any true dragon at all? But a faction of Valkaar that praise the "pirates" of a fast stolen ship named The Dragon for its viking-like dragon head prow. These pirates steal from the rich Valkaar in a robin-hood sort of way, and the bitter and hateful are eager to follow their terrorist acts.
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