Episode 108: World Building; The Skies with Rich Baker
Feb 22, 2017 22:51:29 GMT
DM Mitch likes this
Post by DM Exitium on Feb 22, 2017 22:51:29 GMT
1st off, this episode is pure gold that can completely change any homebrew setting you are working on and get you to think big, and work to the small if you're starting your World Building from scratch or want to try something new.
Several things brought into the discussion were from Star Wars, as the galaxy setting allows us to explore multiple different planet type scenarios. Each of these settings in and of themselves could be fantastic high or low magic fantasy settings as well.
1) Distance from the resident star affecting climate. Or are there 2 stars like Tatooine and the entire planet is dry, hot and a desert? Or is it like Hoth, which is ironically named.
2) Is this planet rotating fast and close to a star such that one side is super cold on the surface at night, but is legitimately a firestorm during the day like the prison planet in Chronicles of Riddick? (awesome reference) Darn. I went with a classical Earth type climate array back when we started.
3) Do you give your PC's a calendar, or is there a commonly used calendar in your homebrew world? I personally gave my PC's calendars from the beginning with some hand drawn doodles in pen, but they loved it. They put birthdays on it and picked out what gods they wanted to worship based on the little symbols I tried to draw on the holidays. I highly recommend the use of a calendar if you are planning on a long term campaign.
4) Does the planet not rotate at all like the Twi'lek home planet, where one side is a jungle and the other a frozen dark wasteland, and what types of races and cultures would come out of a setting like that?
There's several more great ideas tossed around for many more settings than just D&D as well, and I'll have to give this episode a re-listen as it's been a couple weeks since I listened to it.
Several things brought into the discussion were from Star Wars, as the galaxy setting allows us to explore multiple different planet type scenarios. Each of these settings in and of themselves could be fantastic high or low magic fantasy settings as well.
1) Distance from the resident star affecting climate. Or are there 2 stars like Tatooine and the entire planet is dry, hot and a desert? Or is it like Hoth, which is ironically named.
2) Is this planet rotating fast and close to a star such that one side is super cold on the surface at night, but is legitimately a firestorm during the day like the prison planet in Chronicles of Riddick? (awesome reference) Darn. I went with a classical Earth type climate array back when we started.
3) Do you give your PC's a calendar, or is there a commonly used calendar in your homebrew world? I personally gave my PC's calendars from the beginning with some hand drawn doodles in pen, but they loved it. They put birthdays on it and picked out what gods they wanted to worship based on the little symbols I tried to draw on the holidays. I highly recommend the use of a calendar if you are planning on a long term campaign.
4) Does the planet not rotate at all like the Twi'lek home planet, where one side is a jungle and the other a frozen dark wasteland, and what types of races and cultures would come out of a setting like that?
There's several more great ideas tossed around for many more settings than just D&D as well, and I'll have to give this episode a re-listen as it's been a couple weeks since I listened to it.