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Post by dm_mainprize on Apr 28, 2015 22:43:32 GMT
So this weeks episode was about players, being a player, dealing with players, how to play better, and why players do the things they do. Let's use this weeks DM-nastics to analyze ourselves as players. In the podcast thread their is a poll about the type of player you are. Use this thread to tell us more about your choice. Why do you choose that play style? When did that become the play style for you? What stories work best for your play style? How can you be a better member of a party? What can you do to be a better player for your DM? They answered a lot of these questions on the cast. But I want to hear the rest of the block parties answers. Lastly, if you are currently playing at another DMs table post your characters name a brief description of him and answer the 3x5 questions. I will add those when I get home. I really really look forward to reading your input and ideas. I know I am an explorer and a storyteller. I will add more on that when I get home as well. Link to DM-Nastics Mega Segment #8
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Post by friartook on Apr 30, 2015 12:40:06 GMT
Its been years since I actually got to play as a PC. The styles I "voted" for were instigator and storyteller. I was not at all surprised that storyteller got the most votes. We are all DMs here after all.
For me, being an instigator is just part of being a storyteller. I like to play characters with an interesting twist; then use that twist to drive, derail, or redirect plot. I think this play style appeals to me because I get bored easily. If things aren't moving fast enough for me in a game, my instinct is to pull a jack move and get something going.
I cannot honestly expound too much on improving play style or being a better player/party member. The last time I was a PC was over 25 years ago (ugh, I'm so dang old).
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Post by DMC on Apr 30, 2015 14:44:17 GMT
I'm not so sure I always have the same play style. I know I'm like an actual PC in that way. I'm nowhere near the same type of player I was when I started. Lots of player growth, as well as PC growth.
My play-type tends to shift depending on the tone of the game the DM wants. Is it dark and gritty realism, Game of Thrones style? Is it breaking the 4th wall Acquisitions, Inc. style? There's lots of factors that go into how I play, but overall I'm there to ensure that the DM sees their story and vision fulfilled, no matter the path we take to get there.
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Post by joatmoniac on Apr 30, 2015 20:10:17 GMT
Oddly enough when I have the rare chance to be a player I tend to shy away from storytelling to let others take me on the journey they see. I chose Optimizer and Problem Solver for my play style because when I build a character I tend to try and build the best version of the class that I can. I don't go cross class crazy, just focus on the one and make it as good as I can. I also like getting through whatever the other DM puts in front of the group.
I think I take it more as an opportunity to dig more into the rules from the other side of the screen. I think that a way to be better as a player when I get the chance is to do a better job at roleplaying to help others along on that road. Try and be an example of the mix of rules and roleplay.
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Deleted
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Post by Deleted on May 1, 2015 20:02:31 GMT
I think many of us can identify with more than 2 play styles, I just limited the poll to 2 choices to emphasize your strongest/most frequent approaches to playing. For instance, I can identify strongly with actor and explorer, and I am an incidental optimizer. However, all three of those are more extensions to the Fighter and Storyteller votes I pinned.
1) Fighter because I love board games, and that's what a good combat encounter looks like to me. It's not rolling dice to see who gets lucky, or even creating a dramatic moment. It is game theory in one of its highest forms. Here, I'm using the wikipedia entry definition of game theory, "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers." Storyteller, because contextualizing all that math adds new objectives beyond HP attrition, which can get boring fast. Storytelling keeps the math fresh.
2) I think both styles came about due to inherent personality traits. I was playing board games, and dreaming about fantastic locations before I ever played an RPG. These games just presented themselves as the perfect synthesis of the two.
3) What stories work best for me? Honestly, I'll be bored to tears if we go four hours without a fight. I like a good dungeon crawl (or any scenario that presents a series of fights), provided there's a plausible reason to be doing it. I've only played one character whose primary motivation was the acquisition of wealth, so my character needs to be there for something other than the dragon's hoard. Let me rescue a princess or recover an ancient tome. My characters probably won't risk their lives for mere gold.
4) I'm already a perfect player...
Okay, I need to avoid giving OOC tactical advice in the middle of combat. I can usually see the best option to take in most situations, for everyone's character. When it looks like someone is going to take a sub-optimal action, I ought to let them do it and keep my mouth shut. Unless it's going to get the party killed!
5) Since I spend most of my time DMing rather than playing, I generally give great consideration to what the DM is trying to accomplish when I do play. I won't claim that I'm a DM's dream player, but I am at a loss for how I can be better.
