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Post by Chickadee (DM Trish) on May 4, 2017 3:40:04 GMT
So, as you can probably guess from the title, the group I'm DMing right now tends to charge in first and ask questions later. They're quite low level (just turning 4) and I've started turning up the difficulty a bit but that hasn't seemed to deter them in the least. I'm quite certain one of them is probably going to die before the end of this campaign (they also asked me to let them make their own mistakes and to no longer say things like, 'are you sure you want to do that?' ).
To change the pace somewhat and encourage 'more thought and less jenkins' (sorry Leroy), I'd like to incorporate more puzzles and riddles into the campaign. I'm positive you guys/girls already have a thread about this someplace or some great websites but if you have any particular challenges that you absolutely love, please let me know. Thanks so much!!
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Post by dmsam on May 4, 2017 6:37:22 GMT
Well, if your setting isn't in a dungeon, there isn't anything to "Leeroy" into. Your players won't be charging in to a murder mystery, or the princess' wedding, or a hostage situation, unless they are doing it to spite you
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Post by dmgenisisect on May 4, 2017 11:22:40 GMT
It sounds like you should Carter to the group dynamic here... If all your PCs want to shout there names and run around then let them. Could I suggest a more dark souls style of puzzle solving? That is to say that the puzzle solving is forced on them to over come challenges. This might be a bit late to implement but using the mfov darksouls variant! mfov.magehandpress.com/2016/04/dark-souls-rules-variants.html?m=1
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Post by Chickadee (DM Trish) on May 5, 2017 3:42:42 GMT
Ironically, the HAVE charged into a hostage situation (or at least, one of them did so the rest piled in after him). The NPC is a major character and only survived because the boss rolled a crit 1 when trying to slit his throat. (so they are both insane and LUCKY!!) Fortunately, they're not doing it to be jerks, they (and I) are really new to D&D and are all rather enthusiastic. I want to introduce the puzzles because 1) They will really love them 2) Just to add variety beyond straight charge in and fight situations. PS..the Dark Souls variant looks intense!! (thanks for the tip) As well, I just saw this posted on a Reddit site...it made me laugh and actually sounds like a great idea: (Here's a classic GM trick I've used successfully before: Just leave a bunch of odd stone shapes or symbols sitting around outside the door and some generic cryptic rhyme like "To go forward, you must return. To glow brightly, the sky must burn!" Then just watch the players come up with ****. It's amazing how creative they can be. Once you feel like they've come up with something clever enough or suffered enough, let their idea work and open the door. They feel triumphant and you get to control the pace as you like!) www.reddit.com/r/DnD/comments/2gk8td/dungeon_puzzles/
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mightymkins
Squire
Rookie DM looking for advice and hopefully I can help someone else too!
Posts: 31
Favorite D&D Class: Ranger
Favorite D&D Race: Goliath
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Post by mightymkins on May 6, 2017 1:36:26 GMT
That last idea is fantastic chickadee! I'm going to keep that in my arsenal for later.
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