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Post by friartook on Mar 28, 2015 19:42:14 GMT
Warning: This monster is an add-hock, slapped together amalgam of a clay golem and multiple types of elemental. It was not created using the monster creation rules from the 5e DMG. In fact, those rules were not even consulted for this. Not even skimmed. Ok, I haven't even read that chapter at all. It's Challenge Level and XP may be totally out of proportion to its actual difficulty. Most importantly: it has not been play tested! This is my first attempt at a 5e homebrew monster. See the warning above for disclaimers, conditional statements, and guilty admissions. I'm throwing this at my party of 5 level five adventurers Monday evening. I'll let you know how it goes (I'm not pulling any punches, there may be a TPK in the near future). Based on their performance in past encounters, I think they can handle it. I feel I must state again: Use this monster at your own risk!Attachments:Elemental Golem.pdf (149.52 KB)
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Post by joatmoniac on Mar 29, 2015 4:57:05 GMT
I like it, and it sounds like tons of fun to run and will be fairly challenging. Will be interesting to see how the party fairs in comparison to the monster. I haven't put much time into that section of the book either. Thinking I should now and try making a monster or two.
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Post by dm_mainprize on Apr 1, 2015 2:53:16 GMT
That looks insanely fun! Let us know how it goes.
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Post by insightfulhedgehog on Apr 1, 2015 3:56:19 GMT
Looks great. Just an Fyi there is a typo in Magic Resistance, the word is shouldn't be there. (Sorry my mom is a teacher who majored in english... I can't not see these kind of things[ironically I am prone to horrible use of the english language...])
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Apr 1, 2015 4:36:45 GMT
This is really good. I'm not sure if is balanced or not either, but I think it's pretty cool. I am really enjoying the Elemental theme right now in the world of D&D.
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Post by friartook on Apr 1, 2015 13:53:01 GMT
I had my guys face this thing Monday evening. Things did not go as planned! The monster was combined with a puzzle, solve the puzzle, open a portal. Solve the puzzle incorrectly, fight the golem. If you survive and defeat the golem, a portal opens.
However, my players threw me a curve ball. One of them is in possession of a powerful magic item. He doesn't know what it does yet, but he knows its magic, knows its powerful...and he knows these items are associated with open and sealing magic gates...
He used it in a way I hadn't thought of, and I realized that what he did should activate the portal, bypassing the puzzle and the fight. Unfortunately, only 3 of the five party members were transported, along with the item, through the portal due to positioning.
So, the rogue and sorcerer were left behind to figure this thing out. They screwed up. So, a monster I had designed to be a very serious (possible tpk) challenge to the whole party was now activated and going after the two "weakest" party members (weak=low HP). I stepped out of game for a moment and warned them about the challenge they were facing. They used some adroit strategy and managed to defeat the monster, but it took a while and each of them almost died.
Oh, and to make matters even more fun, the rest of the party got to participate in a fae revel. They had no combat at all, got to eat, drink, and/or get laid, each to their desire. Much saltiness was in evidence.
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Post by joatmoniac on Apr 1, 2015 21:08:14 GMT
#1 DM Rule: ALWAYS be fully prepared to NEVER be fully prepared! Glad it worked out for them for the most part. Of all the people that could get stuck with the potential TPK monster it was the Squishies. What is your overall take on the monster now that you have used it, and happened to use it against only two of the party members?
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Post by galakan on Jan 1, 2016 6:50:46 GMT
The max HP reduction on that slam attack is BRUTAL! I love it. One question I do have though is: If you use the Tidal Wave ability in a small-ish room, do the players then have to make athletics checks to swim and stay afloat?
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Post by friartook on Jan 1, 2016 18:20:34 GMT
The max HP reduction on that slam attack is BRUTAL! I love it. One question I do have though is: If you use the Tidal Wave ability in a small-ish room, do the players then have to make athletics checks to swim and stay afloat? Yes! My guys faced the Tidal Wave ability in a narrow and cramped corridor. Their retreat was blocked by an air elemental they avoided rather than fight (they meaning the full party, not just the two poor saps who had to face this thing). In that situation, I had the water flow off down the corridor, so they were safe from a standing flood. But yeah, in a small, enclosed room...yikes! Glad this got resurrected btw. If anyone uses this, I'd be very interested in any play test feedback.
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