Your1 Nightmare
Commoner
Posts: 17
Favorite D&D Class: Bard
Favorite D&D Race: Teifling
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Post by Your1 Nightmare on Jul 11, 2016 19:32:59 GMT
Fantastic episode. You guys cover a bunch of great topics for me to think on.
Around 40 minutes in there is a point where the audio for Flawful Jared is too quiet to hear.
Otherwise audio sounds great and fantastic content.
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Post by blakeryan on Jul 12, 2016 10:57:08 GMT
Good ep as usual! Here's my thoughts - So the only Cobbler dies, someone has to take up that craft otherwise no one can make or fix shoes. This gives roleplaying opportunities - pcs could negotiate who is going to take up the craft, or take it up themselves for personal growth. Later you could have them repairing someones shoes and notice they have a different colored sand on their feet, sand that is not found around here... There may only be a few basic books in the school, so any advanced knowledge will require a trip to the big city which has a place called a library. Because of this lack of general knowledge some swindler could get a huge pile of goods in return for a miracle cure all (snake oil). So then the pcs have to track down this devious rogue and get the goods back. Perhaps the towns primary source of income has a problem, the mines cave in, the forest has a forest fire. So then the town has to scout out and discuss options for alternatives, short and long term. So the pcs can act as merchants, civic leaders or just business opportunity scouts. This may not sound heroic but hey, the town and their families are depending on them. Don't limit yourself to cabin towns by the river, this small town could be a collection of Tree houses (wood elves/kenku), stone warrens in the underdark (gnomes/dwarves) or a Fishing village of bamboo huts floating in the swamp (halflings/lizardfolk). If someone in the town got infected by Lycanthropy. Major threat to entire village! They know where everyone sleeps and spends time on their own. - You could tie in one of the Top 10 ideas of the rising water over the years, people have to increase the height of their houses. Why is the water rising? what creatures have been increasing in frequency? - You could tie in another of the Top 10 ideas 'We've been compromised' - one of the town elders, whom you've known for years, is a traitor. They started the forest fire, or sabotaged the mine. They are working for someone/something who needs the mine/forest empty. You also find out that one of the quests they sent you on earlier actually helped them in their goals. What if this bad guy is your father in law (who received a bribe)? or your mother? (who hates their arranged marriage, and wants your father to suffer since he slew her secret lover). Remember the Moral Dilemmas episode? - well it's alot easier to tie in your characters friends and family when they are all in the one town they are hanging out in. Inspiration Movies - Darkness Falls, Red Riding Hood, Reign of Fire, Sleepy Hollow, The Village, Truman Show and Three Amigos! P.S - When you first referred to him in earlier eps I thought you were saying 'Falafel Jared'
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Post by halfacreoffun on Aug 2, 2016 7:27:29 GMT
First let me say I really enjoyed the episode as I do all of the content the block puts out. However I hate hate hate the idea of an entire campaign taking place in a small town. Especially the idea that the entire party grew up and lived in the town. Seems to me part of what keeps the party together and moving forward in a campaign is the fact that they only have each other. If you are close to and deal with the entire town everyday what keeps the party together for a common goal versus going off to hang out with all the other people they know. I guess that's what adventure down time is for but still.
That being said I got quite a bit out of the episode as far as cool ideas to use in small towns that the adventurers frequent and might have some vested interest in.
I especially like the idea of having dwarves move in into the surrounding mountains or forest. I imagine the party being swallowed by a giant chasm cause by the dwarves tunnels collapsing. I picture them just minding their own business having breakfast in the tavern or hitting up the local gear shop and having the ground open up. Dexterity checks all around. Party falls in and have to find their way out. Probably fighting some nasty tunnel monsters and maybe even the dwarves.
I also like the idea of having a crazy old person, oh or a creepy little kid, in the town that's always telling tales of ghosts and predicting people's deaths. Leading the party along on a wild goose chase suspecting different members of the community for the deaths and disappearances that plague the town. Only to find out it was the old crazy person or strange creepy kid the whole time.
I already have a town in my world that was built on top of a cursed ancient city. The town has recently been excavating portions of the old buried structures. The curse is being released in small measures the further the dig and the more ancient relics they find.
Even though I don't like the idea of the over all premise of the episode I still got plenty of inspiration to use in my campaign. Another quality production gentlemen.
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Post by 00dlez on Mar 20, 2017 23:05:23 GMT
Great episode (new here and just listened to it)
I've always had an idea for a small town based adventure, but this episode has helped me expand on some of my original thoughts and solidified some of the concepts I had been mulling over.
One PC game that I think taps into the small town concept wonderfully is Darkest Dungeon - nice intro here:
My old, general idea always revolved around the PCs landing in a town called Crossroads - a very small place at a trade route intersection with little more than an inn and a few small farm plots and maybe handful of tradesmen - perhaps 50-100 people total and only a dozen capable of being militia. An insurmountable force of ________ (way back when I had thought of a skeleton/zombie army, that's probably a bit overdone these days) attacks and its up to the PCs to lead the defense as best they can... Basic but loads of fun - setting up defenses, coordinating NPC efforts, maybe experiencing the death of friends new and old.
After listening to this episode, having played Darkest Dungeon a bunch, and having a little experience with Pathfinder's downtime rules, I think there can be a good opportunity to really get the PCs invested in and even having a hand in rebuilding a once proud, but long forgotten and destitute town, only to have their actions and efforts challenged by a great evil, perhaps one they've brought upon themselves. Every treasure and bit of knowledge brought up from ground puts them one step closer to peril.
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