altiar class
Hit Points
Hit Dice: 1d8 per altiar lvl
Hit Points at 1st Level: + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per altiar lvl after 1st
Proficiencies
Armor: Leather armor
Weapons: blessedsilver hidden daggers, blessedsilver hidden crossbows, blessedsilver rapiers and blessed hidden flintclockpistol(if you allow)
Tools: poisoner's kit, healer's kit or thieve's tools
Saving Throws: Dexterity and wisdom
Skills: religion, medicine, persuasion and stealth
blessed silver hiddendaggers:
dexterity
1d6+2 piercing (2 demage from blessed weapon)
blessed silver hiddencrossbow:
dexterity
1d4+2 piercing demage (2 demage from blessed weapon)
blessed silver hidden flintclockpistol
1d6+3 bludgeon demage (2 demage from blessed weapon)
healing 1
at level 1 you know 2 healing spells 1 has to be goodberies and 2 heal slots
Sneak attack 1
At level 1, you know how to hit where it hurts, whenever you have advantage to hit the target you do extra damage.(1d6)
Death from above
At level 2, whenever you can get above a target, you deal a critical hit.
Blent
at level 3, you can become 1 with the crowd which makes your next attack a stealth attack you have to have atleast 3 creatures/people around you
healing 2
at level 3 you get 1 more healing spell and a blooming blade cantrip and an extra heal slot
ability score improvement
at level 4 you get it
Sneak attack 2
At level 5, you know how to hit where it hurts, whenever you have advantage to hit the target you do extra damage.(2d6)
feat
at level 6 you get 2 feats
cantrip
at level 7 you get a second sacred flame cantrip
HI PLS HELP ME BALANCE THIS AND MAKE IT FULL