3x5: Morgan Deepoath, cleric of Moradin. This is my character for D&D Encounters, I only ever dreamed up some vague notions for his background, so I'm making up most of this on the spot.
Places: 1) Alderton, a tiny human village in northern Faerun where he spent most of his youth. 2) Temple of Moradin in Eartheart (The Great Rift) where he trained to become a cleric. 3) Flasky's, a low-key tavern in Baldur's Gate with good prices on great ale.
Events:
1) Family left Underhome in disgrace when Morgan was very young, went to Alderton. 2) Called upon in his dreams to serve Moradin, returned to the Great Rift. 3) Saved Flasky's daughter with a healing spell, is a welcome patron.
Allies:
1) Father is a civil engineer, still in Alderton. 2) Gandor Rockhome, a fellow dwarven cleric of Moradin he befriended, resides in Underhome. 3) Jona "Flasky" Whitborn, proprietor of Flasky's, an elderly human
Rivals:
1) The Pambrose clan, hick family of demi-human haters in Alderton 2) Huron Rubynose, high ranking cleric of Moradin whose wife was killed by Morgan's father's bad engineering 3) Jilly Leafbiter, a well-meaning halfling who takes it upon herself to make Morgan stop taking life so seriously, patron of Flasky's
Enemies:
1) Spiders! (this is a stretch for me, because I do so love spiders IRL) 2) Farlan Drak, a petty mugger who escaped after killing a friend of Morgan's outside Flasky's. 3) Unknown -- someone was responsible for his father's failed bridge, it wasn't really faulty engineering.
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Samuel Wise
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Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on May 1, 2015 22:09:17 GMT
"the study of mathematical models of conflict and cooperation between intelligent rational decision-makers." Storyteller, because contextualizing all that math adds new objectives beyond HP attrition, which can get boring fast. Storytelling keeps the math fresh. My two favorite subjects (math and storytelling) smooshed into one player type. Awesome.
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Post by kjmagle on May 3, 2015 14:00:28 GMT
Why do you choose that play style? Actor/fighter When did that become the play style for you? Not long just started up in the last year. Just been playing the Star Wars edge of the empire or self battles in d&d. What stories work best for your play style? Ones that i can be creative with. My character is a hacker. He is very weak... A stiff breeze can knock him over. However get him next to a control panel he is very very OP. How can you be a better member of a party? By helping others roleplay better or come up with creative ideas in our game without always helping. Otherwise i eould be playing 2 or more guys. What can you do to be a better player for your DM? Not being so OP. Try to think up ways to make things more difficult to make the story or session more interesting. I could hack and take over everything and steam rill through a session or i can say i need some set back because i am a nervouse scared person worried about a droid coming behind me and shooting me. Sometimes it is fun taking over an entire ship and other times it is more fun to work for it.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Sept 15, 2015 1:43:33 GMT
All right, since I've finally played a little bit, I feel as if I can define what playing style I am... at least a little bit: heavy actor and storyteller.
Why do you choose that play style? I really do enjoy, not just getting into my characters head, but expressing everything as that player. His voice impressions, his hand motions, the way he looks at other plays.
When did that become the play style for you? I'll give it two places, the first is the first character I played as was a Tiefling who could only communicate well through Infernal. Since nobody else in the party spoke this, she was practically a mute. I enjoyed acting as a character who not only had a cultural barrier, but a language one. The second would be Gaelic from the Sneak Attack! Podcast. I endlessly enjoy the way he portrays the Dwarfs voice.
What stories work best for your play style? 1. Stories that do not have a lot of combat. 2. Stories where there is a lot of communication between party members. Less so with NPCs. 3. Stories that make it easy (as Rich Howard said in the new Bonus episode) to get lost in different emotions.
How can you be a better member of a party? Probably through more communication in battle. It seems as a DM as well as a player my descriptions and enthusiasm quickly falls flat when battle begins.
Lastly, if you are currently playing at another DMs table post your characters name a brief description of him and answer the 3x5 questions. "Old Man" Crolwell. A 60+ year old man who claims he saw a fairy who gave him a strange instrument. He is slightly insane and spends his time as an entertainer... and a Barbarian. great, great character to act as.
STR: 18 DEX: 12 CON: 17 INT: 6 WIS: 13 CHA: 16
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