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Dire Armadillo
Gargantuan Animal
Hit Dice: 36d8+324 (486 hp)
Initiative: -1
Speed: 40 ft. (8 squares), Burrow 30 ft.
Armor Class: 35 (-4 Size, -1 Dex, +30 Natural), touch 1, flat-footed 35
Base Attack/Grapple: +27/+41
Attack: Claw +41 melee (4d6+12/19-20)
Full Attack: 2 Claws +41 melee (4d6+12/19-20)
Space/Reach: 20 ft./15 ft.
Special Attacks: Sticky Tongue
Special Qualities: Scent, Low Light Vision, Rollup, Damage Reduction 10/-
Saves: Fort +34, Ref +19, Will +14
Abilities: Str 35, Dex 8, Con 26, Int 2, Wis 14, Cha 12
Skills: Climb +20, Listen +10, Search +4, Spot +10, Survival +9
Feats: Awesome Blow, Cleave, Devastating Critical, Epic Fortitude, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical, Improved Toughness, Overwhelming Critical, Power Attack, Power Critical, Weapon Focus (Claws)
Environment: Warm Forests
Organization: Solitary, Pair
Challenge Rating:
Treasure: None
Alignment: Always Neutral
Advancement: 37-54 HD (Gargantuan), 55-72 HD (Colossal)
Level Adjustment: ---
"Bob...Bob that's not a hill..."
Dire Armadillos are armored tanks the size of small houses that feed on giant ants. They pretty much ignore everything else, but they are skittish, and spooking them isn't wise. They let out a sound like steam escaping and pound everything in the area to dust if frightened.
Sticky Tongue (Ex): This is a Ranged Touch Attack with a Range of 15'. If used on an opponent at least 3 Size classes smaller than the Armadillo (and it hits successfully) he Armadillo immediately gets a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful, it may reel that opponent in the next round, and Swallow him the round after if the Grapple is maintained.
Swallow Whole (Ex): The Dire Armadillo may Swallow any creature 3 sizes smaller than itself with a successful Grapple check. The Swallowed Creature takes 3d6+12 points of bludgeoning damage and 12 points of acid damage each round it is inside the Dire Armadillo's stomach. A swallowed creature may cut it's way out by doing 35 points of damage to the stomach (AC 25) with a light slashing or piercing weapon. Once it exits muscular action closes the hole, and other swallowed opponents must cut their own way out.
Rollup (Ex): As a standard action a Dire Armadillo can rollup. It is immobile in this form and can take no action, but it gains a +5 Circumstance Bonus to AC and Fortitude Saves. In addition it is immune to Swarm damage in this form, and it may substitute it's Fortitude Save for it's Reflex Save when attacked by Area of Effect spells, abilities, or effects.
Combat: Dire Armadillo's are more interested in food than fighting, but they spook easily. Anything surprising them provokes an assault, as well as anything stupid enough to run at it with a sword (and you'd be surprised how many people do it).
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