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Post by DM Exitium on Mar 27, 2017 18:03:42 GMT
First of all, this episode was absolutely awesome, and I'm not just saying that because my surprise question was the one asked, I got my Patreon shout-out this episode, I'm a fan of Matthew Colville and his youtube videos for DM's, or the fact that my surprise question lead to Matthew singing Purple Worm (A reworded Prince classic). So yeah, none of that has to do with my opinion about this episode absolutely rocking!
Frankly, it completely escaped my mind that each class or each player might want a hide-out or base of their very own!
A gambling dive, or under-tavern illegal fight club for the rogues and shady fighters out there. A guard tower or garrison hall for a fighter with a soldier background or even a paladin? A temple for clerics and paladins A grove for the druid A library or study for the wizard A college or music hall for the Bard. (or in my groups case, an army and a warcamp to follow the Bard. He's a warchief.) And for large diverse parties, how do you blend these wants/needs into a castle/base for the party as a whole? This is the concept my PC's went with, and it was difficult to give them all reasons to stay there. Inevitably, it really became just 2 or 3 of the PC's "base" while the others preferred to drift.
That brings up another great point, maybe your PC's will surprise you and they don't want a home base and would prefer to stay mobile? Maybe their home base is mobile and is a ship like the Voyage on the Unending Sea campaign in story time.
There's so much in this episode to latch onto and use as a spring board for new ideas. +2 inspiration for re-listening to Purple Worm.
I will definitely be on the look-out for that supplement Matt talked about with the tables and base class specific ideas and benefits for my next campaign.
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Post by joatmoniac on Mar 29, 2017 17:12:05 GMT
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Post by DM Exitium on Mar 29, 2017 17:24:44 GMT
This is amazing, and I'll definitely be using this in the near future. Also, I was picturing him singing Purple Worm without the back track and you and Mitch just trying to keep a straight face to let him finish during the recording session. That's all I could think about when he broke into song.
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Post by joatmoniac on Mar 29, 2017 18:09:23 GMT
This is amazing, and I'll definitely be using this in the near future. Also, I was picturing him singing Purple Worm without the back track and you and Mitch just trying to keep a straight face to let him finish during the recording session. That's all I could think about when he broke into song. Oh yeah, there were deleted laugh tracks from Mitch and I before I put on the backing music track and synced his vocals. A lot of work, but totally worth it, haha.
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drdoost
Squire
Posts: 33
Favorite D&D Class: Bard
Favorite D&D Race: Aasimar
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Post by drdoost on Mar 31, 2017 23:52:16 GMT
This was a very timely episode! My players just got done with their big first main quest. Needless to say they each got a bunch of money and were already talking about the Brothel they had stayed at and whether they could buy it.
The google doc you shared will be a great help! And hopefully I will have time to look at some of his other stuff before they start asking me how much they need to pay!
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Post by 00dlez on Apr 5, 2017 2:28:37 GMT
Great episode - base building and castle building have always been a huge favorite of mine in games, both as a player and as a DM.
First, I'd just like to recommend looking at Pathfinder's "downtime rules" - it's a fantastic way to bring some easy mechanics to base building and administration and allows for a lot of customization.
And I also thought I'd share a few memories from my very first campaign and my very first base. It was a homebrew system, but was basically 2E. I played a troll warrior named Urborg. Urborg didn't have a lot of brains, but he did have a rock that was effective at breaking other people's brains... That was good enough. Urborg and his pals cleared out a cave full of minotaurs. At the end of the cave was the famous "flying water", which granted healing and restorative benefits to drinkers after it "flew" out of the cave and over a cliff.
Neat, we all thought, so we made it our home. What better way to unwind after an adventure than drinking healing water straight from the tap, right? Well, the answer, of course, was to start brewing mead from said water. So from the once feared Minotaur caves we founded the Xanadu Brewing Company.
We continued brewing, fortifying, and questing for quite a while. At some point Urborg and his rock bested a troll chieftain in single combat, so we convinced the rest to follow Urborg back to Xanadu and be our guards and construction crews... It was awesome.
I forget what prompted it, but at some point we decided we had to start bringing the flying water back to a (relatively) close town. Simple clay pipe burried just off the road about a foot deep - no problem for my troll public works employs.
