CRNFAllyKat
Commoner
Posts: 23
Favorite D&D Class: Seeker
Favorite D&D Race: Shifter
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Post by CRNFAllyKat on Aug 10, 2016 21:03:50 GMT
What are somethings your players have done or said that just filled you with pride or happiness and just all around make you feel good about the story you all were creating together?
I have two that have recently happened.
The 1st time two players started RPing with each other. It happened organically and I was not part of the conversation at all. It was really nice to just sit back and watch for a few minutes.
The other was when our last session ended for the night. It ended as all of them do with a bit of a clifhanger followed by "...And there is where we are going to end for the night" Normally there much talk and other such things. This time there was silence. After a few beats one of the players said "So when are we playing next? Tomorrow?" It made me really happy to see them so invested in what was happening that they didn't want it to end (despite the fact we were already over time). The players also confessed that they were genuinely nervous during the scene that had just played out.
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jumbledmind
Commoner
Living in the 6th Dimension
Posts: 4
Favorite D&D Class: Sorcerer
Favorite D&D Race: Elf
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Post by jumbledmind on Aug 10, 2016 21:45:30 GMT
My memorable Proud DM Moments mostly involve a joy at how invested the players had become in the game. One player has started a journal dedicated to what happens in a session, mostly covering pertinent information and npcs (since the group's collective memory is pretty shoddy at times). Another player had to leave for two months and wrote the party a poignant farewell note which they all got to read together, then realize the player made off with most of their possessions via a bag of holding. The emotions were a mix of sadness and anger I had yet to see from them. One last moment would be when the party started making custom dice bags.
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dmtreat
Squire
Posts: 48
Favorite D&D Class: Ranger
Favorite D&D Race: Dwarf
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Post by dmtreat on Aug 17, 2016 19:07:32 GMT
I have 2 I can think of right off the top of my head.
One was very recent in the campaign we are in now. My players are building their own kingdom in my world. They have collected the money and earned a little renowned with some high up people. The night after they purchased 2 ships and acquired 109 hirelings, 15 of which are adopted orphans and 53 of which are freed slaves,we were all standing outside talking about the night. Every single player at one point said how excited they are for next week. Then last night one of the players texted me and said "Hey man...I cant stop thinking about the adventure". I was at work at the time, made my night. hahaha
The other one is when one of my players was so invested in the previous 1 year campaign we did. He was a LG Elf Ranger from the coast. He had an extremely complicated history, as players sometimes do lol, but the jist of it is his wife and son had been kidnapped by the evil queen of another country in an effort to stop him. She did something different to every player at one point or another. She basically told him that if he just killed his party members, or betrayed them somehow and came to her side, not only would he have his family back but he could have an enormously rich estate in her kingdom. This came to him in a dream and he woke up afterwords. I expected him to be like "Heck no, not ever am I joining her", but to my absolute surprise he got out of bed and walked past the player on guard saying "I have to think." I was floored. All through the campaign he was completely against this queen and working to kill her and get his family back. He was so into the role-play of his actual character that when that opportunity came up, he really really had to think about it. He proceeded to sit there for an hour of real time, completely silent. Intense moment.
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Post by grimmhelm on Aug 20, 2016 19:54:01 GMT
My one is a nice little player growth as well as character growth.
It was a year ago now around this time of year, the party had infiltrated the lair of the Baron they had been hunting, he was part of a group preparing to overthrow the King of the territory they resided in. They confronted him and had a skirmish with his guards and we're doing well until the reinforcements arrived, they decided to flee for this round and vowed there would be another day. This was a first, as many of you know players HATE to cut and run but in a world where there is no resurrection they were playing it safe, especially when they were this close to ending it.
They were making good headway out of the lair the way they came but the guards were better and were closing in, and they know there not going to make it. It is then I receive a text from our swashbuckling thief "what would to roll to close the gate ahead of us and break the mechanism" I replied with "I will give you that for free since you opened it originally but you would be stuck on the guards side." This guy is very monetary driven, he's all about the coin and the levels...we have a brief moment of eye contact as the paladin falls behind a little bit more behind the wizard and cleric, there past the gateway...he stands and says "I shut the portcullis and break the mechanism. It has been a grand journey friends, go..." The rest of the party's jaws drop this is 100% out of character for him as the swashbuckler turns and yells "COME THEN! Let us have ourselves a merry scrap! HAHA!" Something he only does when he starts bar fights he can't win and hilarity normally ensues...
The swashbuckler thief was never seen again, the party escaped later to corner the baron and his conspirators and force them off a cliff. They later dubbed the cliff the merry scrap.
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cptpipebeard
Commoner
Posts: 20
Favorite D&D Class: Fighter
Favorite D&D Race: Human
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Post by cptpipebeard on Aug 22, 2016 2:43:42 GMT
I had a moment like that when my players and I finished an entire campaign, but left the ending open if we wanted to come back to it. It was the first time I ever got to that kind of point in any RPG I ever ran and I felt so happy that I didn't just rage quit it like I tend to when I run games and I don't like where it ended up.
