Post by randosaurus on Feb 16, 2017 7:41:41 GMT
I am devising a location for a campaign and I would like some advice and ideas.
The site I am devising is a desert location, specifically an inverted pyramid. The widest level, the base, is sometimes visible when not covered by dunes. The entrance would be either camouflaged, require some lore or skill to open, or be occupied by some massive sandworm that must be defeated. TBD.
What I am seeking is what to populate the pyramid with, for challenges. The pyramid levels get smaller and smaller as the players descend & the shape tapers to the deepest point. The challenge should ratchet up with each level descended. I would note here that the difficulty can increase to any level, the site is not necessarily intended to be 'solved' upon its first visit.
A brief note on the design & function of the pyramid and how it informs the challenges. They pyramid is designed to focus heat & light from the surface deep inside & into the chamber at the bottom. The base covers a lot of space/surface area; at each level the energy is focused and more intense as the size of each level decreases.
The challenges should be typical of an arid ruins; desert monsters, devious traps, ancient puzzles inspired by forgotten lore. In my imagining, the challenges/encounters have good/bad/neutral outcomes-- if players get to the good outcome, they gain access to a deeper level. Neutral, they have to go to an adjacent chamber and another challenge. Fail, they must back track up a level and find another path down.
Additionally, the influence of the heat and light has an effect on the challenges. Using cold and shadow to block or re-direct the energies can make challenges more simple, or obstructing light from higher levels might be required to pass further downward. Some examples:
Ultimately, the pyramid dungeon shouldn't be solved on the first visit... at least not easily. The fact is, the heat and light focused on the point of the pyramid, the deepest chamber, has a purpose. Some creature, an arch villain, is imprisoned in the pyramid-- a creature of shadow & cold, the entire design of the pyramid is intended to nullify her powers and contain her. The traps, creatures, riddles are all devised to prevent her escape. As you may have figured out, by deactivating the mechanisms of the pyramid and dousing the surface energies, the PCs are weakening the prison more and more with each level they descend. The scene will end either when the PCs succumb and lose to the challenges (to be discovered later by some group of PCs in the future) or they manage to release the nemesis at the bottom. The setting is intended to host a short length prequel or backstory. In the future, I can imagine sending a new band of PCs down through the same pyramid to look for hints at how to defeat the now-ascendant nemesis... maybe they'll find the remains of those prior heroes who foolishly abetted her escape.
Any advice or ideas or inspirations you have will be most useful! At this point, it's an exercise in collecting as much inspiration and ideas as possible. The pyramid design allows discrete rooms & chambers. None of the challenges necessarily need to relate to one another, other than thematically as indicated above. Here is a general plot for how the chambers will look from the side/above, buried deep into the desert (not accurate isotropic view):
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The site I am devising is a desert location, specifically an inverted pyramid. The widest level, the base, is sometimes visible when not covered by dunes. The entrance would be either camouflaged, require some lore or skill to open, or be occupied by some massive sandworm that must be defeated. TBD.
What I am seeking is what to populate the pyramid with, for challenges. The pyramid levels get smaller and smaller as the players descend & the shape tapers to the deepest point. The challenge should ratchet up with each level descended. I would note here that the difficulty can increase to any level, the site is not necessarily intended to be 'solved' upon its first visit.
A brief note on the design & function of the pyramid and how it informs the challenges. They pyramid is designed to focus heat & light from the surface deep inside & into the chamber at the bottom. The base covers a lot of space/surface area; at each level the energy is focused and more intense as the size of each level decreases.
The challenges should be typical of an arid ruins; desert monsters, devious traps, ancient puzzles inspired by forgotten lore. In my imagining, the challenges/encounters have good/bad/neutral outcomes-- if players get to the good outcome, they gain access to a deeper level. Neutral, they have to go to an adjacent chamber and another challenge. Fail, they must back track up a level and find another path down.
Additionally, the influence of the heat and light has an effect on the challenges. Using cold and shadow to block or re-direct the energies can make challenges more simple, or obstructing light from higher levels might be required to pass further downward. Some examples:
- Crystals focus & redirect light through an aperture; in the chamber itself, those focused beams cut like lasers making an acrobatic challenge.
- Fire elementals are of a size commensurate to torches or braziers lit in the chamber; extinguish them and the elementals decrease.
- Light shines through 7 gems of different color against a wall; at first all are illuminated, but removing some blocks that part of the color spectrum. Different combinations of colors show different clues or riddles and only the correct arrangement of colors will allow the adventurers to proceed.
Ultimately, the pyramid dungeon shouldn't be solved on the first visit... at least not easily. The fact is, the heat and light focused on the point of the pyramid, the deepest chamber, has a purpose. Some creature, an arch villain, is imprisoned in the pyramid-- a creature of shadow & cold, the entire design of the pyramid is intended to nullify her powers and contain her. The traps, creatures, riddles are all devised to prevent her escape. As you may have figured out, by deactivating the mechanisms of the pyramid and dousing the surface energies, the PCs are weakening the prison more and more with each level they descend. The scene will end either when the PCs succumb and lose to the challenges (to be discovered later by some group of PCs in the future) or they manage to release the nemesis at the bottom. The setting is intended to host a short length prequel or backstory. In the future, I can imagine sending a new band of PCs down through the same pyramid to look for hints at how to defeat the now-ascendant nemesis... maybe they'll find the remains of those prior heroes who foolishly abetted her escape.
Any advice or ideas or inspirations you have will be most useful! At this point, it's an exercise in collecting as much inspiration and ideas as possible. The pyramid design allows discrete rooms & chambers. None of the challenges necessarily need to relate to one another, other than thematically as indicated above. Here is a general plot for how the chambers will look from the side/above, buried deep into the desert (not accurate isotropic view):
_____________________
/__/__/__/__/__/__/__/__/|
/__/__/__/__/__/__/__/__/|/
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