Imagine this: you have some desert barbarians, what is a cool animal they could have in the desert? Snakes? Scorpions? Maybe you want to be original, they have armadillos, but not just armadillos, direarmadillos. They can let them loose down the dune like big-ol cannonballs and they also have tough as nails natural armor and also dire sized claws for slashing and burrowing even. Only problem with them is that they need to eat and they don't eat meat normally, they are insect-eaters, so you'd need some nutritious desert insects like olgoj chorchoj maybe? I got really excited about the idea, please someone tell me it's a cool idea. I have it stated out in my system of "Dračí Doupě II" but have no idea how to translate to DnD and I haven't found any direarmadillo templates online, so I guess its original? Anyway, if you will, have at it.
Dire Armadillo Gargantuan Animal Hit Dice: 36d8+324 (486 hp) Initiative: -1 Speed: 40 ft. (8 squares), Burrow 30 ft. Armor Class: 35 (-4 Size, -1 Dex, +30 Natural), touch 1, flat-footed 35 Base Attack/Grapple: +27/+41 Attack: Claw +41 melee (4d6+12/19-20) Full Attack: 2 Claws +41 melee (4d6+12/19-20) Space/Reach: 20 ft./15 ft. Special Attacks: Sticky Tongue Special Qualities: Scent, Low Light Vision, Rollup, Damage Reduction 10/- Saves: Fort +34, Ref +19, Will +14 Abilities: Str 35, Dex 8, Con 26, Int 2, Wis 14, Cha 12 Skills: Climb +20, Listen +10, Search +4, Spot +10, Survival +9 Feats: Awesome Blow, Cleave, Devastating Critical, Epic Fortitude, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical, Improved Toughness, Overwhelming Critical, Power Attack, Power Critical, Weapon Focus (Claws) Environment: Warm Forests Organization: Solitary, Pair Challenge Rating: Treasure: None Alignment: Always Neutral Advancement: 37-54 HD (Gargantuan), 55-72 HD (Colossal) Level Adjustment: ---
"Bob...Bob that's not a hill..."
Dire Armadillos are armored tanks the size of small houses that feed on giant ants. They pretty much ignore everything else, but they are skittish, and spooking them isn't wise. They let out a sound like steam escaping and pound everything in the area to dust if frightened.
Sticky Tongue (Ex): This is a Ranged Touch Attack with a Range of 15'. If used on an opponent at least 3 Size classes smaller than the Armadillo (and it hits successfully) he Armadillo immediately gets a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful, it may reel that opponent in the next round, and Swallow him the round after if the Grapple is maintained.
Swallow Whole (Ex): The Dire Armadillo may Swallow any creature 3 sizes smaller than itself with a successful Grapple check. The Swallowed Creature takes 3d6+12 points of bludgeoning damage and 12 points of acid damage each round it is inside the Dire Armadillo's stomach. A swallowed creature may cut it's way out by doing 35 points of damage to the stomach (AC 25) with a light slashing or piercing weapon. Once it exits muscular action closes the hole, and other swallowed opponents must cut their own way out.
Rollup (Ex): As a standard action a Dire Armadillo can rollup. It is immobile in this form and can take no action, but it gains a +5 Circumstance Bonus to AC and Fortitude Saves. In addition it is immune to Swarm damage in this form, and it may substitute it's Fortitude Save for it's Reflex Save when attacked by Area of Effect spells, abilities, or effects.
Combat: Dire Armadillo's are more interested in food than fighting, but they spook easily. Anything surprising them provokes an assault, as well as anything stupid enough to run at it with a sword (and you'd be surprised how many people do it).