Earlier this year I ran my first high fantasy RPG using the Pathfinder system for two of my buddies who I never ran for, but played with before. I used a pre-made campaign setting for sake of ease and familiarity on all parties, in this instance, Paizo's setting and then took my own liberties from it. The players were members of a newly made military unit known as the Taldan Musketeers, numbering just over 400 in total. The crescendo of the whole thing was when they were besieging a fort which fell to an invading army to the north and they, along with a mercenary they at first murdered his employers and then hired him, but he took a liking to them and decided to hang out to see where things would go, and a disgraced knight, sneaked into the fort, released the prisoners while the siege party outside the walls bombarded the walls outside with what they called a "number 7 shell."
My one player, who was playing the son of a minor nobleman that desired to rise through the ranks and become a prestigious member of this unit desired to try to win this battle once and for all by cutting the head off the serpent and proceeded to use a disguise spell to disguise himself as one of the enemy officers, the wrong one as it should be noted since the enemy commander noticed what what going on and challenged him to single combat in which he lost, but was avenged by the other player character.
We ended the whole thing back at the capital city where the remaining character, a sergeant called Ysolda, has become one of the most jaded people there. She saw all her friends die over the course of a few months, and yet she survives with her life, the clothes on her back, a mercenary with a black sense of humor and a bloodwood club, and a nobleman from a foreign kingdom who was working as a mercenary in her homelands defense at the time offering to take her back to his home and marry her in a too subtle way. She didn't get whisked off to some finer life, but stuck around with her less than noble mercenary friend Dale "the Phantom."
I need to reformat this, but its been a few months since this happened, and I was foolish enough to not write what happened exactly down.
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DM Sol_train
Squire
Back behind the screen 20yrs post 2E
Posts: 33
Favorite D&D Class: Druid (Pathfinder Wolf-shaman)
Favorite D&D Race: Human
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Post by DM Sol_train on Sept 2, 2016 1:49:25 GMT
I run a PF game for my oldest 3 children 12/10/8 and wife so I have many fond memories of our last year of gaming - first times for all of them. I'd been out of gaming except for a couple one-shots and some MUD Sysoping since the late 90s.
The 8 and 10 RP'd they were elves from the same village from the start, both had big back stories about their families and what they'd done before the started adventuring. Better then most of my college players from the early 90's.
My 12 year old son GMs every other week, which allows me to play just as much as I GM which is really fun for me too. Its been amazing watching him develop over the last year in his GMing.
I'd say our Friday night (1-2hr) and 3-4hr session on Sat or Sun have really become the highlight of my week. Great gaming, and great family time with my kids. Our 7 and 5 yr olds are chomping at the bit to start playing as well.
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Post by Punfucius on Sept 6, 2016 21:34:52 GMT
I just finished up a 5 month long campaign last night and I had so many proud DM moments!
My players role-played exceptionally during a final session that was full of difficult choices and powerful emotional scenes. They took all of their decisions as seriously as their characters would and let the results of their actions affect them honestly. When they reached the BBEG, they pulled together (instead of bickering like they often did) and supported the team in order to take her down.
A beloved NPC (uncle to one of the PCs) died and a handful of the PCs spoke at his funeral during the epilogue. There was a wedding between two PCs as well (which we played out, despite the risks of a cuteness overload). We had some tearing up (tears of sorrow and joy respectfully) around the table during those last 30 minutes.
All of that and more made up one five hour session that brought me an immense amount of pride. I had never seen the group become so immersed in the role-playing aspect of the game, even in battle. It was just great.
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Post by meribson on Oct 19, 2016 3:45:53 GMT
The first thing that comes to mind is something that I did as a DM, not anything that the players did.
It was in a recent campaign where the PCs have been getting advice and guidance from a local dwarven druid. In fact the party ranger views the druid as a mentor as far as the spiritual is concerned. Granted, the druid has been rather surly on occasion, but the party interrupted her "private" time.
Now, on top of a rising coalition of goblinoids and giants under the banner of a tribe called the Red Hand, there have been a type of zombies arising that are unaffected by positive energy (mechanically they do not have the Undead type). These zombies appear to have some plant traits so they have taken to calling them "plant zombies" both in character and around the table.
When the party went to warn the druid about the plant zombies, they were surprised to find her with another dwarf. As far as they knew the only humanoid contact that she had was with them. Both dwarves were outside a wolf den, and were performing a joint ritual on what looked to be an injured wolf. Said wolf, at the culmination of the ritual started having plant features bursting out of its skin just like the plant zombies.
Long story short, the dwarf that they were used to dealing with was not a druid. She was a necromancer while the druid was using wild shape to masquerade as her animal companion. The Natural Spell feat made the deception almost impossible to see through (especially considering that the party lacked both a wizard and a druid).
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