A week or two into the process, some town guards rode up on us and started demanding to know what we were doing. Our cleric was a big wig in the church in town, so he simply replied "church business". Confused, they pressed further, so we explained we were building an aquaduct... For church business. The DM decided that the guards were more on the Urborg side of the intelligence spectrum, so they didn't know what an aquaduct was, weren't fans of "church business", and were becoming confused/angry.
The cleric gambled and decided to roll to intimidate the guards into moving on. He said (and it's a literal quote I'll never forget) "Aqua as in water and duct as in CHURCH. BUSINESS!".
Rolled. Nat 20. Suck it guards. See you never.
We still bust out the church business line all the time - it was awesome, and all thanks to base building!
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Post by frohtastic on Apr 9, 2017 1:19:06 GMT
This is amazing, and I'll definitely be using this in the near future. Also, I was picturing him singing Purple Worm without the back track and you and Mitch just trying to keep a straight face to let him finish during the recording session. That's all I could think about when he broke into song. I quite enjoyed how he got more and more quiet, kinda of more and more self-concious (shame on you neal and mitch for laughing ! hah nah ) Home bases and stuff like that is something that interests me a lot. Like im working on some caravan / merchant trader rules that incorporates having wagons as their mobile base. I should get more focused on it but man, work and life makes creativity blaa
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Post by dmsam on Apr 26, 2017 1:37:38 GMT
Speaking of a base, I made my players a fortified watchtower! No furnishings for now, but I'll add those later. Feel free to put in your own labels and such.
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Post by violet888 on Jul 12, 2017 8:39:03 GMT
Thank you for sharing! I'll try it right now!
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Post by meribson on Jul 14, 2017 1:26:19 GMT
A Pathfinder campaign that my cousin ran for myself and a friend (both playing extremely different flavors of alchemist) had the two of us starting an alchemy shop. We got into town and purchased an old, dilapidated barn to fix up and convert into a shop.
My cousin's PLAN, was that we'd go to the tavern to get the main quest, but he put in a few side quests as well. The problem: one of the side quests was in a library. We were both alchemists.
It was 3-4 sessions before we went to the tavern, well after we had stumbled upon a later stage of the main quest.
Afterwards we'd joke that in his head my cousin was screaming, "GO TO THE FREAKING TAVERN ALREADY!"
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Post by randosaurus on Jul 14, 2017 3:46:57 GMT
I'm kind of amazed that nobody on the program suggested using the base as a private/secret/magic prison. The hosts came very close, suggesting the party may need to 'protect' an NPC. Consider the DC universe on the CW network: - Arrow has a secret island prison in the facility where Oliver spent 5 years
- Flash has the entire particle accelerator converted to a meta-human storage locker
Is the secret prison run by ostensible heroes legal or moral? Hard to say. linky linkBut it creates plot-hook-a-plenty, should the party's Rogues Gallery of captured villains and ne'er do wells manage to break free. This makes obvious sense, especially if the base is a converted dungeon. In fact, more dungeons should be have been formerly used as prisons.
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Post by joatmoniac on Jul 16, 2017 21:51:06 GMT
randosaurus That is a stellar idea, and I think one that doesn't get used often enough. I feel like most players have a tendency to kill the BBEG instead of capture, but it would stand to reason that if the party is the only group strong enough to defeat the villain then they are likely the only ones equipped to contain them as well. The Arrowverse examples are amazing, and make me feel dumb because I watch all of those shows, haha.
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Post by randosaurus on Jul 18, 2017 4:53:00 GMT
randosaurus That is a stellar idea, and I think one that doesn't get used often enough. I feel like most players have a tendency to kill the BBEG instead of capture, but it would stand to reason that if the party is the only group strong enough to defeat the villain then they are likely the only ones equipped to contain them as well. The Arrowverse examples are amazing, and make me feel dumb because I watch all of those shows, haha. I have long had an idea of clapping villains in manacles and boots enchanted with Touch of Idiocy (12k gp each) and enchanting a prison with a Mindfog (90k gp for a 20ft radius effect). Installed 'Ray' effects like Ray of Dizziness are basically laser traps... Wave of Grief or any cone effect can be set at a corner of corridors. Feeblemind is kind of a nasty way to make captured Arches into vegetables. There are a number of magically psychological obstacles for non-violent incarceration. It would be a subtle way to set up an ultimate prison, and fun RP opportunity for the eventuality of PCs needing to escape it with now-dulled senses. Or just watch 'The Cell' and make that your adventure.
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